const GLuint Program::uniformLocation(const VariableDeclaration& u) const { auto it = handles_.uniforms.find(u); if(it == handles_.uniforms.end()) { std::cerr << u.name() << std::endl; throw Exception("unknown uniform"); } else { return it->second; } }
bool ASTPrinter::visit(VariableDeclaration const& _node) { writeLine("VariableDeclaration \"" + _node.name() + "\""); *m_ostream << indentation() << ( _node.annotation().type ? string(" Type: ") + _node.annotation().type->toString() : string(" Type unknown.") ) << "\n"; printSourcePart(_node); return goDeeper(); }