EXTERN_FORM DLL_API Dvoid __cdecl coold_SetViewFactor(Dfloat* eye, Dfloat* lookat, Dfloat* up) { //시점 이동 if (!cc_use_camera.Bool()) { if (cc_x_eye.Bool()) eye[0] += cc_x_eye.Float(); if (cc_y_eye.Bool()) eye[1] += cc_y_eye.Float(); if (cc_z_eye.Bool()) eye[2] += cc_z_eye.Float(); g_matView = TransformHelper::CreateView(Vector3(eye), Vector3(lookat), Vector3(up)); } }
Dbool RenderModule::FrustumCulling(const BaseFace& currentface) { Duint faceSize = currentface.vecIndex.size(); Dbool isCulling = false; Dfloat boundary = 1.0f + cc_frustum_bias.Float(); for( Duint i = 0; i < faceSize; ++i ) { Dint index = currentface.vecIndex[ i ]; Vector3 Vertex = m_trasnformVertex[ index - 1 ]; if( Vertex.x < -boundary || boundary < Vertex.x || Vertex.y < -boundary || boundary < Vertex.y || Vertex.z < -boundary || boundary < Vertex.z ) { //시야 범위를 넘어감 즉, 제외 됨 isCulling = true; } else { isCulling = false; } } return isCulling; }
EXTERN_FORM DLL_API Dvoid __cdecl coold_SetTransform(Dint transformType, const Dfloat* matrix4x4) { //월드만 넘겨 받는다. switch( transformType ) { case 0: //World { Matrix44 matWorld(matrix4x4); g_matWorld = matWorld.Transpose(); //원점 기준으로 이동 if (cc_x_move.Bool()) g_matWorld[12] = cc_x_move.Float(); if (cc_y_move.Bool()) g_matWorld[13] = cc_y_move.Float(); if (cc_z_move.Bool()) g_matWorld[14] = cc_z_move.Float(); } break; default: break; } }
EXTERN_FORM DLL_API Dvoid __cdecl coold_SetPerspectiveFactor(Dfloat fovY, Dfloat aspect, Dfloat zn, Dfloat zf) { if ( !cc_use_camera.Bool() ) g_matPers = TransformHelper::CreatePerspective(kPI / fovY, aspect, zn + cc_adjust_zn.Float(), zf + cc_adjust_zf.Float()); }