void GusdPrimWrapper::updateTransformFromGTPrim( const GfMatrix4d &xform, UsdTimeCode time, bool force ) { UsdGeomImageable usdGeom = getUsdPrimForWrite(); UsdGeomXformable prim( usdGeom ); // Determine if we need to clear previous transformations from a stronger // opinion on the stage before authoring ours. UsdStagePtr stage = usdGeom.GetPrim().GetStage(); UsdEditTarget currEditTarget = stage->GetEditTarget(); // If the edit target does no mapping, it is most likely the session // layer which means it is in the local layer stack and can overlay // any xformOps. if ( !currEditTarget.GetMapFunction().IsNull() && !currEditTarget.GetMapFunction().IsIdentity() ) { bool reset; std::vector<UsdGeomXformOp> xformVec = prim.GetOrderedXformOps(&reset); // The xformOps attribute is static so we only check if we haven't // changed anything yet. In addition nothing needs to be cleared if it // was previously empty. if (m_lastXformSet.IsDefault() && (int)xformVec.size() > 0) { // Load the root layer for temp, stronger opinion changes. stage->GetRootLayer()->SetPermissionToSave(false); stage->SetEditTarget(stage->GetRootLayer()); UsdGeomXformable stagePrim( getUsdPrimForWrite() ); // Clear the xformOps on the stronger layer, so our weaker edit // target (with mapping across a reference) can write out clean, // new transforms. stagePrim.ClearXformOpOrder(); stage->SetEditTarget(currEditTarget); } } if( !prim ) return; // Try to avoid setting the transform when we can. // If force it true, always write the transform (used when writting per frame) bool setKnot = true; if( !force ) { // Has the transform has been set at least once if( !m_lastXformSet.IsDefault() ) { // Is the transform at this frame the same as the last frame if( isClose(xform,m_xformCache) ) { setKnot = false; m_lastXformCompared = time; } else { // If the transform has been held for more than one frame, // set a knot on the last frame if( m_lastXformCompared != m_lastXformSet ) { prim.MakeMatrixXform().Set( m_xformCache, m_lastXformCompared ); } } } else { // If the transform is an identity, don't set it if( isClose(xform,GfMatrix4d( 1.0 ))) { setKnot = false; m_lastXformCompared = time; } else { // If the transform was identity and now isn't, set a knot on the last frame if( !m_lastXformCompared.IsDefault() ) { prim.MakeMatrixXform().Set( GfMatrix4d(1.0), m_lastXformCompared ); } } } } if( setKnot ) { prim.MakeMatrixXform().Set( xform, time ); m_xformCache = xform; m_lastXformSet = time; m_lastXformCompared = time; } }