ViewportPtr Canvas::getViewportAt(const unsigned int theX, const unsigned int theY) const { int myViewportCount = getNode().childNodesLength(VIEWPORT_NODE_NAME); for (int i = myViewportCount-1; i >= 0; --i) { dom::NodePtr myViewportNode = getNode().childNode(VIEWPORT_NODE_NAME,i); ViewportPtr myViewport = myViewportNode->getFacade<Viewport>(); int myTop = 0; int myLeft = 0; unsigned int myWidth = 0; unsigned int myHeight = 0; if (myViewport->getTop(myTop) && myViewport->getHeight(myHeight) && myViewport->getWidth(myWidth) && myViewport->getLeft(myLeft) && myTop <= static_cast<int>(theY) && myHeight + myTop >= theY && myLeft <= static_cast<int>(theX) && myLeft + myWidth >= theX) { return myViewport; } } return ViewportPtr(0); }
void MultiDisplayWindow::serverRender(WindowPtr serverWindow, UInt32 id, DrawActionBase *action ) { TileCameraDecoratorPtr deco; ViewportPtr serverPort; ViewportPtr clientPort; StereoBufferViewportPtr clientStereoPort; UInt32 sv,cv; Int32 l,r,t,b; Int32 cleft,cright,ctop,cbottom; // sync, otherwise viewports will be out of date if(!getHServers()) { setHServers(getServers().size()); } if(!getVServers()) { setVServers(1); } UInt32 row =id/getHServers(); UInt32 column=id%getHServers(); // calculate width and height from local width and height UInt32 width = serverWindow->getWidth() ; UInt32 height = serverWindow->getHeight(); if(getWidth()==0) { setWidth( width*getHServers() ); } if(getHeight()==0) { setHeight( height*getVServers() ); } Int32 left = column * width - column * getXOverlap(); Int32 bottom = row * height - row * getYOverlap(); Int32 right = left + width - 1; Int32 top = bottom + height - 1; Real64 scaleCWidth = ((width - getXOverlap()) * (getHServers() - 1) + width) / (float)getWidth(); Real64 scaleCHeight = ((height - getYOverlap())* (getVServers() - 1) + height)/ (float)getHeight(); bool isVirtualPort = false; // duplicate viewports for(cv = 0, sv = 0; cv < getPort().size(); ++cv) { clientPort = getPort()[cv]; #if 0 isVirtualPort = clientPort->getType().isDerivedFrom(FBOViewport::getClassType()); if(isVirtualPort) { // TODO -- seems wrong to render this on all servers, though rendering // then transmitting the texture doesn't seem like a good idea either. if(serverWindow->getPort().size() <= sv) { serverPort = ViewportPtr::dcast(clientPort->shallowCopy()); beginEditCP(serverWindow); serverWindow->addPort(serverPort); endEditCP(serverWindow); } else { serverPort = serverWindow->getPort()[sv]; if(serverWindow->getPort()[sv]->getType() != clientPort->getType()) { // there is a viewport with the wrong type subRefCP(serverWindow->getPort()[sv]); serverPort = ViewportPtr::dcast(clientPort->shallowCopy()); beginEditCP(serverWindow); { serverWindow->getPort()[sv] = serverPort; } endEditCP(serverWindow); } } // update changed viewport fields updateViewport(serverPort,clientPort); } else #endif { clientStereoPort = dynamic_cast<StereoBufferViewportPtr>(clientPort); cleft = (Int32)(clientPort->getPixelLeft() * scaleCWidth) ; cbottom = (Int32)(clientPort->getPixelBottom() * scaleCHeight) ; cright = (Int32)((clientPort->getPixelRight()+1) * scaleCWidth) -1; ctop = (Int32)((clientPort->getPixelTop()+1) * scaleCHeight)-1; if(cright < left || cleft > right || ctop < bottom || cbottom > top ) { // invisible on this server screen continue; } // calculate overlapping viewport l = osgMax(cleft ,left ) - left; b = osgMax(cbottom,bottom) - bottom; r = osgMin(cright ,right ) - left; t = osgMin(ctop ,top ) - bottom; if(serverWindow->getPort().size() <= sv) { serverPort = dynamic_cast<ViewportPtr>(clientPort->shallowCopy()); deco = TileCameraDecorator::create(); serverWindow->addPort(serverPort); serverPort->setCamera(deco); } else { serverPort = serverWindow->getPort()[sv]; deco = dynamic_cast<TileCameraDecoratorPtr>( serverPort->getCamera()); if(serverWindow->getPort()[sv]->getType() != clientPort->getType()) { // there is a viewport with the wrong type serverPort = dynamic_cast<ViewportPtr>(clientPort->shallowCopy()); serverWindow->replacePort(sv, serverPort);//[sv] = serverPort; serverPort->setCamera(deco); } else { deco = dynamic_cast<TileCameraDecoratorPtr>( serverPort->getCamera()); } } // update changed viewport fields updateViewport(serverPort,clientPort); // set viewport size serverPort->setSize(Real32(l),Real32(b),Real32(r),Real32(t)); // use pixel even if pixel = 1 if(serverPort->getLeft() == 1.0) serverPort->setLeft(1.0001); if(serverPort->getRight() == 1.0) serverPort->setRight(1.0001); if(serverPort->getTop() == 1.0) serverPort->setTop(1.0001); if(serverPort->getBottom() == 1.0) serverPort->setBottom(1.0001); // calculate tile parameters deco->setFullWidth ( cright-cleft ); deco->setFullHeight( ctop-cbottom ); deco->setSize( ( l+left-cleft ) / (float)( cright-cleft ), ( b+bottom-cbottom ) / (float)( ctop-cbottom ), ( r+left-cleft ) / (float)( cright-cleft ), ( t+bottom-cbottom ) / (float)( ctop-cbottom ) ); deco->setDecoratee( clientPort->getCamera() ); } sv++; } // remove unused ports while(serverWindow->getPort().size()>sv) { serverWindow->subPort(sv); } Inherited::serverRender(serverWindow,id,action); }