Example #1
0
Vector2Array Curve2D::get_points_pos() const {
	Vector2Array ret;
	ret.resize(points.size());
	for (int i=0; i<points.size(); i++) {
		ret.set(i, points[i].pos);
	};
	return ret;
};
Example #2
0
void Curve2D::set_points_pos(const Vector2Array& p_points) {

	points.resize(p_points.size());
	for (int i=0; i<p_points.size(); i++) {

		Point p = points[i];
		p.pos = p_points[i];
		points[i] = p;
	};
};
Example #3
0
Vector2Array Curve2D::tesselate(int p_max_stages,float p_tolerance) const {

	Vector2Array tess;


	if (points.size()==0) {
		return tess;
	}
	Vector< Map<float,Vector2> > midpoints;

	midpoints.resize(points.size()-1);

	int pc=1;
	for(int i=0;i<points.size()-1;i++) {

		_bake_segment2d(midpoints[i],0,1,points[i].pos,points[i].out,points[i+1].pos,points[i+1].in,0,p_max_stages,p_tolerance);
		pc++;
		pc+=midpoints[i].size();

	}

	tess.resize(pc);
	Vector2Array::Write bpw=tess.write();
	bpw[0]=points[0].pos;
	int pidx=0;

	for(int i=0;i<points.size()-1;i++) {

		for(Map<float,Vector2>::Element *E=midpoints[i].front();E;E=E->next()) {

			pidx++;
			bpw[pidx] = E->get();
		}

		pidx++;
		bpw[pidx] = points[i+1].pos;

	}

	bpw=Vector2Array::Write ();

	return tess;

}
Example #4
0
Vector2Array Curve2D::tesselate(int p_max_stages,float p_tolerance) const {

	Vector2Array tess;

	if(points.size()==0) {
		return tess;
	}
	std::vector< std::map<float,Vector2> > midpoints;

	midpoints.resize(points.size()-1);

	int pc=1;
	for(int i=0;i<points.size()-1;i++) {

		_bake_segment2d(midpoints[i],0,1,points[i].pos,points[i].out,points[i+1].pos,points[i+1].in,0,p_max_stages,p_tolerance);
		pc++;
		pc+=midpoints[i].size();

	}

	tess.resize(pc);
	tess[0]=points[0].pos;
	int pidx=0;

	for(int i=0;i<points.size()-1;i++) {

		for(std::map<float,Vector2>::const_iterator itr = midpoints[i].begin(); itr != midpoints[i].end(); ++itr) {

			pidx++;
			tess[pidx] = itr->second;
		}

		pidx++;
		tess[pidx] = points[i+1].pos;

	}

	return tess;
}
Example #5
0
Dictionary Curve2D::_get_data() const {

	Dictionary dc;

	Vector2Array d;
	d.resize(points.size()*3);
	Vector2Array::Write w = d.write();


	for(int i=0;i<points.size();i++) {

		w[i*3+0]=points[i].in;
		w[i*3+1]=points[i].out;
		w[i*3+2]=points[i].pos;

	}

	w=Vector2Array::Write();

	dc["points"]=d;

	return dc;
}
Example #6
0
bool
PMDHandler::doLoad(Model& model, istream& stream) noexcept
{
	PMD _pmd;
	if (!stream.read((char*)&_pmd.Header, sizeof(_pmd.Header))) return false;

	// vertex
	if (!stream.read((char*)&_pmd.VertexCount, sizeof(_pmd.VertexCount))) return false;

	if (_pmd.VertexCount > 0)
	{
		_pmd.VertexList.resize(_pmd.VertexCount);

		if (!stream.read((char*)&_pmd.VertexList[0], (std::streamsize)(sizeof(PMD_Vertex)* _pmd.VertexCount))) return false;
	}

	// index
	if (!stream.read((char*)&_pmd.IndexCount, sizeof(_pmd.IndexCount))) return false;

	if (_pmd.IndexCount > 0)
	{
		_pmd.IndexList.resize(_pmd.IndexCount);

		if (!stream.read((char*)&_pmd.IndexList[0], (std::streamsize)(sizeof(PMD_Index)* _pmd.IndexCount))) return false;
	}

	// materal
	if (!stream.read((char*)&_pmd.MaterialCount, sizeof(_pmd.MaterialCount))) return false;

	if (_pmd.MaterialCount > 0)
	{
		_pmd.MaterialList.resize(_pmd.MaterialCount);

		if (!stream.read((char*)&_pmd.MaterialList[0], (std::streamsize)(sizeof(PMD_Material)* _pmd.MaterialCount))) return false;
	}

	// bone
	if (!stream.read((char*)&_pmd.BoneCount, sizeof(_pmd.BoneCount))) return false;

	if (_pmd.BoneCount > 0)
	{
		_pmd.BoneList.resize(_pmd.BoneCount);

		if (!stream.read((char*)&_pmd.BoneList[0], (std::streamsize)(sizeof(PMD_Bone)* _pmd.BoneCount))) return false;
	}

	// IK
	if (!stream.read((char*)&_pmd.IkCount, sizeof(_pmd.IkCount))) return false;

	if (_pmd.IkCount > 0)
	{
		_pmd.IkList.resize(_pmd.IkCount);

		for (std::size_t i = 0; i < (std::size_t)_pmd.IkCount; i++)
		{
			if (!stream.read((char*)&_pmd.IkList[i].IK, sizeof(_pmd.IkList[i].IK))) return false;
			if (!stream.read((char*)&_pmd.IkList[i].Target, sizeof(_pmd.IkList[i].Target))) return false;
			if (!stream.read((char*)&_pmd.IkList[i].LinkCount, sizeof(_pmd.IkList[i].LinkCount))) return false;
			if (!stream.read((char*)&_pmd.IkList[i].LoopCount, sizeof(_pmd.IkList[i].LoopCount))) return false;
			if (!stream.read((char*)&_pmd.IkList[i].LimitOnce, sizeof(_pmd.IkList[i].LimitOnce))) return false;

			_pmd.IkList[i].LinkList.resize(_pmd.IkList[i].LinkCount);

			if (!stream.read((char*)&_pmd.IkList[i].LinkList[0], (std::streamsize)(sizeof(PMD_Link)* _pmd.IkList[i].LinkCount))) return false;
		}
	}

	// Morph
	if (!stream.read((char*)&_pmd.MorphCount, sizeof(_pmd.MorphCount))) return false;

	if (_pmd.MorphCount > 0)
	{
		_pmd.MorphList.resize(_pmd.MorphCount);

		for (std::size_t i = 0; i < (std::size_t)_pmd.MorphCount; i++)
		{
			if (!stream.read((char*)&_pmd.MorphList[i].Name, sizeof(_pmd.MorphList[i].Name))) return false;
			if (!stream.read((char*)&_pmd.MorphList[i].VertexCount, sizeof(_pmd.MorphList[i].VertexCount))) return false;
			if (!stream.read((char*)&_pmd.MorphList[i].Category, sizeof(_pmd.MorphList[i].Category))) return false;

			if (_pmd.MorphList[i].VertexCount > 0)
			{
				_pmd.MorphList[i].VertexList.resize(_pmd.MorphList[i].VertexCount);

				if (!stream.read((char*)&_pmd.MorphList[i].VertexList[0], (std::streamsize)(sizeof(PMD_MorphVertex)* _pmd.MorphList[i].VertexCount))) return false;
			}
		}
	}

	// frame window
	if (!stream.read((char*)&_pmd.FrameWindow.ExpressionListCount, sizeof(_pmd.FrameWindow.ExpressionListCount))) return false;

	if (_pmd.FrameWindow.ExpressionListCount > 0)
	{
		_pmd.FrameWindow.ExpressionList.resize(_pmd.FrameWindow.ExpressionListCount);

		if (!stream.read((char*)&_pmd.FrameWindow.ExpressionList[0], (std::streamsize)(sizeof(PMD_Expression)* _pmd.FrameWindow.ExpressionListCount))) return false;
	}

	if (!stream.read((char*)&_pmd.FrameWindow.NodeNameCount, sizeof(_pmd.FrameWindow.NodeNameCount))) return false;

	if (_pmd.FrameWindow.NodeNameCount > 0)
	{
		_pmd.FrameWindow.NodeNameList.resize(_pmd.FrameWindow.NodeNameCount);

		if (!stream.read((char*)&_pmd.FrameWindow.NodeNameList[0].Name, (std::streamsize)(sizeof(PMD_NodeName)* _pmd.FrameWindow.NodeNameCount))) return false;
	}

	if (!stream.read((char*)&_pmd.FrameWindow.BoneToNodeCount, sizeof(_pmd.FrameWindow.BoneToNodeCount))) return false;

	if (_pmd.FrameWindow.BoneToNodeCount > 0)
	{
		_pmd.FrameWindow.BoneToNodeList.resize(_pmd.FrameWindow.BoneToNodeCount);

		if (!stream.read((char*)&_pmd.FrameWindow.BoneToNodeList[0].Bone, (std::streamsize)(sizeof(PMD_BoneToNode)* _pmd.FrameWindow.BoneToNodeCount))) return false;
	}

	// description
	if (!stream.read((char*)&_pmd.HasDescription, sizeof(_pmd.HasDescription))) return false;

	if (_pmd.HasDescription)
	{
		if (!stream.read((char*)&_pmd.Description.ModelName, sizeof(_pmd.Description.ModelName))) return false;

		if (!stream.read((char*)&_pmd.Description.Comment, sizeof(_pmd.Description.Comment))) return false;

		for (PMD_BoneCount i = 0; i < _pmd.BoneCount; i++)
		{
			PMD_BoneName name;

			if (!stream.read((char*)&name.Name, sizeof(name))) return false;

			_pmd.Description.BoneName.push_back(name);
		}

		for (PMD_uint8_t i = 0; i < _pmd.FrameWindow.ExpressionListCount; i++)
		{
			PMD_MorphName name;

			if (!stream.read((char*)&name.Name, sizeof(name))) return false;

			_pmd.Description.FaceName.push_back(name);
		}

		for (PMD_uint8_t i = 0; i < _pmd.FrameWindow.NodeNameCount; i++)
		{
			PMD_NodeName name;

			if (!stream.read((char*)&name.Name, sizeof(name))) return false;

			_pmd.Description.FrameName.push_back(name);
		}
	}

	// toon
	_pmd.ToonCount = PMD_NUM_TOON;

	_pmd.ToonList.resize(_pmd.ToonCount);

	if (!stream.read((char*)&_pmd.ToonList[0].Name, (std::streamsize)(sizeof(PMD_Toon) * _pmd.ToonCount))) return false;

	// rigidbody
	if (!stream.read((char*)&_pmd.BodyCount, sizeof(_pmd.BodyCount))) return false;

	if (_pmd.BodyCount > 0)
	{
		_pmd.BodyList.resize(_pmd.BodyCount);

		if (!stream.read((char*)&_pmd.BodyList[0], (std::streamsize)(sizeof(PMD_Body)* _pmd.BodyCount))) return false;
	}

	// joint
	if (!stream.read((char*)&_pmd.JointCount, sizeof(_pmd.JointCount))) return false;

	if (_pmd.JointCount > 0)
	{
		_pmd.JointList.resize(_pmd.JointCount);

		if (!stream.read((char*)&_pmd.JointList[0], (std::streamsize)(sizeof(PMD_Body)* _pmd.JointCount))) return false;
	}

	for (std::size_t index = 0; index < _pmd.MaterialList.size(); index++)
	{
		auto& it = _pmd.MaterialList[index];

		auto material = std::make_shared<MaterialProperty>();
		material->set(MATKEY_COLOR_DIFFUSE, it.Diffuse);
		material->set(MATKEY_COLOR_AMBIENT, it.Ambient);
		material->set(MATKEY_COLOR_SPECULAR, it.Specular);
		material->set(MATKEY_OPACITY, it.Opacity);
		material->set(MATKEY_SHININESS, it.Shininess);

		std::string name = it.TextureName;
		std::string::size_type substr = name.find_first_of("*");
		if (substr != std::string::npos)
		{
			name.erase(name.begin() + substr, name.end());
		}

		material->set(MATKEY_TEXTURE_DIFFUSE(0), name);
		material->set(MATKEY_TEXTURE_AMBIENT(0), name);

		model.addMaterial(material);
	}

	PMD_Index* indices = _pmd.IndexList.data();
	PMD_Vertex* vertices = _pmd.VertexList.data();

	MeshPropertyPtr root = std::make_shared<MeshProperty>();
	MeshPropertyPtr mesh = root;
	MeshPropertyPtr last = nullptr;

	for (std::size_t index = 0; index < _pmd.MaterialList.size(); index++)
	{
		auto& it = _pmd.MaterialList[index];

		Vector3Array points;
		Vector3Array normals;
		Vector2Array texcoords;
		VertexWeights weights;
		UintArray faces;

		for (PMD_IndexCount i = 0; i < it.FaceVertexCount; i++, indices++)
		{
			PMD_Vertex& v = vertices[*indices];

			points.push_back(v.Position);
			normals.push_back(v.Normal);
			texcoords.push_back(v.UV);
			faces.push_back(i);

			VertexWeight weight;
			weight.weight1 = v.Weight / 100.0;
			weight.weight2 = 1.0 - weight.weight1;
			weight.weight3 = 0.0f;
			weight.weight4 = 0.0f;
			weight.bone1 = v.Bone.Bone1;
			weight.bone2 = v.Bone.Bone2;
			weight.bone3 = 0;
			weight.bone4 = 0;

			weights.push_back(weight);
		}

		if (last == mesh)
		{
			mesh = std::make_shared<MeshProperty>();
			root->addChild(mesh);
		}

		mesh->setMaterialID(index);
		mesh->setVertexArray(points);
		mesh->setNormalArray(normals);
		mesh->setTexcoordArray(texcoords);
		mesh->setWeightArray(weights);
		mesh->setFaceArray(faces);

		last = mesh;
	}


	if (_pmd.BoneCount > 0)
	{
		Bones bones;
		InverseKinematics iks;

		for (auto& it : _pmd.BoneList)
		{
			Bone bone;

			char inbuf[MAX_PATH + 1] = { 0 };
			char outbuf[MAX_PATH + 1] = { 0 };
			char *in = inbuf;
			char *out = outbuf;
			std::size_t in_size = (size_t)MAX_PATH;
			std::size_t out_size = (size_t)MAX_PATH;

			memcpy(in, it.Name.Name, sizeof(it.Name.Name));

			iconv_t ic = iconv_open("GBK", "SJIS");
			iconv(ic, &in, &in_size, &out, &out_size);
			iconv_close(ic);

			bone.setName(std::string(outbuf));
			bone.setPosition(it.Position);
			bone.setParent(it.Parent);
			bone.setChild(it.Child);

			bones.push_back(bone);
		}

		for (auto& it : _pmd.IkList)
		{
			IKAttr attr;
			attr.IKBoneIndex = it.IK;
			attr.IKTargetBoneIndex = it.Target;
			attr.IKLimitedRadian = it.LimitOnce;
			attr.IKLinkCount = it.LinkCount;
			attr.IKLoopCount = it.LoopCount;
			for (auto& bone : it.LinkList)
			{
				IKChild child;
				child.BoneIndex = bone;
				child.MinimumRadian = Vector3::Zero;
				child.MaximumRadian = Vector3(3.14, 3.14, 3.14);
				child.RotateLimited = 1;

				attr.IKList.push_back(child);
			}

			iks.push_back(attr);
		}

		root->setInverseKinematics(iks);
		root->setBoneArray(bones);
	}

	model.addMesh(root);

	return true;
}
Example #7
0
bool
SDKMeshHandler::doLoad(Model& model, istream& stream) noexcept
{
	SDKMESH_HEADER hdr;

	if (!stream.read((char*)&hdr, sizeof(hdr)))
		return false;

	std::vector<SDKMESH_VERTEX_BUFFER_HEADER> vbs;
	std::vector<SDKMESH_INDEX_BUFFER_HEADER> ibs;
	std::vector<SDKMESH_MESH> meshes;
	std::vector<SDKMESH_MATERIAL> materials;

	vbs.resize(hdr.NumVertexBuffers);
	ibs.resize(hdr.NumIndexBuffers);
	meshes.resize(hdr.NumMeshes);
	materials.resize(hdr.NumMaterials);

	if (!stream.seekg(hdr.VertexStreamHeadersOffset, ios_base::beg)) return false;
	if (!stream.read((char*)vbs.data(), sizeof(SDKMESH_VERTEX_BUFFER_HEADER) * hdr.NumVertexBuffers)) return false;

	if (!stream.seekg(hdr.IndexStreamHeadersOffset, ios_base::beg)) return false;
	if (!stream.read((char*)ibs.data(), sizeof(SDKMESH_INDEX_BUFFER_HEADER) * hdr.NumIndexBuffers)) return false;

	if (!stream.seekg(hdr.MeshDataOffset, ios_base::beg)) return false;
	if (!stream.read((char*)meshes.data(), sizeof(SDKMESH_MESH) * hdr.NumMeshes)) return false;

	if (!stream.seekg(hdr.MaterialDataOffset, ios_base::beg)) return false;
	if (!stream.read((char*)materials.data(), sizeof(SDKMESH_MATERIAL) * hdr.NumMaterials)) return false;

	Vector3Array vertices;
	Vector3Array normals;
	Vector3Array tangets;
	Vector2Array texcoord;
	UintArray faces;

	MeshPropertyPtr root = nullptr;

	for (auto& it : materials)
	{
		auto material = std::make_shared<MaterialProperty>();

		material->set(MATKEY_NAME, it.Name);
		material->set(MATKEY_COLOR_DIFFUSE, it.Diffuse);
		material->set(MATKEY_COLOR_AMBIENT, it.Ambient);
		material->set(MATKEY_COLOR_SPECULAR, Vector3(0.5,0.5,0.5));
		material->set(MATKEY_SHININESS, it.Power);

		if (it.DiffuseTexture[0] != 0)
		{
			material->set(MATKEY_TEXTURE_DIFFUSE(0), it.DiffuseTexture);
			material->set(MATKEY_TEXTURE_AMBIENT(0), it.DiffuseTexture);
		}

		if (it.NormalTexture[0] != 0)
		{
			material->set(MATKEY_TEXTURE_NORMALS(0), it.NormalTexture);
		}

		if (it.SpecularTexture[0] != 0)
		{
			material->set(MATKEY_TEXTURE_SPECULAR(0), it.SpecularTexture);
		}

		model.addMaterial(material);
	}

	for (std::size_t meshIndex = 0; meshIndex < hdr.NumMeshes; meshIndex++)
	{
		auto& mesh = meshes[meshIndex];

		for (std::size_t i = 0; i < mesh.NumVertexBuffers; i++)
		{
			stream.seekg(vbs[i].DataOffset, ios_base::beg);

			for (std::size_t j = 0; j < vbs[i].NumVertices; j++)
			{
				std::uint8_t offset = 0;
				std::uint8_t buffer[MAX_VERTEX_BUFFER];
				stream.read((char*)buffer, vbs[i].StrideBytes);

				for (std::size_t element = 0; element < MAX_VERTEX_ELEMENTS; element++)
				{
					if (vbs[i].Decl[element].Stream != 0)
					{
						offset = 0;
						break;
					}

					if (vbs[i].Decl[element].Usage == USAGE_POSITION)
					{
						vertices.push_back(*(Vector3*)((char*)&buffer + offset));
						offset += sizeof(Vector3);
					}
					else if (vbs[i].Decl[element].Usage == USAGE_NORMAL)
					{
						normals.push_back(*(Vector3*)((char*)&buffer + offset));
						offset += sizeof(Vector3);
					}
					else if (vbs[i].Decl[element].Usage == USAGE_TANGENT)
					{
						tangets.push_back(*(Vector3*)((char*)&buffer + offset));
						offset += sizeof(Vector3);
					}
					else if (vbs[i].Decl[element].Usage == USAGE_TEXCOORD)
					{
						texcoord.push_back(*(Vector2*)((char*)&buffer + offset));
						offset += sizeof(Vector2);
					}
				}
			}
		}

		stream.seekg(ibs[mesh.IndexBuffer].DataOffset, ios_base::beg);

		auto sizeofdata = ibs[mesh.IndexBuffer].SizeBytes / ibs[mesh.IndexBuffer].NumIndices;

		for (std::size_t j = 0; j < ibs[mesh.IndexBuffer].NumIndices; j++)
		{
			std::uint32_t buffer = 0;
			stream.read((char*)&buffer, sizeofdata);

			faces.push_back(buffer);
		}

		MeshPropertyPtr subset = std::make_shared<MeshProperty>();
		subset->setMaterialID(0);
		subset->setVertexArray(vertices);
		subset->setNormalArray(normals);
		subset->setTexcoordArray(texcoord);
		subset->setTangentArray(tangets);
		subset->setFaceArray(faces);

		if (root)
			root->addChild(subset);
		else
			root = subset;
	}

	model.addMesh(root);

	return true;
}