void Histogram::insertZeroBoundaryValues(float xMin, float xMax)
{
    if (_valueMap.empty())
    {
        if (xMin<xMax)
        {
            _valueMap[xMin] = 0.0;
            _valueMap[xMax] = 0.0;
        }
        return;
    }

    float interval = 1.0f;
    float min_gap_for_single_insertion = interval*1.5;
    float min_gap_for_double_insertion = interval*2.5;

    if (xMin<_valueMap.begin()->first)
    {
        _valueMap[xMin] = 0.0;
    }

    if (xMax>_valueMap.rbegin()->first)
    {
        _valueMap[xMax] = 0.0;
    }

    ValueMap::iterator itr = _valueMap.begin();
    float previous_x = itr->first;
    for(;
        itr != _valueMap.end();
        ++itr)
    {
        float current_x = itr->first;
        float gap = current_x-previous_x;
        if (gap>min_gap_for_double_insertion)
        {
            _valueMap[previous_x+interval] = 0.0f;
            _valueMap[current_x-interval] = 0.0f;
        }
        else if  (gap>min_gap_for_single_insertion)
        {
            _valueMap[(previous_x+current_x)*0.5]=0.0f;
        }
        previous_x = current_x;
    }
}
osg::Node* Histogram::createGraphicalRepresentation()
{
    if (_valueMap.empty()) return 0;

    osg::ref_ptr<osg::MatrixTransform> transform = new osg::MatrixTransform;

    float xMin = _valueMap.begin()->first;
    float xMax = _valueMap.rbegin()->first;

    float depth = 0.0f;
    float yMax = 0.0f;

    // find yMax
    for(ValueMap::iterator itr = _valueMap.begin();
        itr != _valueMap.end();
        ++itr)
    {
        float y = itr->second;
        if (y>yMax) yMax = y;
    }

    float xScale = 1.0f/(xMax-xMin);
    float yScale = 1.0f/yMax;

    {
        osg::ref_ptr<osg::Geode> geode = new osg::Geode;
        transform->addChild(geode.get());

        osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
        geode->addDrawable(geometry.get());
        geode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
        geode->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);

        osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
        geometry->setVertexArray(vertices.get());

        osg::ref_ptr<osg::Vec4Array> colours = new osg::Vec4Array;
        geometry->setColorArray(colours.get(), osg::Array::BIND_PER_PRIMITIVE_SET);
        colours->push_back(osg::Vec4(1.0,1.0,1.0,1.0));
        colours->push_back(osg::Vec4(1.0,1.0,1.0,1.0));
        colours->push_back(osg::Vec4(1.0,1.0,1.0,0.1));


        unsigned numColumnsRequired = _valueMap.size();
        vertices->reserve(numColumnsRequired*3);
        for(ValueMap::iterator itr = _valueMap.begin();
            itr != _valueMap.end();
            ++itr)
        {
            float x = itr->first;
            float y = itr->second;

            vertices->push_back(osg::Vec3(x*xScale, 0.0f, depth));
            vertices->push_back(osg::Vec3(x*xScale, y*yScale, depth));
            vertices->push_back(osg::Vec3(x*xScale, yMax*yScale, depth));
        }

        osg::ref_ptr<osg::DrawElementsUShort> background_primitives = new osg::DrawElementsUShort(GL_TRIANGLE_STRIP);
        osg::ref_ptr<osg::DrawElementsUShort> historgram_primitives = new osg::DrawElementsUShort(GL_TRIANGLE_STRIP);
        osg::ref_ptr<osg::DrawElementsUShort> outline_primitives = new osg::DrawElementsUShort(GL_LINE_STRIP);
        for(unsigned int i=0; i<numColumnsRequired; ++i)
        {
            int iv = i*3;

            background_primitives->push_back(iv+2);
            background_primitives->push_back(iv+1);

            historgram_primitives->push_back(iv+1);
            historgram_primitives->push_back(iv+0);

            outline_primitives->push_back(iv+1);

        }

        geometry->addPrimitiveSet(outline_primitives.get());
        geometry->addPrimitiveSet(historgram_primitives.get());
        geometry->addPrimitiveSet(background_primitives.get());
    }

    //transform->setMatrix(osg::Matrix::scale(xScale/(maxX-minY), yScale/(yMax), 1.0f));

    transform->setMatrix(osg::Matrix::scale(2.0,1.0,1.0)*osg::Matrix::rotate(osg::DegreesToRadians(90.0), osg::Vec3d(1.0,0.0,0.0)));

    return transform.release();
}