toxi::geom::Vec3D toxi::geom::Vec2D::bisect( Vec2D b ) { Vec2D diff = this->sub(b); Vec2D sum = this->add(b); float dot = diff.dot(sum); return Vec3D(diff.x, diff.y, -dot / 2) }
// n.projection(m) = m, m.reverseProjection(n.unit()) = n Vec2D Vec2D::reverseProjection(const Vec2D &other) const { Vec2D nu = other.unit(); float l = length(); return nu.scalei(l / nu.dot(scale(1.0f/l))); }
Vec2D &Vec2D::reverseProjectioni(const Vec2D &other) { Vec2D nu = other.unit(); float l = length(); return assign(nu.scalei(l / nu.dot(scalei(1.0f/l)))); }