void ScaleManipulator::render (Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world) { m_pivot.update(pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport()); // temp hack UpdateColours(); renderer.addRenderable(m_arrow_x, m_pivot.m_worldSpace); renderer.addRenderable(m_arrow_y, m_pivot.m_worldSpace); renderer.addRenderable(m_arrow_z, m_pivot.m_worldSpace); renderer.addRenderable(m_quad_screen, m_pivot.m_viewpointSpace); }
void TranslateManipulator::render(RenderableCollector& collector, const VolumeTest& volume, const Matrix4& pivot2world) { _pivot.update(pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport()); // temp hack UpdateColours(); Vector3 x = _pivot._worldSpace.x().getVector3().getNormalised(); bool show_x = manipulator_show_axis(_pivot, x); Vector3 y = _pivot._worldSpace.y().getVector3().getNormalised(); bool show_y = manipulator_show_axis(_pivot, y); Vector3 z = _pivot._worldSpace.z().getVector3().getNormalised(); bool show_z = manipulator_show_axis(_pivot, z); collector.SetState(_stateWire, RenderableCollector::eWireframeOnly); collector.SetState(_stateWire, RenderableCollector::eFullMaterials); if(show_x) { collector.addRenderable(_arrowX, _pivot._worldSpace); } if(show_y) { collector.addRenderable(_arrowY, _pivot._worldSpace); } if(show_z) { collector.addRenderable(_arrowZ, _pivot._worldSpace); } collector.addRenderable(_quadScreen, _pivot._viewplaneSpace); collector.SetState(_stateFill, RenderableCollector::eWireframeOnly); collector.SetState(_stateFill, RenderableCollector::eFullMaterials); if(show_x) { collector.addRenderable(_arrowHeadX, _pivot._worldSpace); } if(show_y) { collector.addRenderable(_arrowHeadY, _pivot._worldSpace); } if(show_z) { collector.addRenderable(_arrowHeadZ, _pivot._worldSpace); } }
void TranslateManipulator::render (Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world) { m_pivot.update(pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport()); // temp hack UpdateColours(); Vector3 x = m_pivot.m_worldSpace.x().getVector3().getNormalised(); bool show_x = manipulator_show_axis(m_pivot, x); Vector3 y = m_pivot.m_worldSpace.y().getVector3().getNormalised(); bool show_y = manipulator_show_axis(m_pivot, y); Vector3 z = m_pivot.m_worldSpace.z().getVector3().getNormalised(); bool show_z = manipulator_show_axis(m_pivot, z); renderer.SetState(m_state_wire, Renderer::eWireframeOnly); renderer.SetState(m_state_wire, Renderer::eFullMaterials); if (show_x) { renderer.addRenderable(m_arrow_x, m_pivot.m_worldSpace); } if (show_y) { renderer.addRenderable(m_arrow_y, m_pivot.m_worldSpace); } if (show_z) { renderer.addRenderable(m_arrow_z, m_pivot.m_worldSpace); } renderer.addRenderable(m_quad_screen, m_pivot.m_viewplaneSpace); renderer.SetState(m_state_fill, Renderer::eWireframeOnly); renderer.SetState(m_state_fill, Renderer::eFullMaterials); if (show_x) { renderer.addRenderable(m_arrow_head_x, m_pivot.m_worldSpace); } if (show_y) { renderer.addRenderable(m_arrow_head_y, m_pivot.m_worldSpace); } if (show_z) { renderer.addRenderable(m_arrow_head_z, m_pivot.m_worldSpace); } }
void RotateManipulator::render (Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world) { m_pivot.update(pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport()); updateCircleTransforms(); // temp hack UpdateColours(); renderer.SetState(m_state_outer, Renderer::eWireframeOnly); renderer.SetState(m_state_outer, Renderer::eFullMaterials); renderer.addRenderable(m_circle_screen, m_pivot.m_viewpointSpace); renderer.addRenderable(m_circle_sphere, m_pivot.m_viewpointSpace); if (m_circle_x_visible) { renderer.addRenderable(m_circle_x, m_local2world_x); } if (m_circle_y_visible) { renderer.addRenderable(m_circle_y, m_local2world_y); } if (m_circle_z_visible) { renderer.addRenderable(m_circle_z, m_local2world_z); } }