Example #1
0
void GameWinScene::createUIElements()
{
	UIElement* element = new UIElement(UI_TYPE::BUTTON, GameConstants::WINDOW_CENTRE, Vector2D(50, 50), ">You Win!\nPress A to return to \n Main Menu<", "exit2");

	element->setAlpha(0);
	element->setAppear([element](float dt){ element->changeAlpha(510 * dt); });
	element->setAppearCondition([element](float dt)->bool{ return element->testAlpha(255, 255 * dt); });
	element->setDisappear([element](float dt){ element->changeAlpha(-510 * dt); });
	element->setDisappearCondition([element](float dt)->bool{ return element->testAlpha(0, -255 * dt); });
	element->setSize(150);
	m_menu.addElement(element);
}
Example #2
0
void PauseScene::createUIElements()
{
	UIElement* element = new UIElement(UI_TYPE::BUTTON, Vector2D(GameConstants::WINDOW_CENTRE.x, 150), Vector2D(50, 50), ">RESUME<", "exit2");
	element->setFunctionality([&](){ m_resume(); });
	element->setAlpha(0);
	element->setAppear([element](float dt){ element->changeAlpha(510 * dt); });
	element->setAppearCondition([element](float dt)->bool{ return element->testAlpha(255, 255 * dt); });
	element->setDisappear([element](float dt){ element->changeAlpha(-510 * dt); });
	element->setDisappearCondition([element](float dt)->bool{ return element->testAlpha(0, -255 * dt); });
	element->setSize(150);
	m_menu.addElement(element);

	

	element = new UIElement(UI_TYPE::BUTTON, Vector2D(GameConstants::WINDOW_CENTRE.x - 170, 320), Vector2D(50, 50), ">RESET<", "options2");
	element->setFunctionality([&](){
		SceneManager::getInstance()->switchTo(Scenes::MAINMENU); SceneManager::getInstance()->switchTo(Scenes::GAME); });
	element->setAlpha(0);
	element->setAppear([element](float dt){ element->changeAlpha(510 * dt); });
	element->setAppearCondition([element](float dt)->bool{ return element->testAlpha(255, 255 * dt); });
	element->setDisappear([element](float dt){ element->changeAlpha(-510 * dt); });
	element->setDisappearCondition([element](float dt)->bool{ return element->testAlpha(0, -255 * dt); });
	element->setSize(150);
	m_menu.addElement(element);

	element = new UIElement(UI_TYPE::BUTTON, Vector2D(GameConstants::WINDOW_CENTRE.x, 490), Vector2D(50, 50), ">EXIT<", "help2");
	element->setFunctionality([element](){ SceneManager::getInstance()->switchTo(Scenes::MAINMENU); });
	element->setAlpha(0);
	element->setAppear([element](float dt){ element->changeAlpha(510 * dt); });
	element->setAppearCondition([element](float dt)->bool{ return element->testAlpha(255, 255 * dt); });
	element->setDisappear([element](float dt){ element->changeAlpha(-510 * dt); });
	element->setDisappearCondition([element](float dt)->bool{ return element->testAlpha(0, -255 * dt); });
	element->setSize(150);
	m_menu.addElement(element);
	m_menu.setEnd();
}