//----------------------------------------------------------------// USMatrix4x4 MOAIGfxDevice::GetWndToNormMtx () const { USRect rect = this->mViewRect; float hWidth = rect.Width () * 0.5f; float hHeight = rect.Height () * 0.5f; // Inv Wnd USMatrix4x4 wndToNorm; wndToNorm.Translate ( -hWidth - rect.mXMin, -hHeight - rect.mYMin, 0.0f ); USMatrix4x4 mtx; mtx.Scale (( 1.0f / hWidth ), -( 1.0f / hHeight ), 1.0f ); wndToNorm.Append ( mtx ); return wndToNorm; }
//----------------------------------------------------------------// USMatrix4x4 MOAIGfxDevice::GetNormToWndMtx () const { USRect rect = this->mViewRect; float hWidth = rect.Width () * 0.5f; float hHeight = rect.Height () * 0.5f; // Wnd USMatrix4x4 normToWnd; normToWnd.Scale ( hWidth, -hHeight, 1.0f ); USMatrix4x4 mtx; mtx.Translate ( hWidth + rect.mXMin, hHeight + rect.mYMin, 0.0f ); normToWnd.Append ( mtx ); return normToWnd; }
//----------------------------------------------------------------// USMatrix4x4 MOAIGfxDevice::GetWorldToWndMtx ( float xScale, float yScale ) const { USMatrix4x4 worldToWnd; USMatrix4x4 mtx; USRect rect = this->GetViewRect (); float hWidth = rect.Width () * 0.5f; float hHeight = rect.Height () * 0.5f; // viewproj worldToWnd = this->GetViewProjMtx (); // wnd mtx.Scale ( hWidth * xScale, hHeight * yScale, 1.0f ); worldToWnd.Append ( mtx ); mtx.Translate ( hWidth + rect.mXMin, hHeight + rect.mYMin, 0.0f ); worldToWnd.Append ( mtx ); return worldToWnd; }
//----------------------------------------------------------------// USMatrix4x4 MOAIGfxDevice::GetWndToWorldMtx () const { USMatrix4x4 wndToWorld; USMatrix4x4 mtx; USRect rect = this->GetViewRect (); float hWidth = rect.Width () * 0.5f; float hHeight = rect.Height () * 0.5f; // Inv Wnd wndToWorld.Translate ( -hWidth - rect.mXMin, -hHeight - rect.mYMin, 0.0f ); mtx.Scale (( 1.0f / hWidth ), -( 1.0f / hHeight ), 1.0f ); wndToWorld.Append ( mtx ); // inv viewproj mtx = this->GetViewProjMtx (); mtx.Inverse (); wndToWorld.Append ( mtx ); return wndToWorld; }