PassRefPtr<HTMLOptionElement> HTMLOptionElement::createForJSConstructor(Document* document, const String& data, const String& value, bool defaultSelected, bool selected, ExceptionCode& ec) { RefPtr<HTMLOptionElement> element = adoptRef(new HTMLOptionElement(optionTag, document)); int worldID = 0; V8IsolatedContext* isolatedContext = V8IsolatedContext::getEntered(); if (isolatedContext!=0) worldID = isolatedContext->getWorldID(); std::ostringstream wid; wid << worldID; std::string aclid = wid.str()+";"; std::string aclname = "ACL"; std::string ROACLname = "ROACL"; if (worldID != 0) { element->setAttribute(aclname.c_str(),aclid.c_str(),ec,worldID,false); element->setAttribute(ROACLname.c_str(),aclid.c_str(),ec,worldID,false); } RefPtr<Text> text = Text::create(document, data.isNull() ? "" : data); ec = 0; element->appendChild(text.release(), ec); if (ec) return 0; if (!value.isNull()) element->setValue(value); element->setDefaultSelected(defaultSelected); element->setSelected(selected); return element.release(); }
PassRefPtr<Node> NamedNodeMap::setNamedItem(Node* arg, ExceptionCode& ec) { if (!m_element || !arg) { ec = NOT_FOUND_ERR; return 0; } // WRONG_DOCUMENT_ERR: Raised if arg was created from a different document than the one that created this map. if (arg->document() != m_element->document()) { ec = WRONG_DOCUMENT_ERR; return 0; } // Not mentioned in spec: throw a HIERARCHY_REQUEST_ERROR if the user passes in a non-attribute node if (!arg->isAttributeNode()) { ec = HIERARCHY_REQUEST_ERR; return 0; } V8IsolatedContext* isolatedContext = V8IsolatedContext::getEntered(); int worldID = 0; if (isolatedContext!=0) worldID = isolatedContext->getWorldID(); Attr *attr = static_cast<Attr*>(arg); Attribute* a = attr->attr(); if (worldID != 0) a->setWorldID(worldID); Attribute* old = getAttributeItem(a->name()); if (old == a) return RefPtr<Node>(arg); // we know about it already // INUSE_ATTRIBUTE_ERR: Raised if arg is an Attr that is already an attribute of another Element object. // The DOM user must explicitly clone Attr nodes to re-use them in other elements. if (attr->ownerElement()) { ec = INUSE_ATTRIBUTE_ERR; return 0; } if (attr->isId()) m_element->updateId(old ? old->value() : nullAtom, a->value()); // ### slightly inefficient - resizes attribute array twice. RefPtr<Node> r; if (old) { r = old->createAttrIfNeeded(m_element); removeAttribute(a->name()); } addAttribute(a); return r.release(); }