PODVector<unsigned char> CustomGeometry::GetGeometryDataAttr() const { VectorBuffer ret; ret.WriteVLE(geometries_.Size()); ret.WriteUInt(elementMask_); for (unsigned i = 0; i < geometries_.Size(); ++i) { unsigned numVertices = vertices_[i].Size(); ret.WriteVLE(numVertices); ret.WriteUByte(primitiveTypes_[i]); for (unsigned j = 0; j < numVertices; ++j) { if (elementMask_ & MASK_POSITION) ret.WriteVector3(vertices_[i][j].position_); if (elementMask_ & MASK_NORMAL) ret.WriteVector3(vertices_[i][j].normal_); if (elementMask_ & MASK_COLOR) ret.WriteUInt(vertices_[i][j].color_); if (elementMask_ & MASK_TEXCOORD1) ret.WriteVector2(vertices_[i][j].texCoord_); if (elementMask_ & MASK_TANGENT) ret.WriteVector4(vertices_[i][j].tangent_); } } return ret.GetBuffer(); }
// // write_node // void ClientSidePrediction::write_node(VectorBuffer& message, Node& node) { // Write node ID message.WriteUInt(node.GetID()); // Write attributes write_network_attributes(node, message); // Write user variables const auto& vars = node.GetVars(); message.WriteVLE(vars.Size()); for (auto i = vars.Begin(); i != vars.End(); ++i) { message.WriteStringHash(i->first_); message.WriteVariant(i->second_); } // Write number of components message.WriteVLE(node.GetNumComponents()); // Write components const auto& components = node.GetComponents(); for (unsigned i = 0; i < components.Size(); ++i) { auto component = components[i]; write_component(message, *component); } }
PODVector<unsigned char> DecalSet::GetDecalsAttr() const { VectorBuffer ret; ret.WriteBool(skinned_); ret.WriteVLE(decals_.Size()); for (List<Decal>::ConstIterator i = decals_.Begin(); i != decals_.End(); ++i) { ret.WriteFloat(i->timer_); ret.WriteFloat(i->timeToLive_); ret.WriteVLE(i->vertices_.Size()); ret.WriteVLE(i->indices_.Size()); for (PODVector<DecalVertex>::ConstIterator j = i->vertices_.Begin(); j != i->vertices_.End(); ++j) { ret.WriteVector3(j->position_); ret.WriteVector3(j->normal_); ret.WriteVector2(j->texCoord_); ret.WriteVector4(j->tangent_); if (skinned_) { for (unsigned k = 0; k < 4; ++k) ret.WriteFloat(j->blendWeights_[k]); for (unsigned k = 0; k < 4; ++k) ret.WriteUByte(j->blendIndices_[k]); } } for (PODVector<unsigned short>::ConstIterator j = i->indices_.Begin(); j != i->indices_.End(); ++j) ret.WriteUShort(*j); } if (skinned_) { ret.WriteVLE(bones_.Size()); for (Vector<Bone>::ConstIterator i = bones_.Begin(); i != bones_.End(); ++i) { ret.WriteString(i->name_); ret.WriteUByte(i->collisionMask_); if (i->collisionMask_ & BONECOLLISION_SPHERE) ret.WriteFloat(i->radius_); if (i->collisionMask_ & BONECOLLISION_BOX) ret.WriteBoundingBox(i->boundingBox_); ret.Write(i->offsetMatrix_.Data(), sizeof(Matrix3x4)); } } return ret.GetBuffer(); }
PODVector<unsigned char> ScriptInstance::GetDelayedMethodCallsAttr() const { VectorBuffer buf; buf.WriteVLE(delayedMethodCalls_.Size()); for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i) { buf.WriteFloat(i->period_); buf.WriteFloat(i->delay_); buf.WriteBool(i->repeat_); buf.WriteString(i->declaration_); buf.WriteVariantVector(i->parameters_); } return buf.GetBuffer(); }
// // write_scene_state // void ClientSidePrediction::write_scene_state(VectorBuffer& message, Scene* scene) { // Write placeholder last input ID, which will be set per connection before sending message.WriteUInt(0); auto& nodes = scene_nodes[scene]; // Write number of nodes message.WriteVLE(nodes.size()); // Write nodes for (auto node : nodes) write_node(message, *node); }