bool execute() override
		{
			int instance_index = m_entity_system.m_instances.find(m_template_name_hash);
			if (instance_index >= 0)
			{
				Universe* universe = m_entity_system.m_editor.getUniverse();
				m_entity = universe->createEntity(m_position, m_rotation);
				universe->setScale(m_entity, m_size);

				m_entity_system.m_instances.at(instance_index).push(m_entity);
				Entity template_entity = m_entity_system.m_instances.at(instance_index)[0];
				const WorldEditor::ComponentList& template_cmps =
					m_editor.getComponents(template_entity);
				for (int i = 0; i < template_cmps.size(); ++i)
				{
					m_entity_system.m_editor.cloneComponent(template_cmps[i], m_entity);
				}
			}
			else
			{
				ASSERT(false);
			}
			return true;
		}