// Used by wizard fade in/out function
bool Scheduler::fadeLoop()
{
	SDL_Event event;
	viewer.displayCopyright();
	viewer.displayWelcomeMessage();

	// Start buzz
	Mix_Volume(viewer.fadChannel, 0);
	Mix_PlayChannel(viewer.fadChannel, creature.buzz, -1);
	
	while(true)
	{
		if ( keyCheck() )
		{
			viewer.clearArea(&viewer.TXTPRI);
			while(SDL_PollEvent(&event))
			{
				; // clear event buffer
			}

			// Stop buzz
			Mix_HaltChannel(viewer.fadChannel);

			return false;	// auto-play mode off == start demo game
		}
		if ( viewer.draw_fade() )
		{
			// Stop buzz
			Mix_HaltChannel(viewer.fadChannel);

			return true;	// auto-play mode on == start regular game
		}
	}
}
Example #2
0
// Initializes 3D viewer
void dodGame::INIVU()
{
	viewer.clearArea(&viewer.TXTSTS);
	viewer.clearArea(&viewer.TXTPRI);
	player.HUPDAT();
	++player.HEARTC;
	--player.HEARTF;
	--player.HBEATF;
	viewer.STATUS();
	player.PLOOK();
}
void Scheduler::winFadeLoop()
{
	SDL_Event event;

	viewer.displayWinner();
	viewer.fadeVal = -2;
	viewer.VXSCAL = 0x80;
	viewer.VYSCAL = 0x80;
	viewer.VXSCALf = 128.0f;
	viewer.VYSCALf = 128.0f;
	viewer.delay = 0;
	viewer.VCTFAD = 32;
	viewer.done = false;

	while(SDL_PollEvent(&event))
	{
		; // clear event buffer
	}

	// Start buzz
	Mix_Volume(viewer.fadChannel, 0);
	Mix_PlayChannel(viewer.fadChannel, creature.buzz, -1);
	
	while (!viewer.done)
	{
		viewer.death_fade(viewer.W2_VLA);
		EscCheck();
	}

	// Stop buzz
	Mix_HaltChannel(viewer.fadChannel);

	while(true)
	{
		viewer.death_fade(viewer.W2_VLA);
		if ( keyCheck() )
		{
			viewer.clearArea(&viewer.TXTPRI);
			while(SDL_PollEvent(&event))
			{
				; // clear event buffer
			}
			return;
		}
	}

	while(SDL_PollEvent(&event))
	{
		; // clear event buffer
	}
}
Example #4
0
// Game initialization
void dodGame::COMINI()
{
	Uint32 ticks1, ticks2;

	scheduler.SYSTCB();
	object.CreateAll();
	player.HBEATF = 0;
	viewer.clearArea(&viewer.TXTSTS);
	viewer.clearArea(&viewer.TXTPRI);
	viewer.VXSCAL = 0x80;
	viewer.VYSCAL = 0x80;
	viewer.VXSCALf = 128.0f;
	viewer.VYSCALf = 128.0f;
	AUTFLG = viewer.ShowFade(Viewer::FADE_BEGIN);
	//AUTFLG = scheduler.fadeLoop();
	//AUTFLG = false; // TAKE THIS LINE OUT !!!!!!!!!! [Prevents demo from starting]
	player.setInitialObjects(AUTFLG);
	viewer.displayPrepare();
	viewer.display_mode = Viewer::MODE_TITLE;
	viewer.draw_game();

	// Delay with "PREPARE!" on screen
	ticks1 = SDL_GetTicks();
	do
	{
		oslink.process_events();
		ticks2 = SDL_GetTicks();
	} while (ticks2 < ticks1 + viewer.prepPause);
	
	creature.NEWLVL();
	if (AUTFLG)
	{
		// do map
		viewer.display_mode = Viewer::MODE_TITLE;
		viewer.showSeerMap = true;
		--viewer.UPDATE;
		viewer.draw_game();
		// wait 3 seconds
		ticks1 = SDL_GetTicks();
		do
		{
			oslink.process_events();
			ticks2 = SDL_GetTicks();
		} while (ticks2 < ticks1 + 3000);
	}
	INIVU();
	viewer.PROMPT();
}