void DragDampingForce::addHessVToTotal( const VectorXs& x, const VectorXs& v, const VectorXs& m, MatrixXs& hessE ) { assert( x.size() == v.size() ); assert( x.size() == m.size() ); assert( x.size() == hessE.rows() ); assert( x.size() == hessE.cols() ); assert( x.size()%2 == 0 ); // Compute the force Jacboian here! hessE.diagonal().array() += m_b; }
void RigidBody2DSim::computeBodyBodyActiveSetSpatialGrid( const VectorXs& q0, const VectorXs& q1, const VectorXs& v, std::vector<std::unique_ptr<Constraint>>& active_set ) const { assert( q0.size() % 3 == 0 ); assert( q0.size() == q1.size() ); const unsigned nbodies{ static_cast<unsigned>( q0.size() / 3 ) }; // Candidate bodies that might overlap std::set<std::pair<unsigned,unsigned>> possible_overlaps; { // Compute an AABB for each body std::vector<AABB> aabbs; aabbs.reserve( nbodies ); for( unsigned bdy_idx = 0; bdy_idx < nbodies; ++bdy_idx ) { Array2s min; Array2s max; m_state.bodyGeometry( bdy_idx )->computeCollisionAABB( q0.segment<2>( 3 * bdy_idx ), q0( 3 * bdy_idx + 2 ), q1.segment<2>( 3 * bdy_idx ), q1( 3 * bdy_idx + 2 ), min, max ); aabbs.emplace_back( min, max ); } assert( aabbs.size() == nbodies ); // Determine which bodies possibly overlap SpatialGrid::getPotentialOverlaps( aabbs, possible_overlaps ); } // Create constraints for bodies that actually overlap for( const auto& possible_overlap_pair : possible_overlaps ) { assert( possible_overlap_pair.first < nbodies ); assert( possible_overlap_pair.second < nbodies ); // We can run standard narrow phase dispatchNarrowPhaseCollision( possible_overlap_pair.first, possible_overlap_pair.second, q0, q1, v, active_set ); } }
scalar HertzianPenaltyForce::computePotential( const VectorXs& q, const SparseMatrixsc& M, const VectorXs& r ) const { assert( q.size() % 2 == 0 ); assert( q.size() == M.rows() ); assert( q.size() == M.cols() ); assert( r.size() == q.size() / 2 ); scalar U{ 0.0 }; // For each ball for( unsigned ball0 = 0; ball0 < r.size(); ++ball0 ) { // For each subsequent ball for( unsigned ball1 = ball0 + 1; ball1 < r.size(); ++ball1 ) { // Compute the total radius const scalar total_radius{ r(ball0) + r(ball1) }; // Compute a vector pointing from ball0 to ball1 const Vector2s n{ q.segment<2>( 2 * ball1 ) - q.segment<2>( 2 * ball0 ) }; // If the squared distance is greater or equal to the sum of the radii squared, no force if( n.squaredNorm() > total_radius * total_radius ) { continue; } // Compute the penetration depth const scalar delta{ n.norm() - total_radius }; assert( delta < 0.0 ); // U = 0.5 * k * pen_depth^(5/2) U += 0.5 * m_k * std::pow( -delta, scalar( 2.5 ) ); } } return U; }
void BodyBodyConstraint::evalgradg( const VectorXs& q, const int col, SparseMatrixsc& G, const FlowableSystem& fsys ) const { assert( q.size() % 12 == 0 ); assert( col >= 0 ); assert( col < G.cols() ); const unsigned nbodies{ static_cast<unsigned>( q.size() / 12 ) }; // MUST BE ADDED GOING DOWN THE COLUMN. DO NOT TOUCH ANOTHER COLUMN. { assert( 3 * nbodies + 3 * m_idx0 + 2 < unsigned( G.rows() ) ); G.insert( 3 * m_idx0 + 0, col ) = m_n.x(); G.insert( 3 * m_idx0 + 1, col ) = m_n.y(); G.insert( 3 * m_idx0 + 2, col ) = m_n.z(); const Vector3s ntilde_0{ m_r0.cross( m_n ) }; G.insert( 3 * ( m_idx0 + nbodies ) + 0, col ) = ntilde_0.x(); G.insert( 3 * ( m_idx0 + nbodies ) + 1, col ) = ntilde_0.y(); G.insert( 3 * ( m_idx0 + nbodies ) + 2, col ) = ntilde_0.z(); } { assert( 3 * nbodies + 3 * m_idx1 + 2 < unsigned( G.rows() ) ); G.insert( 3 * m_idx1 + 0, col ) = - m_n.x(); G.insert( 3 * m_idx1 + 1, col ) = - m_n.y(); G.insert( 3 * m_idx1 + 2, col ) = - m_n.z(); const Vector3s ntilde_1{ m_r1.cross( m_n ) }; G.insert( 3 * ( m_idx1 + nbodies ) + 0, col ) = - ntilde_1.x(); G.insert( 3 * ( m_idx1 + nbodies ) + 1, col ) = - ntilde_1.y(); G.insert( 3 * ( m_idx1 + nbodies ) + 2, col ) = - ntilde_1.z(); } }
void IntegrationTools::exponentialEuler( const VectorXs& q0, const VectorXs& v0, const std::vector<bool>& fixed, const scalar& dt, VectorXs& q1 ) { assert( q0.size() == q1.size() ); assert( q0.size() % 12 == 0 ); assert( v0.size() * 2 == q0.size() ); assert( 12 * fixed.size() == static_cast<unsigned long>(q0.size()) ); const int nbodies{ static_cast<int>( fixed.size() ) }; // Center of mass update for( int bdy_num = 0; bdy_num < nbodies; bdy_num++ ) { if( !fixed[bdy_num] ) { q1.segment<3>( 3 * bdy_num ) = q0.segment<3>( 3 * bdy_num ) + dt * v0.segment<3>( 3 * bdy_num ); } else { q1.segment<3>( 3 * bdy_num ) = q0.segment<3>( 3 * bdy_num ); } } // Orientation update for( int bdy_num = 0; bdy_num < nbodies; bdy_num++ ) { if( !fixed[bdy_num] ) { updateOrientation( nbodies, bdy_num, q0, v0, dt, q1 ); } else { q1.segment<9>( 3 * nbodies + 9 * bdy_num ) = q0.segment<9>( 3 * nbodies + 9 * bdy_num ); } } }
void BodyBodyConstraint::computeGeneralizedFrictionGivenTangentSample( const VectorXs& q, const VectorXs& t, const unsigned column, SparseMatrixsc& D ) const { assert( column < unsigned( D.cols() ) ); assert( q.size() % 12 == 0 ); assert( t.size() == 3 ); assert( fabs( t.norm() - 1.0 ) <= 1.0e-6 ); assert( fabs( m_n.dot( t ) ) <= 1.0e-6 ); assert( m_idx0 < m_idx1 ); const unsigned nbodies{ static_cast<unsigned>( q.size() / 12 ) }; // Effect on center of mass of body i D.insert( 3 * m_idx0 + 0, column ) = t.x(); D.insert( 3 * m_idx0 + 1, column ) = t.y(); D.insert( 3 * m_idx0 + 2, column ) = t.z(); // Effect on orientation of body i { const Vector3s ntilde0{ m_r0.cross( Eigen::Map<const Vector3s>{ t.data() } ) }; D.insert( 3 * ( m_idx0 + nbodies ) + 0, column ) = ntilde0.x(); D.insert( 3 * ( m_idx0 + nbodies ) + 1, column ) = ntilde0.y(); D.insert( 3 * ( m_idx0 + nbodies ) + 2, column ) = ntilde0.z(); } // Effect on center of mass of body j D.insert( 3 * m_idx1 + 0, column ) = - t.x(); D.insert( 3 * m_idx1 + 1, column ) = - t.y(); D.insert( 3 * m_idx1 + 2, column ) = - t.z(); // Effect on orientation of body j { const Vector3s ntilde1{ m_r1.cross( Eigen::Map<const Vector3s>{ t.data() } ) }; D.insert( 3 * ( m_idx1 + nbodies ) + 0, column ) = - ntilde1.x(); D.insert( 3 * ( m_idx1 + nbodies ) + 1, column ) = - ntilde1.y(); D.insert( 3 * ( m_idx1 + nbodies ) + 2, column ) = - ntilde1.z(); } }
void RigidBody2DSim::enforcePeriodicBoundaryConditions( VectorXs& q, VectorXs& v ) { assert( q.size() % 3 == 0 ); assert( q.size() == v.size() ); const unsigned nbodies{ static_cast<unsigned>( q.size() / 3 ) }; // TODO: Probably faster to invert the loop here, only cache xin once per body // For each portal for( const PlanarPortal& planar_portal : m_state.planarPortals() ) { // For each body for( unsigned bdy_idx = 0; bdy_idx < nbodies; ++bdy_idx ) { const Vector2s xin{ q.segment<2>( 3 * bdy_idx ) }; // TODO: Calling pointInsidePortal and teleportPointInsidePortal is a bit redundant, clean this up! // If the body is inside a portal if( planar_portal.pointInsidePortal( xin ) ) { // Teleport to the other side of the portal Vector2s x_out; planar_portal.teleportPointInsidePortal( xin, x_out ); q.segment<2>( 3 * bdy_idx ) = x_out; // TODO: This check probably isn't needed, additional_vel should be 0 for non-LE portals // Lees-Edwards Boundary conditions also update the velocity if( planar_portal.isLeesEdwards() ) { const Vector2s additional_vel{ planar_portal.getKinematicVelocityOfPoint( xin ) }; v.segment<2>( 3 * bdy_idx ) += additional_vel; } } } } }
void VortexForce::addHessXToTotal( const VectorXs& x, const VectorXs& v, const VectorXs& m, MatrixXs& hessE ) { assert( x.size() == v.size() ); assert( x.size() == m.size() ); assert( x.size() == hessE.rows() ); assert( x.size() == hessE.cols() ); assert( x.size()%2 == 0 ); // scalar m1 = m(2*m_particles.second); // scalar m2 = m(2*m_particles.first); // // Vector2s nhat = x.segment<2>(2*m_particles.second)-x.segment<2>(2*m_particles.first); // scalar r = nhat.norm(); // assert( r != 0.0 ); // nhat /= r; // // Matrix2s entry = Matrix2s::Identity()-3.0*nhat*nhat.transpose(); // entry *= m_G*m1*m2/r*r*r; // // hessE.block<2,2>(2*m_particles.first,2*m_particles.first) += entry; // hessE.block<2,2>(2*m_particles.second,2*m_particles.second) += entry; // hessE.block<2,2>(2*m_particles.first,2*m_particles.second) -= entry; // hessE.block<2,2>(2*m_particles.second,2*m_particles.first) -= entry; std::cerr << outputmod::startred << "ERROR IN VORTEXFORCE: " << outputmod::endred << "No addHessXToTotal defined for VortexForce." << std::endl; exit(1); }
void RigidBody2DSim::linearInertialConfigurationUpdate( const VectorXs& q0, const VectorXs& v0, const scalar& dt, VectorXs& q1 ) const { assert( q0.size() == v0.size() ); assert( q0.size() == q1.size() ); assert( dt > 0.0 ); q1 = q0 + dt * v0; }
// This method and the smooth version share the second half of code. Abstract that out. void StaticPlaneSphereConstraint::computeGeneralizedFrictionDisk( const VectorXs& q, const VectorXs& v, const int start_column, const int num_samples, SparseMatrixsc& D, VectorXs& drel ) const { assert( start_column >= 0 ); assert( start_column < D.cols() ); assert( num_samples > 0 ); assert( start_column + num_samples - 1 < D.cols() ); assert( q.size() % 12 == 0 ); assert( q.size() == 2 * v.size() ); const Vector3s n{ m_plane.n() }; assert( fabs( n.norm() - 1.0 ) <= 1.0e-6 ); std::vector<Vector3s> friction_disk( static_cast<std::vector<Vector3s>::size_type>( num_samples ) ); assert( friction_disk.size() == std::vector<Vector3s>::size_type( num_samples ) ); { // Compute the relative velocity Vector3s tangent_suggestion{ computeRelativeVelocity( q, v ) }; if( tangent_suggestion.cross( n ).squaredNorm() < 1.0e-9 ) { tangent_suggestion = FrictionUtilities::orthogonalVector( n ); } tangent_suggestion *= -1.0; // Sample the friction disk FrictionUtilities::generateOrthogonalVectors( n, friction_disk, tangent_suggestion ); } assert( unsigned( num_samples ) == friction_disk.size() ); // Compute the displacement from the center of mass to the point of contact assert( fabs( n.norm() - 1.0 ) <= 1.0e-10 ); assert( m_r >= 0.0 ); const Vector3s r_world{ - m_r * n }; // Cache the velocity of the collision point on the plane const Vector3s plane_collision_point_vel{ computePlaneCollisionPointVelocity( q ) }; // For each sample of the friction disk const unsigned nbodies{ static_cast<unsigned>( q.size() / 12 ) }; for( unsigned friction_sample = 0; friction_sample < unsigned( num_samples ); ++friction_sample ) { const unsigned cur_col{ start_column + friction_sample }; assert( cur_col < unsigned( D.cols() ) ); // Effect on center of mass D.insert( 3 * m_sphere_idx + 0, cur_col ) = friction_disk[friction_sample].x(); D.insert( 3 * m_sphere_idx + 1, cur_col ) = friction_disk[friction_sample].y(); D.insert( 3 * m_sphere_idx + 2, cur_col ) = friction_disk[friction_sample].z(); // Effect on orientation { const Vector3s ntilde{ r_world.cross( friction_disk[friction_sample] ) }; D.insert( 3 * ( nbodies + m_sphere_idx ) + 0, cur_col ) = ntilde.x(); D.insert( 3 * ( nbodies + m_sphere_idx ) + 1, cur_col ) = ntilde.y(); D.insert( 3 * ( nbodies + m_sphere_idx ) + 2, cur_col ) = ntilde.z(); } // Relative velocity contribution from kinematic scripting assert( cur_col < drel.size() ); drel( cur_col ) = - friction_disk[friction_sample].dot( plane_collision_point_vel ); } }
void StaticPlaneSphereConstraint::computeGeneralizedFrictionGivenTangentSample( const VectorXs& q, const VectorXs& t, const unsigned column, SparseMatrixsc& D ) const { assert( t.size() == 3 ); assert( column < unsigned( D.cols() ) ); assert( q.size() % 12 == 0 ); assert( fabs( t.norm() - 1.0 ) <= 1.0e-6 ); assert( fabs( m_plane.n().dot( t ) ) <= 1.0e-6 ); // Effect on center of mass D.insert( 3 * m_sphere_idx + 0, column ) = t.x(); D.insert( 3 * m_sphere_idx + 1, column ) = t.y(); D.insert( 3 * m_sphere_idx + 2, column ) = t.z(); // Effect on orientation { const unsigned nbodies{ static_cast<unsigned>( q.size() / 12 ) }; // Compute the displacement from the center of mass to the point of contact assert( fabs( m_plane.n().norm() - 1.0 ) <= 1.0e-10 ); assert( m_r >= 0.0 ); const Vector3s r_world{ - m_r * m_plane.n() }; const Vector3s ntilde{ r_world.cross( Eigen::Map<const Vector3s>( t.data() ) ) }; D.insert( 3 * ( nbodies + m_sphere_idx ) + 0, column ) = ntilde.x(); D.insert( 3 * ( nbodies + m_sphere_idx ) + 1, column ) = ntilde.y(); D.insert( 3 * ( nbodies + m_sphere_idx ) + 2, column ) = ntilde.z(); } }
void DragDampingForce::addEnergyToTotal( const VectorXs& x, const VectorXs& v, const VectorXs& m, scalar& E ) { assert( x.size() == v.size() ); assert( x.size() == m.size() ); assert( x.size()%3 == 0 ); std::cerr << outputmod::startred << "WARNING IN DRAGDAMPINGFORCE: " << outputmod::endred << "No energy defined for DragDampingForce." << std::endl; }
void SpringForce::addEnergyToTotal( const VectorXs& x, const VectorXs& v, const VectorXs& m, scalar& E ) { assert( x.size() == v.size() ); assert( x.size()%2 == 0 ); assert( m_endpoints.first >= 0 ); assert( m_endpoints.first < x.size()/2 ); assert( m_endpoints.second >= 0 ); assert( m_endpoints.second < x.size()/2 ); // Add milestone 2 code here. }
void FrictionOperatorUtilities::computeMDPLambda( const VectorXs& vrel, VectorXs& lambda ) { assert( vrel.size() % 2 == 0 ); lambda.conservativeResize( vrel.size() / 2 ); for( int con_num = 0; con_num < lambda.size(); ++con_num ) { lambda( con_num ) = vrel.segment<2>( 2 * con_num ).norm(); } }
void RigidBody2DSim::computeBodyPlaneActiveSetAllPairs( const VectorXs& q0, const VectorXs& q1, std::vector<std::unique_ptr<Constraint>>& active_set ) const { assert( q0.size() % 3 == 0 ); assert( q0.size() == q1.size() ); const unsigned nbodies{ static_cast<unsigned>( q0.size() / 3 ) }; // Check all body-plane pairs for( unsigned plane_idx = 0; plane_idx < m_state.planes().size(); ++plane_idx ) { const RigidBody2DStaticPlane& plane{ m_state.planes()[plane_idx] }; for( unsigned bdy_idx = 0; bdy_idx < nbodies; ++bdy_idx ) { // Skip kinematically scripted bodies if( isKinematicallyScripted( bdy_idx ) ) { continue; } switch( m_state.geometry()[ m_state.geometryIndices()( bdy_idx ) ]->type() ) { case RigidBody2DGeometryType::CIRCLE: { const CircleGeometry& circle_geo{ static_cast<CircleGeometry&>( *m_state.geometry()[ m_state.geometryIndices()( bdy_idx ) ] ) }; if( StaticPlaneCircleConstraint::isActive( q1.segment<2>( 3 * bdy_idx ), circle_geo.r(), plane ) ) { active_set.emplace_back( new StaticPlaneCircleConstraint{ bdy_idx, plane_idx, circle_geo.r(), plane } ); } break; } case RigidBody2DGeometryType::BOX: { // TODO: Make this faster, if needed const BoxGeometry& box_geo{ static_cast<BoxGeometry&>( *m_state.geometry()[ m_state.geometryIndices()( bdy_idx ) ] ) }; const Vector2s x{ q1.segment<2>( 3 * bdy_idx ) }; const Eigen::Rotation2D<scalar> R{ q1( 3 * bdy_idx + 2 ) }; const Array2s r{ box_geo.r() }; // Check each vertex of the box for( int i = -1; i < 2; i += 2 ) { for( int j = -1; j < 2; j += 2 ) { const Vector2s body_space_arm{ ( Array2s{ i, j } * r ).matrix() }; const Vector2s transformed_vertex{ x + R * body_space_arm }; const scalar dist{ plane.n().dot( transformed_vertex - plane.x() ) }; if( dist <= 0.0 ) { active_set.emplace_back( new StaticPlaneBodyConstraint{ bdy_idx, body_space_arm, plane, plane_idx } ); } } } } } } } }
void TwoDScene::accumulateddUdxdv( MatrixXs& A, const VectorXs& dx, const VectorXs& dv ) { assert( A.rows() == m_x.size() ); assert( A.cols() == m_x.size() ); assert( dx.size() == dv.size() ); assert( dx.size() == 0 || dx.size() == A.rows() ); if( dx.size() == 0 ) for( std::vector<Force*>::size_type i = 0; i < m_forces.size(); ++i ) m_forces[i]->addHessVToTotal( m_x, m_v, m_m, A ); else for( std::vector<Force*>::size_type i = 0; i < m_forces.size(); ++i ) m_forces[i]->addHessVToTotal( m_x+dx, m_v+dv, m_m, A ); }
void RigidBody2DSim::computeForce( const VectorXs& q, const VectorXs& v, const scalar& t, VectorXs& F ) { assert( q.size() % 3 == 0 ); assert( v.size() == q.size() ); assert( v.size() == F.size() ); F.setZero(); const std::vector<std::unique_ptr<RigidBody2DForce>>& forces{ m_state.forces() }; for( const std::unique_ptr<RigidBody2DForce>& force : forces ) { force->computeForce( q, v, m_state.M(), F ); } }
void DragDampingForce::addHessXToTotal( const VectorXs& x, const VectorXs& v, const VectorXs& m, MatrixXs& hessE ) { assert( x.size() == v.size() ); assert( x.size() == m.size() ); assert( x.size() == hessE.rows() ); assert( x.size() == hessE.cols() ); assert( x.size()%3 == 0 ); // Nothing to do. }
void VortexForce::addHessVToTotal( const VectorXs& x, const VectorXs& v, const VectorXs& m, MatrixXs& hessE ) { assert( x.size() == v.size() ); assert( x.size() == m.size() ); assert( x.size() == hessE.rows() ); assert( x.size() == hessE.cols() ); assert( x.size()%2 == 0 ); std::cerr << outputmod::startred << "ERROR IN VORTEXFORCE: " << outputmod::endred << "No addHessXToTotal defined for VortexForce." << std::endl; exit(1); }
VectorXs BodyBodyConstraint::computeRelativeVelocity( const VectorXs& q, const VectorXs& v ) const { assert( v.size() % 6 == 0 ); assert( v.size() / 2 + 3 * m_idx0 + 2 < v.size() ); assert( v.size() / 2 + 3 * m_idx1 + 2 < v.size() ); const unsigned nbodies{ static_cast<unsigned>( v.size() / 6 ) }; // v_j + omega_j x r_j - ( v_i + omega_i x r_i ) return v.segment<3>( 3 * m_idx0 ) + v.segment<3>( 3 * ( nbodies + m_idx0 ) ).cross( m_r0 ) - v.segment<3>( 3 * m_idx1 ) - v.segment<3>( 3 * ( nbodies + m_idx1 ) ).cross( m_r1 ); }
scalar RigidBody::computeMomentOfInertia( const VectorXs& vertices, const VectorXs& masses ) const { assert( vertices.size()%2 == 0 ); assert( 2*masses.size() == vertices.size() ); // COMPLETE THIS CODE scalar I = 0; for(int i=0;i<masses.size();i++) { I += masses(i)*(m_X-vertices.segment<2>(2*i)).squaredNorm(); } return I; }
scalar RigidBody::computeMomentOfInertia( const VectorXs& vertices, const VectorXs& masses ) const { assert( vertices.size()%2 == 0 ); assert( 2*masses.size() == vertices.size() ); // TODO: By using a partial reduction from Eigen, we could make this a single line of vectorized code :). Vector2s cm = computeCenterOfMass(vertices,masses); scalar I = 0.0; for( int i = 0; i < masses.size(); ++i ) I += masses(i)*(vertices.segment<2>(2*i)-cm).squaredNorm(); return I; }
VectorXs StaticPlaneSphereConstraint::computeRelativeVelocity( const VectorXs& q, const VectorXs& v ) const { assert( v.size() % 6 == 0 ); assert( v.size() / 2 + 3 * m_sphere_idx + 2 < v.size() ); const unsigned nbodies{ static_cast<unsigned>( v.size() / 6 ) }; const Vector3s r_sphere{ - m_r * m_plane.n() }; // v_point + omega_point x r_point - v_plane_collision_point return v.segment<3>( 3 * m_sphere_idx ) + v.segment<3>( 3 * ( nbodies + m_sphere_idx ) ).cross( r_sphere ) - computePlaneCollisionPointVelocity( q ); }
static SparseMatrixsc createMinv( const VectorXs& m ) { SparseMatrixsc Minv{ static_cast<SparseMatrixsc::Index>( m.size() ), static_cast<SparseMatrixsc::Index>( m.size() ) }; Minv.reserve( SparseMatrixsc::Index( m.size() ) ); for( int col = 0; col < m.size(); ++col ) { Minv.startVec( col ); const int row = col; Minv.insertBack( row, col ) = 1.0 / m( col ); } Minv.finalize(); return Minv; }
Vector2s RigidBody::computeCenterOfMass( const VectorXs& vertices, const VectorXs& masses ) const { // COMPLETE THIS CODE assert( vertices.size()%2 == 0 ); assert( 2*masses.size() == vertices.size() ); Vector2s com; com.setZero(); for(int i=0;i<masses.size();i++) { com+=masses(i)*vertices.segment<2>(2*i); } com /= m_M; return com; }
scalar Ball2DGravityForce::computePotential( const VectorXs& q, const SparseMatrixsc& M, const VectorXs& r ) const { assert( q.size() % 2 == 0 ); assert( q.size() == M.rows() ); assert( q.size() == M.cols() ); scalar U{ 0.0 }; for( int i = 0; i < q.size(); i += 2 ) { assert( M.valuePtr()[ i ] == M.valuePtr()[ i + 1 ] ); assert( M.valuePtr()[ i ] > 0.0 ); U += - M.valuePtr()[ i ] * m_g.dot( q.segment<2>( i ) ); } return U; }
void BodyBodyConstraint::computeFrictionMask( const int nbodies, VectorXs& friction_mask ) const { assert( 3 * m_idx0 + 2 < friction_mask.size() ); friction_mask.segment<3>( 3 * m_idx0 ).setConstant( 1.0 ); assert( 3 * ( m_idx0 + nbodies ) + 2 < friction_mask.size() ); friction_mask.segment<3>( 3 * ( m_idx0 + nbodies ) ).setConstant( 1.0 ); assert( 3 * m_idx1 + 2 < friction_mask.size() ); friction_mask.segment<3>( 3 * m_idx1 ).setConstant( 1.0 ); assert( 3 * ( m_idx1 + nbodies ) + 2 < friction_mask.size() ); friction_mask.segment<3>( 3 * ( m_idx1 + nbodies ) ).setConstant( 1.0 ); }
void FrictionOperatorUtilities::projectOnFrictionDisc( const VectorXs& disc_bounds, VectorXs& beta ) { assert( beta.size() % 2 == 0 ); assert( beta.size() / 2 == disc_bounds.size() ); assert( ( disc_bounds.array() >= 0.0 ).all() ); for( int con_num = 0; con_num < disc_bounds.size(); ++con_num ) { const scalar dsc_nrm_sqrd{ beta.segment<2>( 2 * con_num ).squaredNorm() }; // If the squared norm of the friction impulse is greater than the \mu \alpha squared if( dsc_nrm_sqrd > disc_bounds( con_num ) * disc_bounds( con_num ) ) { // Normalize beta and rescale so its magnitude is \mu \alpha beta.segment<2>( 2 * con_num ) *= disc_bounds( con_num ) / sqrt( dsc_nrm_sqrd ); assert( fabs( beta.segment<2>( 2 * con_num ).norm() - disc_bounds( con_num ) ) <= 1.0e-6 ); } } }
scalar RigidBody2DSim::computeTotalAngularMomentum() const { VectorXs L; computeAngularMomentum( m_state.v(), L ); assert( L.size() == 1 ); return L( 0 ); }
Vector2s RigidBody::computeCenterOfMass( const VectorXs& vertices, const VectorXs& masses ) const { assert( vertices.size()%2 == 0 ); assert( 2*masses.size() == vertices.size() ); // TODO: By using a partial reduction from Eigen, we could make this a single line of vectorized code :). Vector2s cm(0.0,0.0); for( int i = 0; i < vertices.size()/2; ++i ) cm += masses(i)*vertices.segment<2>(2*i); scalar M = masses.sum(); assert( M > 0.0 ); cm /= M; return cm; }