template<class T> inline Vector2<T> TransformState2<T>::Transformed(Vector2<T> vec2) const { vec2.Rotate(m_rotation); vec2*=m_scale; vec2+=m_translation; return vec2; }
template<class T> inline void TransformState2<T>::Transform(Vector2<T> &vec2) const { vec2.Rotate(m_rotation); vec2*=m_scale; vec2+=m_translation; }