template<class VertexSource> int renderPolygonHatches(imageObj *img,VertexSource &clipper, colorObj *color) { if(img->format->renderer == MS_RENDER_WITH_AGG) { AGG2Renderer *r = AGG_RENDERER(img); r->m_rasterizer_aa_gamma.reset(); r->m_rasterizer_aa_gamma.filling_rule(mapserver::fill_non_zero); r->m_rasterizer_aa_gamma.add_path(clipper); r->m_renderer_scanline.color(aggColor(color)); mapserver::render_scanlines(r->m_rasterizer_aa_gamma, r->sl_poly, r->m_renderer_scanline); } else { shapeObj shape; msInitShape(&shape); int allocated = 20; lineObj line; shape.line = &line; shape.numlines = 1; shape.line[0].point = (pointObj*)msSmallCalloc(allocated,sizeof(pointObj)); shape.line[0].numpoints = 0; double x=0,y=0; unsigned int cmd; clipper.rewind(0); while((cmd = clipper.vertex(&x,&y)) != mapserver::path_cmd_stop) { switch(cmd) { case mapserver::path_cmd_line_to: if(shape.line[0].numpoints == allocated) { allocated *= 2; shape.line[0].point = (pointObj*)msSmallRealloc(shape.line[0].point, allocated*sizeof(pointObj)); } shape.line[0].point[shape.line[0].numpoints].x = x; shape.line[0].point[shape.line[0].numpoints].y = y; shape.line[0].numpoints++; break; case mapserver::path_cmd_move_to: shape.line[0].point[0].x = x; shape.line[0].point[0].y = y; shape.line[0].numpoints = 1; break; case mapserver::path_cmd_end_poly|mapserver::path_flags_close: if(shape.line[0].numpoints > 2) { if(UNLIKELY(MS_FAILURE == MS_IMAGE_RENDERER(img)->renderPolygon(img,&shape,color))) { free(shape.line[0].point); return MS_FAILURE; } } break; default: assert(0); //WTF? } } free(shape.line[0].point); } return MS_SUCCESS; }
double path_length(VertexSource& vs, unsigned path_id = 0) { double len = 0.0; double start_x = 0.0; double start_y = 0.0; double x1 = 0.0; double y1 = 0.0; double x2 = 0.0; double y2 = 0.0; bool first = true; unsigned cmd; vs.rewind(path_id); while(!is_stop(cmd = vs.vertex(&x2, &y2))) { if(is_vertex(cmd)) { if(first || is_move_to(cmd)) { start_x = x2; start_y = y2; } else { len += calc_distance(x1, y1, x2, y2); } x1 = x2; y1 = y2; first = false; } else { if(is_close(cmd) && !first) { len += calc_distance(x1, y1, start_x, start_y); } } } return len; }
void add_path(VertexSource& vs, unsigned path_id=0) { double x; double y; unsigned flag; vs.rewind(path_id); while(!agg::is_stop(flag = vs.vertex(&x, &y))) { if(agg::is_vertex(flag)) { if(agg::is_move_to(flag)) { move_to(int(x), int(y)); } else { line_to(int(x), int(y)); } } } }