Example #1
0
void
CodeRevision::draw() { 
    //assume we are a scale of 1
    glPushMatrix();
    glPushName(_id);

        UIButton rev;

        switch ( _status ) { 
            case rev_PARSED     : rev.setCols( UI_BASE, Color4D( 1.0,0.85,0.85,1.0 ), Color4D(0,0,0,1.0)); break;
            case rev_TYPED      : rev.setCols( UI_BASE, Color4D( 1.0,0.92,0.85,1.0 ), Color4D(0,0,0,1.0));  break;
            case rev_COMPILED   : rev.setCols( UI_BASE, Color4D( 1.0,1.0,0.85,1.0 ), Color4D(0,0,0,1.0));  break;
            case rev_READY	    :
            case rev_RUNNING    : rev.setCols( UI_BASE, Color4D( 0.85,1.0,0.85,1.0 ), Color4D(0,0,0,1.0));  break;
            case rev_EDITED     : rev.setCols( UI_BASE, Color4D( 0.9,0.9,1.0,1.0 ), Color4D(0,0,0,1.0));  break;
            default             : rev.setCols( UI_BASE, Color4D( 1.0,1.0,1.0,1.0 ), Color4D(0,0,0,1.0));  break;
        }

        rev.seth( 1.0 );
        rev.setLabel( (char*)_buffer->filename().c_str() );
        rev.fitXLabel( 0.75 );
        rev.draw(0.75);

        if ( _selected ) { 
            _killButton->moveto( rev.left()-_killButton->w(), rev.top() - 0.5* ( rev.h()-_killButton->h() )  );
            _killButton->drawNamed(0.75);
            _sporkButton->moveto( rev.right(), rev.top() - 0.5* ( rev.h()-_sporkButton->h() ) );
            _sporkButton->drawNamed( 0.75 );
        }
        

        glTranslated ( 0, -1.0 , 0 );
        rev.seth ( ( size() - 1 )  );
        glColor4d(0.8, 1.0, 0.9, 0.3);
        glBegin(GL_POLYGON);
        rev.roundVerts();
        glEnd();

        glTranslated ( 1.0, 0 , 0 );
        for ( int i=0; i < _shreds.size() ; i++ ) { 
			ShredInstance * s = _shreds[i];
			if ( s->stat == NULL ) { 
				EM_log( CK_LOG_WARNING, "CodeRevision::draw: (%s) shred stat is NULL (%d)!", (char*)_buffer->filename().c_str(), _shreds[i]->procID); 
				s->stat = Chuck_Stats::instance()->get_shred( s->procID );
				if ( !s->stat ) { 
					EM_log( CK_LOG_WARNING, "CodeRevision::draw: adding as dead(%d)!", (char*)_buffer->filename().c_str(), _shreds[i]->procID); 
					s->stat = new Shred_Stat();
					s->stat->state = shred_KILLED;
				}
				if ( s->stat && !s->stat->data )  {
					AudicleFaceShredder::initialize_stat_data ( s->stat );
				}
			} else {
	            s->draw();
	            glTranslated ( 0, -1.0 , 0 );
			}
        }
        glTranslated ( -1.0, 0, 0);

        glPopName();
        glPopMatrix();
}
Example #2
0
t_CKUINT
AudicleFaceTnT::render_shred( Shred_Stat * stat) { 

    int j;

    static UIButton nameButton; //plug this into time, potentially

    Shred_Time * time = stat->time;

    check_active_stat( time );

    Color4D scol( 1,1,1,1 );    

    if ( stat->data ) 
        scol = stat->data->color;

    if ( !time->active || !m_drawing_active_set ) 
        scol = scol.interp (Color4D ( 1.0, 1.0, 1.0, 0.2), 0.50);
    else 
        scol = scol.interp ( Color4D ( 1.0, 1.0, 1.0, 1.0 ) , 0.25 );

    static char buf[512];
    sprintf(buf, " (%03d):", stat->xid );

    double sleading = 1.0;
    double ssize = 1.0;
    if ( time->switching ) { 
        double anim_d = ( m_now - time->switch_time ) / time->switch_span ; 
        if (anim_d > 1.0 ) { 
            time->switching = false;
            anim_d = 1.0;
        }
        if ( time->active ) { 

            sleading = anim_d ;
            ssize = anim_d ;
        }
        else { 
            sleading =  1.0 - anim_d ; 
            ssize    =  1.0 - anim_d ; 
        }
    }

    else if ( !time->active ) { 
        ssize = 0.0;
        sleading = 0.0;
        return 0;
    }


    glTranslated ( 0, -m_item_spacing * sleading , 0.0 );

    if ( m_drawing_active_set ) m_active_accum += m_item_spacing * sleading ;
    else m_done_accum += m_item_spacing * sleading;
    
    glPushMatrix();
    
    glTranslated ( -m_aspt + 0.475 , 0, 0 );

    nameButton.resize( ssize * m_item_height, ssize * m_item_height );
    nameButton.setLabel( stat->name + buf );
    nameButton.fitLabel();
    nameButton.setw ( nameButton.w() * 0.65 );

    nameButton.fillCol( scol );
    nameButton.lineCol( Color4D ( 0.3, 0.3, 0.3, 1.0 ) );
    
    glLineWidth( 2.0 );

    glPushMatrix();


    if ( m_drawing_scale > 1.0 ) glScaled (  1.0, 1.0 / m_drawing_scale , 1.0 );
    if ( nameButton.w() > 0.45 ) glScaled ( 0.45 / nameButton.w(), 1.0, 1.0 );
    nameButton.moveto ( -nameButton.w(), nameButton.h() );
    nameButton.drawRounded( 0.80f );

    glPopMatrix();

    glPopMatrix();


    //view for the shred histories...
    glPushMatrix();
    glTranslated ( -m_aspt + 0.5 , 0, 0 );
    glScaled (  ( m_aspt * 2.0 - 0.5 )  / m_window , ssize * m_item_height *  m_mheight , 1.0 );


    glLineWidth ( 1.0 );
    glBegin( GL_LINES);    

    Color4D linebase ( 0.0, 0.8, 0.0 , ( !time->active || !m_drawing_active_set ) ? 0.20 : 1.0 );
    glColor4dv  ( linebase.data() );

    glVertex2d ( 0.0, 0.0 );
    glVertex2d ( m_window, 0.0 );
  
    glEnd();

    linebase = linebase.interp ( scol, 0.5 );

    double x, y, dt, emph;

    t_CKDUR emph_window = min ( 0.5 * m_srate , 0.125 * m_window ) ;
    Color4D emph_col = Color4D ( 1.0, 1.0, 1.0, 1.0);


    glLineWidth(5.0 );
    glBegin(GL_LINES);

    for ( j = time->history.size() -1  ; j > 0 && time->history[j].when > m_now - emph_window ; j-- ) 
    { 
        dt = m_now - time->history[j].when;
        if ( dt < 0 ) fprintf(stderr, "dt < 0 : %f\n", dt );
        x = ( m_wrapmode == 0 ) ?  dt : fmod ( time->history[j].when, m_window ) ;
        y = ( m_log_scale ) ? log ( (double) time->history[j].cycles ) : time->history[j].cycles; 
        emph = ( dt <  emph_window ) ? 1.0 - ( dt / emph_window )  : 0.0 ;
        glColor4dv  ( linebase.interp( emph_col, emph * 0.75).alpha(emph).data() );
        glVertex2d( x , y  );
        glVertex2d( x , 0  );
  
    }
    glEnd();


    glLineWidth (1.0 );
    glColor4dv  ( linebase.data() );
    glBegin(GL_LINES);
    for ( j = time->history.size() -1  ; j > 0 && time->history[j].when > m_earliest ; j-- ) 
    { 

        x = ( m_wrapmode == 0 ) ?  m_now - time->history[j].when : fmod ( time->history[j].when, m_window ) ;
        y = ( m_log_scale ) ? log ( (double) time->history[j].cycles ) : time->history[j].cycles; 

        glVertex2d( x , y  );
        glVertex2d( x , 0  );

        
    }


    glEnd();

/*
    if ( time->history.size() > 0 && stat->wake_time != 0 ) { 
        glPushMatrix();
        glScaled(   1.0, \
                    ( m_log_scale ) ? log ( (double)time->history.back().cycles ) : time->history.back().cycles , \
                    ( m_log_scale ) ? log ( (double)time->history.back().cycles ) : time->history.back().cycles );
        double sleeping = ( stat->wake_time - time->history.back().when );

        //comment this out - old code 
        if ( sleeping > 0 ) { 

            glPushMatrix();
            glTranslated ( (m_wrapmode == 0) ? 0 : fmod ( m_now, m_window )  , 0 , 0  );
            double rev = 90.0 * ( m_now - time->history.back().when ) / sleeping; 
            glRotated( rev, 1.0, 0.0, 0.0 );        
            glColor4d( 1,0.7,0.7,0.8);
            glLineWidth(2);
            glBegin(GL_LINES);
            glVertex3d(0,0.0,0.0 );
            glVertex3d(0,1.0,0.0 );
            glEnd();
            glPopMatrix();
        }
        //end old

        if ( sleeping > 0 ) { 

            double f_to_time =  ( m_now - time->history.back().when ) / sleeping;  
            double xn = (m_wrapmode == 0) ? 0 : fmod ( m_now, m_window );
            double xw = (m_wrapmode == 0) ? stat->wake_time : fmod ( stat->wake_time , m_window );
            glBegin( GL_LINES );
            glColor4d ( 0.25 + 0.75 * f_to_time, 1.0 , f_to_time, 0.4 );
            if ( m_wrapmode != 0 && xw < xn ) { //we're over the page wrap... 
                glVertex3d( xn , -0.1, 0 );
                glVertex3d( m_window, -0.1 , 0 );
                glVertex3d( 0 , -0.1, 0 );
                glVertex3d( xw, -0.1, 0 );
            }
            else { 
                glVertex3d( xn , -0.1, 0  );
                glVertex3d( xw , -0.1, 0 );
            }
            glEnd();
        }

        glPointSize(8);
        glBegin(GL_POINTS);
        glVertex3d( (m_wrapmode == 0 )? stat->wake_time : fmod ( stat->wake_time , m_window )  ,-0.1,0.0 );
        glEnd();
        glPopMatrix();
    }

*/


    glPopMatrix();
 
    return 0;
}
Example #3
0
void
ShredInstance::draw() { 

    UIButton shredbutton;
    
    char name[32];

    shredbutton.lineCol(Color4D(0,0,0,1.0) );

    switch ( stat->state ) { 
        case 0:
            shredbutton.fillCol(stat->data->color.interp( Color4D (1.0,0.8,0.8,1.0) , 0.25)  );
            break;
        case 1:
            shredbutton.fillCol(stat->data->color.interp( Color4D (0.8,1.0,0.8,1.0) , 0.25)  );
            break;
        case 2:
            shredbutton.fillCol(stat->data->color.interp( Color4D (1.0,1.0,0.8,1.0) , 0.25)  );
            break;
        case 3:
            shredbutton.fillCol(stat->data->color.interp( Color4D (0.5,0.5,0.5,1.0) , 0.7)  );
            break;
    }

    shredbutton.moveto(0,0);
    shredbutton.seth(1.0);
    if ( stat->children.size() ) 
        sprintf(name, "%d (%ld)", procID, stat->children.size() );
    else
        sprintf(name, "%d", procID, stat->children.size() );
    shredbutton.setLabel( (char*)name );
    shredbutton.fitLabel();
    
    glPushName(pickID);
    
    shredbutton.draw(0.75);

    if ( selected ) { 
        _killButton->moveto( 0.5 * ( shredbutton.w() - _killButton->w() ) , \
                             shredbutton.top()  - 0.5 * ( shredbutton.h() - _killButton->h() ) );
        _killButton->drawNamed();
    }

    if ( selected ) { 
        glPushMatrix();
        glTranslated ( shredbutton.w(), 0, 0);
        shredbutton.resize(1.0,1.0);
        int ndead= 0;
        for ( int i = 0; i < stat->children.size(); i++ ) {         
            if ( stat->children[i]->state == 3 )
                ndead++;
            else { 
                sprintf(name, "%ld", stat->children[i]->xid );
                shredbutton.setLabel(name);
                shredbutton.fitLabel();
                switch ( stat->children[i]->state ) { 
                case 0:
                    shredbutton.fillCol(Color4D (1.0,0.4,0.4,1.0) );
                    break;
                case 1:
                case 2:
                    shredbutton.fillCol(Color4D (0.4,1.0,0.4,1.0) );
                    break;
                }
                shredbutton.draw(0.75);
                glTranslated( shredbutton.w(), 0, 0);
            }
        }
        if ( ndead ) { 
            shredbutton.fillCol( Color4D ( 0.5,0.5,0.5, 0.6 ) );
            sprintf ( name, "%d dead", ndead );
            shredbutton.setLabel(name);
            shredbutton.fitLabel();
            shredbutton.draw(0.75);
        }
        glPopMatrix();
    }
    glPopName();

}