void UCrowdFollowingComponent::Cleanup()
{
	Super::Cleanup();

	UCrowdManager* CrowdManager = UCrowdManager::GetCurrent(GetWorld());
	if (CrowdManager)
	{
		const ICrowdAgentInterface* IAgent = Cast<ICrowdAgentInterface>(this);
		CrowdManager->UnregisterAgent(IAgent);
	}
}