Example #1
0
int mainAdapterWidget(QApplication& a, osg::ArgumentParser& arguments)
{
    // load the scene.
    osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
    if (!loadedModel)
    {
        std::cout << arguments[0] <<": No data loaded." << std::endl;
        return 1;
    }
    
    std::cout<<"Using AdapterWidget - QGLWidget subclassed to integrate with osgViewer using its embedded graphics window support."<<std::endl;

        ViewerQT* viewerWindow = new ViewerQT;

        viewerWindow->setCameraManipulator(new osgGA::TrackballManipulator);
        viewerWindow->setSceneData(loadedModel.get());

        viewerWindow->show();
  
    
    
    a.connect( &a, SIGNAL(lastWindowClosed()), &a, SLOT(quit()) );
   
    return a.exec();
}
Example #2
0
int main( int argc, char **argv )
{
    QApplication a( argc, argv );
//	if (argc<2) {
//		std::cout << argv[0] <<": requires filename argument." << std::endl;
//		return 1;
//	}

//	osg::ArgumentParser arguments(&argc, argv);

    // load the scene.
//	osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
//	if (!loadedModel) {
//		std::cout << argv[0] <<": No data loaded." << std::endl;
//		return 1;
//	}

    osg::ref_ptr<osg::Node> root = new osg::Node;
    root = createSceneGraph();


    ViewerQT* viewerWindow = new ViewerQT;
    viewerWindow->setCameraManipulator(new osgGA::TrackballManipulator);
//	viewerWindow->setSceneData(loadedModel.get());
    viewerWindow->setSceneData( root.get() );
    viewerWindow->show();
    a.connect( &a, SIGNAL(lastWindowClosed()), &a, SLOT(quit()) );
    return a.exec();
}
Example #3
0
int mainAdapterWidget(QApplication& a, osg::ArgumentParser& arguments) {
  // load the scene.
  osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
  if (!loadedModel) {
    std::cerr << arguments[0] << ": No data loaded." << std::endl;
    std::cout << "usage: " << arguments[0] << " [--mdi] nodefile" << std::endl;
    return 1;
  }

  std::cout << "Using AdapterWidget - QGLWidget subclassed to integrate with "
               "osgViewer using its embedded graphics window support."
            << std::endl;

  if (arguments.read("--mdi")) {
    std::cout << "Using ViewetQT MDI version" << std::endl;
    /*
         Following problems are found here:
         - miminize causes loaded model to disappear (some problem with Camera
       matrix? - clampProjectionMatrix is invalid)
         */
    ViewerQT* viewerWindow = new ViewerQT;
    viewerWindow->setCameraManipulator(new osgGA::TrackballManipulator);
    viewerWindow->setSceneData(loadedModel.get());

    QMainWindow* mw = new QMainWindow();
    QMdiArea* mdiArea = new QMdiArea(mw);
    mw->setCentralWidget(mdiArea);

    QMdiSubWindow* subWindow = mdiArea->addSubWindow(viewerWindow);
    subWindow->showMaximized();
    subWindow->setWindowTitle("New Window");
    mw->show();
  } else {
    ViewerQT* viewerWindow = new ViewerQT;
    viewerWindow->setCameraManipulator(new osgGA::TrackballManipulator);
    viewerWindow->setSceneData(loadedModel.get());
    viewerWindow->show();
  }

  a.connect(&a, SIGNAL(lastWindowClosed()), &a, SLOT(quit()));
  return a.exec();
}
Example #4
0
int mainAdapterWidget(QApplication& a, osg::ArgumentParser& arguments)
{
    // load the scene.
    osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
    if (!loadedModel)
        {
            std::cout << arguments[0] <<": No data loaded." << std::endl;
            return 1;
        }
    
    std::cout<<"Using AdapterWidget - QGLWidget subclassed to integrate with osgViewer using its embedded graphics window support."<<std::endl;
    
    if (arguments.read("--CompositeViewer"))
        {
            CompositeViewerQT* viewerWindow = new CompositeViewerQT;

            unsigned int width = viewerWindow->width();
            unsigned int height = viewerWindow->height();
        
            {
                osgViewer::View* view1 = new osgViewer::View;
                view1->getCamera()->setGraphicsContext(viewerWindow->getGraphicsWindow());
                view1->getCamera()->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(width)/static_cast<double>(height/2), 1.0, 1000.0);
                view1->getCamera()->setViewport(new osg::Viewport(0,0,width,height/2));
                view1->setCameraManipulator(new osgGA::TrackballManipulator);
                view1->setSceneData(loadedModel.get());
            
                viewerWindow->addView(view1);
            }
        
            {
                osgViewer::View* view2 = new osgViewer::View;
                view2->getCamera()->setGraphicsContext(viewerWindow->getGraphicsWindow());
                view2->getCamera()->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(width)/static_cast<double>(height/2), 1.0, 1000.0);
                view2->getCamera()->setViewport(new osg::Viewport(0,height/2,width,height/2));
                view2->setCameraManipulator(new osgGA::TrackballManipulator);
                view2->setSceneData(loadedModel.get());
            
                viewerWindow->addView(view2);
            }

            viewerWindow->show();
        }
    else if (arguments.read("--mdi")) {
        std::cout<<"Using ViewetQT MDI version"<<std::endl;
        /*
          Following problems are found here:
          - miminize causes loaded model to disappear (some problem with Camera matrix? - clampProjectionMatrix is invalid)
        */
        ViewerQT* viewerWindow = new ViewerQT;
        viewerWindow->setCameraManipulator(new osgGA::TrackballManipulator);
        viewerWindow->setSceneData(loadedModel.get());
 
        QMainWindow* mw = new QMainWindow();
        QMdiArea* mdiArea = new QMdiArea(mw);
        mw->setCentralWidget(mdiArea);

        QMdiSubWindow *subWindow = mdiArea->addSubWindow(viewerWindow);
        subWindow->showMaximized();
        subWindow->setWindowTitle("New Window");
        mw->show();
    } else {
        ViewerQT* viewerWindow = new ViewerQT;

        viewerWindow->setCameraManipulator(new osgGA::TrackballManipulator);
        viewerWindow->setSceneData(loadedModel.get());

        viewerWindow->show();
    }    
    
    
    a.connect( &a, SIGNAL(lastWindowClosed()), &a, SLOT(quit()) );
   
    return a.exec();
}