void SpawnerMgr::unload() { LogError(LN, "Unloading the spawner conf"); _lock.lock(); std::list<Spawner*>::iterator ptr = _spawners.begin(); Updater* updater = WorldMgr::get_singleton().get_updater(); MapMgr* map_mgr = MapMgr::get_instance(); for (; ptr != _spawners.end(); ++ptr) { Map* map = (*ptr)->get_map();//map_mgr->get_map((*ptr)->get_spawn_info()._map); if (map) { map->remove_unit(*ptr); } updater->remove(*ptr); delete (*ptr); } _spawners.clear(); _smf_nodes.clear(); _inited = false; _lock.unlock(); }