// Create a VertexBuffer object GLuint vertexBufferID; glGenBuffers(1, &vertexBufferID); VertexBuffer vertexBuffer(vertexBufferID); // Bind the vertex buffer and populate it with data vertexBuffer.bind(); vertexBuffer.setData(vertexData, GL_STATIC_DRAW); // Specify the vertex attributes and draw the vertices glVertexAttribPointer(positionAttr, 3, GL_FLOAT, GL_FALSE, 0, 0); vertexBuffer.draw(GL_TRIANGLES);In this example, we create a VertexBuffer object, bind it to the OpenGL context, populate it with vertex data, specify the vertex attributes, and finally draw the vertices on the screen. The package library for this implementation would likely be the OpenGL Graphics Library.