void VrmlNodeGroup::checkAndRemoveNodes(Viewer *viewer) { if (d_childrenToRemove.size()) { viewer->beginObject(name(), 0, this); int i, n = d_childrenToRemove.size(); for (i = 0; i < n; i++) { Viewer::Object child_viewerObject = 0; VrmlNode *kid = d_childrenToRemove[i]; if (kid->toGeometry()) child_viewerObject = kid->toGeometry()->getViewerObject(); else if (kid->toGroup()) child_viewerObject = kid->toGroup()->d_viewerObject; else if (kid->toProto()) child_viewerObject = kid->toProto()->getViewerObject(); else if (kid->toShape()) child_viewerObject = kid->toShape()->getViewerObject(); if (child_viewerObject) viewer->removeChild(child_viewerObject); } viewer->endObject(); } while (d_childrenToRemove.size()) { d_childrenToRemove.removeNode(d_childrenToRemove[0]); } }
void VrmlNodeGroup::addChildren(const VrmlMFNode &children) { int nNow = d_children.size(); int n = children.size(); for (int i = 0; i < n; ++i) { VrmlNode *child = children[i]; if (child == NULL) { continue; } child->parentList.push_back(this); if (child->getTraversalForce() > 0) { forceTraversal(false, child->getTraversalForce()); } VrmlNodeProto *p = 0; // Add legal children and un-instantiated EXTERNPROTOs // Is it legal to add null children nodes? if (child == 0 || child->toChild() || ((p = child->toProto()) != 0 && p->size() == 0)) { d_children.addNode(child); if (child) { child->addToScene(d_scene, d_relative.get()); child->accumulateTransform(d_parentTransform); } } else System::the->error("Error: Attempt to add a %s node as a child of a %s node.\n", child->nodeType()->getName(), nodeType()->getName()); } if (nNow != d_children.size()) { //??eventOut( d_scene->timeNow(), "children_changed", d_children ); setModified(); } }