Example #1
0
/**
 * Gets called when the users chooses to print all diagrams, the current
 * diagram, a selection of diagrams or diagrams by type. It will change the
 * listed diagrams in the diagram box.
 */
void DiagramPrintPage::slotClicked()
{
    UMLViewList list = m_doc->viewIterator();
    QString type;

    // clear list with diagrams to print
    m_nIdList.clear();

    UMLScene *currentScene = UMLApp::app()->currentView()->umlScene();
    if (m_pCurrentRB->isChecked()) {
        m_pTypeCB->setEnabled(false);
        m_pSelectLW->setEnabled(false);
        m_pSelectLW->clear();
        m_pSelectLW->addItem(currentScene->name());
        m_pSelectLW->setCurrentRow(0);
        m_nIdList.append(currentScene->ID());
    }

    if (m_pAllRB->isChecked()) {
        m_pTypeCB->setEnabled(false);
        m_pSelectLW->setEnabled(false);
        m_pSelectLW->clear();
        foreach (UMLView * view, list) {
            m_pSelectLW->addItem(view->umlScene()->name());
            m_nIdList.append(view->umlScene()->ID());
        }
 /**
  * Remove the widget
  */
 void CmdRemoveWidget::redo()
 {
     UMLScene* umlScene = scene();
     UMLWidget* widget = umlScene->findWidget(m_widgetId);
     if (widget != 0) {
         umlScene->removeWidgetCmd(widget);
     }
 }
    /**
     * Add the widget back
     */
    void CmdRemoveWidget::undo()
    {
        QDomElement widgetElement = m_element.firstChild().toElement();

        UMLScene* umlScene = scene();
        UMLWidget* widget = umlScene->loadWidgetFromXMI(widgetElement);

        addWidgetToScene(widget);
    }
Example #4
0
/**
 * Overrides the standard operation.
 */
void UMLView::hideEvent(QHideEvent* he)
{
    UMLApp* theApp = UMLApp::app();
    WorkToolBar* tb = theApp->workToolBar();
    UMLScene *us = umlScene();
    disconnect(tb, SIGNAL(sigButtonChanged(int)), us, SLOT(slotToolBarChanged(int)));
    disconnect(us, SIGNAL(sigResetToolBar()), tb, SLOT(slotResetToolBar()));

    us->hideEvent(he);
}
Example #5
0
/**
 * Overrides the standard operation.
 */
void UMLView::showEvent(QShowEvent* se)
{
    UMLApp* theApp = UMLApp::app();
    WorkToolBar* tb = theApp->workToolBar();
    UMLScene *us = umlScene();
    connect(tb, SIGNAL(sigButtonChanged(int)), us, SLOT(slotToolBarChanged(int)));
    connect(us, SIGNAL(sigResetToolBar()), tb, SLOT(slotResetToolBar()));

    umlScene()->showEvent(se);
    us->resetToolbar();
}
Example #6
0
/**
 * Copy operation.
 * @param fromView   flag if it is from view
 * @return           the mime data
 */
QMimeData* UMLClipboard::copy(bool fromView/*=false*/)
{
    //Clear previous copied data
    m_AssociationList.clear();
    m_ItemList.clear();
    m_ObjectList.clear();
    m_ViewList.clear();

    UMLDragData *data = 0;
    QPixmap* png = 0;

    UMLListView * listView = UMLApp::app()->listView();

    if (fromView) {
        m_type = clip4;
        UMLScene *scene = UMLApp::app()->currentView()->umlScene();
        scene->checkSelections();
        m_WidgetList = scene->selectedWidgetsExt();
        //if there is no selected widget then there is no copy action
        if (!m_WidgetList.count()) {
            return 0;
        }
        m_AssociationList = scene->selectedAssocs();
        scene->copyAsImage(png);

    } else { //if the copy action is being performed from the ListView
        UMLListViewItemList itemsSelected = listView->selectedItems();
        if (itemsSelected.count() <= 0) {
            return 0;
        }
        //Set What type of copy operation are we performing and
        //also fill m_ViewList with all the selected Diagrams
        setCopyType(itemsSelected);

        //if we are copying a diagram or part of a diagram, select the items
        //on the ListView that correspond to a UseCase, Actor or Concept
        //in the Diagram
        if (m_type == clip2) {
            //Fill the member lists with all the object and stuff to be copied
            //to the clipboard
            itemsSelected.clear();
            //For each selected view select all the Actors, USe Cases and Concepts
            //widgets in the ListView
            foreach (UMLView* view, m_ViewList ) {
                UMLObjectList objects = view->umlScene()->umlObjects();
                foreach (UMLObject* o, objects ) {
                    UMLListViewItem *item = listView->findUMLObject(o);
                    if (item) {
                        listView->setCurrentItem(item);
                    }
                }
            }
Example #7
0
/**
 * Copy operation.
 * @param fromView   flag if it is from view
 * @return           the mime data
 */
QMimeData* UMLClipboard::copy(bool fromView/*=false*/)
{
    // Clear previous copied data
    m_AssociationList.clear();
    m_ObjectList.clear();
    m_ViewList.clear();

    UMLDragData *data = 0;
    QPixmap* png = 0;

    UMLListView * listView = UMLApp::app()->listView();

    if (fromView) {
        m_type = clip4;
        UMLView *view = UMLApp::app()->currentView();
        if (view == 0) {
            uError() << "UMLApp::app()->currentView() is NULL";
            return 0;
        }
        UMLScene *scene = view->umlScene();
        if (scene == 0) {
            uError() << "currentView umlScene() is NULL";
            return 0;
        }
        m_WidgetList = scene->selectedWidgetsExt();
        //if there is no selected widget then there is no copy action
        if (!m_WidgetList.count()) {
            return 0;
        }
        m_AssociationList = scene->selectedAssocs();
        scene->copyAsImage(png);

        // Clip4 needs related widgets.
        addRelatedWidgets();

        // Clip4 needs UMLObjects because it's possible the UMLObject
        // is no longer there when pasting this mime data. This happens for
        // example when using cut-paste or pasting to another Umbrello
        // instance.
        fillObjectListForWidgets(m_WidgetList);

        foreach (WidgetBase* widget, m_AssociationList) {
            if (widget->umlObject() != 0) {
                m_ObjectList.append(widget->umlObject());
            }
        }
    } else {
/**
 * Moves the point or line if active.
 */
void AssociationLine::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
    UMLScene* scene = m_associationWidget->umlScene();

    QPointF oldPos = event->scenePos();
    QPointF newPos(
        scene->snappedX(oldPos.x()),
        scene->snappedY(oldPos.y())
    );

    // Prevent the moving vertex from disappearing underneath a widget
    // (else there's no way to get it back.)
    UMLWidget *onW = scene->widgetAt(newPos);
    if (onW && onW->baseType() != WidgetBase::wt_Box) {  // boxes are transparent
        const qreal pX = newPos.x();
        const qreal pY = newPos.y();
        const qreal wX = onW->x();
        const qreal wY = onW->y();
        const qreal wWidth = onW->width();
        const qreal wHeight = onW->height();
        if (pX > wX && pX < wX + wWidth) {
            const qreal midX = wX + wWidth / 2.0;
            if (pX <= midX)
                newPos.setX(wX);
            else
                newPos.setX(wX + wWidth);
        }
        if (pY > wY && pY < wY + wHeight) {
            const qreal midY = wY + wHeight / 2.0;
            if (pY <= midY)
                newPos.setY(wY);
            else
                newPos.setY(wY + wHeight);
        }
    }

    if (m_activePointIndex != -1) {
        // Move a single point (snap behaviour)
        setPoint(m_activePointIndex, newPos);
    }
    else if (m_activeSegmentIndex != -1 && !isEndSegmentIndex(m_activeSegmentIndex)) {
        // Move a segment (between two points, snap behaviour not implemented)
        QPointF delta = event->scenePos() - event->lastScenePos();
        setPoint(m_activeSegmentIndex, m_points[m_activeSegmentIndex] + delta);
        setPoint(m_activeSegmentIndex + 1, m_points[m_activeSegmentIndex + 1] + delta);
    }
}