Example #1
0
//--------------------------------------------------------------------------------------------------
/// 
//--------------------------------------------------------------------------------------------------
TEST(ArrayTest, CopyConvertedData)
{
    // Double array to float
    {
        DoubleArray ad;
        ad.resize(4);
        ad[0] = 0.0;
        ad[1] = 1.0;
        ad[2] = 2.0;
        ad[3] = 3.0;

        // Copy full array
        FloatArray af;
        af.resize(4);
        af.copyConvertedData(ad, 4, 0, 0);
        EXPECT_FLOAT_EQ(0.0f, af[0]);
        EXPECT_FLOAT_EQ(1.0f, af[1]);
        EXPECT_FLOAT_EQ(2.0f, af[2]);
        EXPECT_FLOAT_EQ(3.0f, af[3]);

        // Copy partial array to float array
        af.resize(2);
        af.setAll(0);
        af.copyConvertedData(ad, 2, 0, 1);

        EXPECT_FLOAT_EQ(1.0f, af[0]);
        EXPECT_FLOAT_EQ(2.0f, af[1]);
    }

    // Vec3d to Vec3f and Vec3i
    {
        Vec3dArray ad;
        ad.resize(2);
        ad[0].set(1.1, 2.5, 3.9);
        ad[1].set(11.1, 12.5, 13.9);

        Vec3fArray af;
        af.resize(2);
        af.copyConvertedData(ad, 2, 0, 0);
        EXPECT_FLOAT_EQ(1.1f,  af[0].x());
        EXPECT_FLOAT_EQ(2.5f,  af[0].y());
        EXPECT_FLOAT_EQ(3.9f,  af[0].z());
        EXPECT_FLOAT_EQ(11.1f, af[1].x());
        EXPECT_FLOAT_EQ(12.5f, af[1].y());
        EXPECT_FLOAT_EQ(13.9f, af[1].z());

        Array<Vec3i> ai;
        ai.resize(2);
        ai.copyConvertedData(ad, 2, 0, 0);
        EXPECT_EQ(1,  ai[0].x());
        EXPECT_EQ(2,  ai[0].y());
        EXPECT_EQ(3,  ai[0].z());
        EXPECT_EQ(11, ai[1].x());
        EXPECT_EQ(12, ai[1].y());
        EXPECT_EQ(13, ai[1].z());
    }
}
//--------------------------------------------------------------------------------------------------
/// 
//--------------------------------------------------------------------------------------------------
void BoundingBox::add(const Vec3dArray& points)
{
    size_t i;
    for (i = 0; i < points.size(); i++)
    {
        add(points[i]);
    }
}
Example #3
0
//--------------------------------------------------------------------------------------------------
/// 
//--------------------------------------------------------------------------------------------------
TEST(ArrayTest, resize)
{
    // Vec3f array
    Vec3dArray vA;
    vA.resize(4);
    ASSERT_EQ(4u, vA.size());

    vA[0] = Vec3d(1,2,3);
    vA[1] = Vec3d(1.1, 2.2, 3.3);
    vA[2] = Vec3d(0,0,0);
    vA[3] = Vec3d(4,5,6);

    vA.resize(5);
    vA[4] = Vec3d(9.9, 0, 3.5);

    ASSERT_EQ(5u, vA.size());
    ASSERT_EQ(true, vA[0] == Vec3d(1,2,3));
    ASSERT_EQ(true, vA[4] == Vec3d(9.9,0,3.5));

    vA.resize(3);
    ASSERT_EQ(3u, vA.size());
    ASSERT_EQ(true, vA[0] == Vec3d(1, 2, 3));
    ASSERT_EQ(true, vA[1] == Vec3d(1.1, 2.2, 3.3));
    ASSERT_EQ(true, vA[2] == Vec3d(0, 0, 0));
}
// Fr. Uebele
Vec3dArray *HfT_osg_Plugin01_ParametricSurface::digitalize(double u, double v, int i)
{
    Vec3dArray *feld = new Vec3dArray();
    if (i == 1)
    {
        HlVector F = mp_ParserSurface->f(u, v);
        Vec3 pkt = Vec3(F.mX, F.mY, F.mZ);
        HlVector Fu = mp_ParserSurface->dfu(u, v);
        Vec3 pointU = Vec3(Fu.mX, Fu.mY, Fu.mZ);
        HlVector Fv = mp_ParserSurface->dfv(u, v);
        Vec3 pointV = Vec3(Fv.mX, Fv.mY, Fv.mZ);
        HlVector Fuv = mp_ParserSurface->dfuv(u, v);
        Vec3 pointUV = Vec3(Fuv.mX, Fuv.mY, Fuv.mZ);
        HlVector Fuu = mp_ParserSurface->dfuu(u, v);
        Vec3 pointUU = Vec3(Fuu.mX, Fuu.mY, Fuu.mZ);
        HlVector Fvv = mp_ParserSurface->dfvv(u, v);
        Vec3 pointVV = Vec3(Fvv.mX, Fvv.mY, Fvv.mZ);
        HlVector N = Fu.kreuzprodukt(Fv);
        Vec3 pointN = Vec3(N.mX, N.mY, N.mZ);

        feld->push_back(pkt);
        feld->push_back(pointU);
        feld->push_back(pointV);
        feld->push_back(pointUV);
        feld->push_back(pointUU);
        feld->push_back(pointVV);
        feld->push_back(pointN);
    }
    else
    {
        double K = mp_ParserSurface->K(u, v);
        double H = mp_ParserSurface->H(u, v);
        double E = mp_ParserSurface->E(u, v);
        double F = mp_ParserSurface->F(u, v);
        double G = mp_ParserSurface->G(u, v);
        double L = mp_ParserSurface->L(u, v);
        double M = mp_ParserSurface->M(u, v);
        double N = mp_ParserSurface->N(u, v);
        double EG_FF = mp_ParserSurface->EG_FF(u, v);
        feld->push_back(Vec3d(K, H, E));
        feld->push_back(Vec3d(F, G, L));
        feld->push_back(Vec3d(M, N, EG_FF));
    }
    return feld;
}
//--------------------------------------------------------------------------------------------------
/// Classify where the points are located relative to the plane
/// 
/// \param  points  Points to test for location relative the plane
///  
/// \return Plane::FRONT if points are either Plane::FRONT or Plane::ON\n
///         Plane::BACK if points are either Plane::BACK or Plane::ON\n
///         Plane::ON if all points are Plane::ON\n
///         Plane::BOTH if points are located on both sides
//--------------------------------------------------------------------------------------------------
Plane::Side Plane::side(const Vec3dArray& points) const
{
    // Code taken from
    // http://code.google.com/p/papervision3d/source/browse/trunk/as3/trunk/src/org/papervision3d/core/math/util/ClassificationUtil.as

    cvf::uint frontCount = 0;
    cvf::uint backCount = 0;

    for (size_t i = 0; i < points.size(); i++)
    {
        Side s = side(points[i]);

        if (s == FRONT)
        {
            frontCount++;
        }
        else if (s == BACK)
        {
            backCount++;
        }
    }
    
    if (frontCount > 0 && backCount == 0)
    {
        return FRONT;
    }
    else if (frontCount == 0 && backCount > 0)
    {
        return BACK;
    }
    else if (frontCount > 0 && backCount > 0)
    {
        return BOTH;
    }
    else
    {
        return ON;
    }
}
Example #6
0
//--------------------------------------------------------------------------------------------------
/// 
//--------------------------------------------------------------------------------------------------
TEST(ArrayTest, BasicVec3dArray)
{
    // Vec3f array
    Vec3dArray vA;
    vA.resize(4);
    ASSERT_EQ(4u, vA.size());

    vA[0] = Vec3d(1,2,3);
    vA[1] = Vec3d(1.1, 2.2, 3.3);
    vA[2] = Vec3d(0,0,0);
    vA[3] = Vec3d(4,5,6);

    ASSERT_EQ(true, vA[0] == Vec3d(1, 2, 3));
    ASSERT_EQ(true, vA[1] == Vec3d(1.1, 2.2, 3.3));
    ASSERT_EQ(true, vA[2] == Vec3d(0, 0, 0));
    ASSERT_EQ(true, vA[3] == Vec3d(4, 5, 6));

    const double* pf = vA.ptr()->ptr();

    ASSERT_DOUBLE_EQ(1.0, pf[0]);
    ASSERT_DOUBLE_EQ(2.0, pf[1]);
    ASSERT_DOUBLE_EQ(3.0, pf[2]);
    ASSERT_DOUBLE_EQ(1.1, pf[3]);
    ASSERT_DOUBLE_EQ(2.2, pf[4]);
    ASSERT_DOUBLE_EQ(3.3, pf[5]);
    ASSERT_DOUBLE_EQ(0.0, pf[6]);
    ASSERT_DOUBLE_EQ(0.0, pf[7]);
    ASSERT_DOUBLE_EQ(0.0, pf[8]);
    ASSERT_DOUBLE_EQ(4.0, pf[9]);
    ASSERT_DOUBLE_EQ(5.0, pf[10]);
    ASSERT_DOUBLE_EQ(6.0, pf[11]);

    vA.clear();

    ASSERT_EQ(0u, vA.size());
}
Example #7
0
Array* Array_readLocalData(Input& fr)
{
    if (fr[0].matchWord("Use"))
    {
        if (fr[1].isString())
        {
            Object* obj = fr.getObjectForUniqueID(fr[1].getStr());
            if (obj)
            {
                fr+=2;
                return dynamic_cast<Array*>(obj);
            }
        }

        osg::notify(osg::WARN)<<"Warning: invalid uniqueID found in file."<<std::endl;
        return NULL;
    }

    std::string uniqueID;
    if (fr[0].matchWord("UniqueID") && fr[1].isString())
    {
        uniqueID = fr[1].getStr();
        fr += 2;
    }


    int entry = fr[0].getNoNestedBrackets();

    const char* arrayName = fr[0].getStr();

    unsigned int capacity = 0;
    fr[1].getUInt(capacity);
    ++fr;

    fr += 2;


    Array* return_array = 0;

    if (strcmp(arrayName,"ByteArray")==0)
    {
        ByteArray* array = new ByteArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            int int_value;
            if (fr[0].getInt(int_value))
            {
                ++fr;
                array->push_back(int_value);
            }
            else ++fr;
        }
        ++fr;

        return_array = array;
    }
    else if (strcmp(arrayName,"ShortArray")==0)
    {
        ShortArray* array = new ShortArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            int int_value;
            if (fr[0].getInt(int_value))
            {
                ++fr;
                array->push_back(int_value);
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"IntArray")==0)
    {
        IntArray* array = new IntArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            int int_value;
            if (fr[0].getInt(int_value))
            {
                ++fr;
                array->push_back(int_value);
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"UByteArray")==0)
    {
        UByteArray* array = new UByteArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            unsigned int uint_value;
            if (fr[0].getUInt(uint_value))
            {
                ++fr;
                array->push_back(uint_value);
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"UShortArray")==0)
    {
        UShortArray* array = new UShortArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            unsigned int uint_value;
            if (fr[0].getUInt(uint_value))
            {
                ++fr;
                array->push_back(uint_value);
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"UIntArray")==0)
    {
        UIntArray* array = new UIntArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            unsigned int uint_value;
            if (fr[0].getUInt(uint_value))
            {
                ++fr;
                array->push_back(uint_value);
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"UVec4bArray")==0 || strcmp(arrayName,"Vec4ubArray")==0)
    {
        Vec4ubArray* array = new Vec4ubArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            unsigned int r,g,b,a;
            if (fr[0].getUInt(r) &&
                fr[1].getUInt(g) &&
                fr[2].getUInt(b) &&
                fr[3].getUInt(a))
            {
                fr+=4;
                array->push_back(osg::Vec4ub(r,g,b,a));
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"FloatArray")==0)
    {
        FloatArray* array = new FloatArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            float float_value;
            if (fr[0].getFloat(float_value))
            {
                ++fr;
                array->push_back(float_value);
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"DoubleArray")==0)
    {
        DoubleArray* array = new DoubleArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            double double_value;
            if (fr[0].getFloat(double_value))
            {
                ++fr;
                array->push_back(double_value);
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"Vec2Array")==0)
    {
        Vec2Array* array = new Vec2Array;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            Vec2 v;
            if (fr[0].getFloat(v.x()) && fr[1].getFloat(v.y()))
            {
                fr += 2;
                array->push_back(v);
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"Vec2dArray")==0)
    {
        Vec2dArray* array = new Vec2dArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            Vec2d v;
            if (fr[0].getFloat(v.x()) && fr[1].getFloat(v.y()))
            {
                fr += 2;
                array->push_back(v);
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"Vec3Array")==0)
    {
        Vec3Array* array = new Vec3Array;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            Vec3 v;
            if (fr[0].getFloat(v.x()) && fr[1].getFloat(v.y()) && fr[2].getFloat(v.z()))
            {
                fr += 3;
                array->push_back(v);
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"Vec3dArray")==0)
    {
        Vec3dArray* array = new Vec3dArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            Vec3d v;
            if (fr[0].getFloat(v.x()) && fr[1].getFloat(v.y()) && fr[2].getFloat(v.z()))
            {
                fr += 3;
                array->push_back(v);
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"Vec4Array")==0)
    {
        Vec4Array* array = new Vec4Array;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            Vec4 v;
            if (fr[0].getFloat(v.x()) && fr[1].getFloat(v.y()) && fr[2].getFloat(v.z()) && fr[3].getFloat(v.w()))
            {
                fr += 4;
                array->push_back(v);
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"Vec4dArray")==0)
    {
        Vec4dArray* array = new Vec4dArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            Vec4d v;
            if (fr[0].getFloat(v.x()) && fr[1].getFloat(v.y()) && fr[2].getFloat(v.z()) && fr[3].getFloat(v.w()))
            {
                fr += 4;
                array->push_back(v);
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"Vec2bArray")==0)
    {
        Vec2bArray* array = new Vec2bArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            unsigned int r,g;
            if (fr[0].getUInt(r) &&
                fr[1].getUInt(g))
            {
                fr+=2;
                array->push_back(osg::Vec2b(r,g));
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"Vec3bArray")==0)
    {
        Vec3bArray* array = new Vec3bArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            unsigned int r,g,b;
            if (fr[0].getUInt(r) &&
                fr[1].getUInt(g) &&
                fr[2].getUInt(b))
            {
                fr+=3;
                array->push_back(osg::Vec3b(r,g,b));
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"Vec4bArray")==0)
    {
        Vec4bArray* array = new Vec4bArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            unsigned int r,g,b,a;
            if (fr[0].getUInt(r) &&
                fr[1].getUInt(g) &&
                fr[2].getUInt(b) &&
                fr[3].getUInt(a))
            {
                fr+=4;
                array->push_back(osg::Vec4b(r,g,b,a));
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"Vec2sArray")==0)
    {
        Vec2sArray* array = new Vec2sArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            unsigned int r,g;
            if (fr[0].getUInt(r) &&
                fr[1].getUInt(g))
            {
                fr+=2;
                array->push_back(osg::Vec2s(r,g));
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"Vec3sArray")==0)
    {
        Vec3sArray* array = new Vec3sArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            unsigned int r,g,b;
            if (fr[0].getUInt(r) &&
                fr[1].getUInt(g) &&
                fr[2].getUInt(b))
            {
                fr+=3;
                array->push_back(osg::Vec3s(r,g,b));
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }
    else if (strcmp(arrayName,"Vec4sArray")==0)
    {
        Vec4sArray* array = new Vec4sArray;
        array->reserve(capacity);
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            unsigned int r,g,b,a;
            if (fr[0].getUInt(r) &&
                fr[1].getUInt(g) &&
                fr[2].getUInt(b) &&
                fr[3].getUInt(a))
            {
                fr+=4;
                array->push_back(osg::Vec4s(r,g,b,a));
            }
            else ++fr;
        }
        ++fr;
        return_array = array;
    }

    if (return_array)
    {
        if (!uniqueID.empty()) fr.registerUniqueIDForObject(uniqueID.c_str(),return_array);
    }

    return return_array;
}