void AppendListToString(std::string *dest) { std::vector<entry> entries; size_t total_size = 0; for (VertexLoaderMap::const_iterator iter = s_vertex_loader_map.begin(); iter != s_vertex_loader_map.end(); ++iter) { entry e; iter->second->AppendToString(&e.text); e.num_verts = iter->second->m_numLoadedVertices; entries.push_back(e); total_size += e.text.size() + 1; } sort(entries.begin(), entries.end()); dest->reserve(dest->size() + total_size); for (std::vector<entry>::const_iterator iter = entries.begin(); iter != entries.end(); ++iter) { dest->append(iter->text); } }
static void DumpLoadersCode() { std::vector<codeentry> entries; for (VertexLoaderMap::const_iterator iter = s_vertex_loader_map.begin(); iter != s_vertex_loader_map.end(); ++iter) { if (!iter->second->IsPrecompiled()) { codeentry e; e.conf.append(To_HexString(iter->first.GetElement(0))); e.conf.append(", "); e.conf.append(To_HexString(iter->first.GetElement(1))); e.conf.append(", "); e.conf.append(To_HexString(iter->first.GetElement(2))); e.conf.append(", "); e.conf.append(To_HexString(iter->first.GetElement(3))); e.name = iter->second->GetName(); e.num_verts = iter->second->m_numLoadedVertices; e.hash = std::to_string(iter->first.GetHash()); entries.push_back(e); } } if (entries.size() == 0) { return; } std::string filename = StringFromFormat("%sG_%s_pvt.h", File::GetUserPath(D_DUMP_IDX).c_str(), last_game_code.c_str()); std::string header; header.append("// Copyright 2013 Dolphin Emulator Project\n"); header.append("// Licensed under GPLv2+\n"); header.append("// Refer to the license.txt file included.\n"); header.append("// Added for Ishiiruka by Tino\n"); header.append("#pragma once\n"); header.append("#include <map>\n"); header.append("#include \"VideoCommon/NativeVertexFormat.h\"\n"); header.append("class G_"); header.append(last_game_code); header.append("_pvt\n{\npublic:\n"); header.append("static void Initialize(std::map<u64, TCompiledLoaderFunction> &pvlmap);\n"); header.append("};\n"); std::ofstream headerfile(filename); headerfile << header; headerfile.close(); filename = StringFromFormat("%sG_%s_pvt.cpp", File::GetUserPath(D_DUMP_IDX).c_str(), last_game_code.c_str()); sort(entries.begin(), entries.end()); std::string sourcecode; sourcecode.append("#include \"VideoCommon/G_"); sourcecode.append(last_game_code); sourcecode.append("_pvt.h\"\n"); sourcecode.append("#include \"VideoCommon/VertexLoader_Template.h\"\n\n"); sourcecode.append("\n\nvoid G_"); sourcecode.append(last_game_code); sourcecode.append("_pvt::Initialize(std::map<u64, TCompiledLoaderFunction> &pvlmap)\n{\n"); for (std::vector<codeentry>::const_iterator iter = entries.begin(); iter != entries.end(); ++iter) { sourcecode.append("\t// "); sourcecode.append(iter->name); sourcecode.append("\n// num_verts= "); sourcecode.append(std::to_string(iter->num_verts)); sourcecode.append("#if _M_SSE >= 0x301\n"); sourcecode.append("\tif (cpu_info.bSSSE3)\n"); sourcecode.append("\t{\n"); sourcecode.append("\t\tpvlmap["); sourcecode.append(iter->hash); sourcecode.append("] = "); sourcecode.append("TemplatedLoader"); sourcecode.append("<0x301, "); sourcecode.append(iter->conf); sourcecode.append(">;\n"); sourcecode.append("\t}\n\telse\n"); sourcecode.append("#endif\n"); sourcecode.append("\t{\n"); sourcecode.append("\t\tpvlmap["); sourcecode.append(iter->hash); sourcecode.append("] = "); sourcecode.append("TemplatedLoader"); sourcecode.append("<0, "); sourcecode.append(iter->conf); sourcecode.append(">;\n"); sourcecode.append("\t}\n"); } sourcecode.append("}\n"); std::ofstream out(filename); out << sourcecode; out.close(); }