/* MapEditorWindow::writeMap * Writes the current map as [name] to a wad archive and returns it *******************************************************************/ WadArchive* MapEditorWindow::writeMap(string name, bool nodes) { // Get map data entries vector<ArchiveEntry*> new_map_data; SLADEMap& map = editor.getMap(); if (mdesc_current.format == MAP_DOOM) map.writeDoomMap(new_map_data); else if (mdesc_current.format == MAP_HEXEN) map.writeHexenMap(new_map_data); else if (mdesc_current.format == MAP_UDMF) { ArchiveEntry* udmf = new ArchiveEntry("TEXTMAP"); map.writeUDMFMap(udmf); new_map_data.push_back(udmf); } else // TODO: doom64 return NULL; // Check script language bool acs = false; if (theGameConfiguration->scriptLanguage() == "acs_hexen" || theGameConfiguration->scriptLanguage() == "acs_zdoom") acs = true; // Force ACS on for Hexen map format, and off for Doom map format if (mdesc_current.format == MAP_DOOM) acs = false; if (mdesc_current.format == MAP_HEXEN) acs = true; bool dialogue = false; if (theGameConfiguration->scriptLanguage() == "usdf" || theGameConfiguration->scriptLanguage() == "zsdf") dialogue = true; // Add map data to temporary wad WadArchive* wad = new WadArchive(); wad->addNewEntry(name); // Handle fragglescript and similar content in the map header if (mdesc_current.head && mdesc_current.head->getSize() && !mdesc_current.archive) { wad->getEntry(name)->importMemChunk(mdesc_current.head->getMCData()); } for (unsigned a = 0; a < new_map_data.size(); a++) wad->addEntry(new_map_data[a]); if (acs) // BEHAVIOR wad->addEntry(panel_script_editor->compiledEntry(), "", true); if (acs && panel_script_editor->scriptEntry()->getSize() > 0) // SCRIPTS (if any) wad->addEntry(panel_script_editor->scriptEntry(), "", true); if (mdesc_current.format == MAP_UDMF) { // Add extra UDMF entries for (unsigned a = 0; a < map.udmfExtraEntries().size(); a++) wad->addEntry(map.udmfExtraEntries()[a], -1, NULL, true); wad->addNewEntry("ENDMAP"); } // Build nodes if (nodes) buildNodes(wad); // Clear current map data for (unsigned a = 0; a < map_data.size(); a++) delete map_data[a]; map_data.clear(); // Update map data for (unsigned a = 0; a < wad->numEntries(); a++) map_data.push_back(new ArchiveEntry(*(wad->getEntry(a)))); return wad; }
/* MapEditorWindow::saveMap * Saves the current map to its archive, or opens the 'save as' * dialog if it doesn't currently belong to one *******************************************************************/ bool MapEditorWindow::saveMap() { // Check for newly created map if (!mdesc_current.head) return saveMapAs(); // Write map to temp wad WadArchive* wad = writeMap(); if (!wad) return false; // Check for map archive Archive* tempwad = NULL; Archive::mapdesc_t map = mdesc_current; if (mdesc_current.archive && mdesc_current.head) { tempwad = new WadArchive(); tempwad->open(mdesc_current.head); vector<Archive::mapdesc_t> amaps = tempwad->detectMaps(); if (amaps.size() > 0) map = amaps[0]; else return false; } // Unlock current map entries lockMapEntries(false); // Delete current map entries ArchiveEntry* entry = map.end; Archive* archive = map.head->getParent(); while (entry && entry != map.head) { ArchiveEntry* prev = entry->prevEntry(); archive->removeEntry(entry); entry = prev; } // Create backup if (!backup_manager->writeBackup(map_data, map.head->getTopParent()->getFilename(false), map.head->getName(true))) LOG_MESSAGE(1, "Warning: Failed to backup map data"); // Add new map entries for (unsigned a = 1; a < wad->numEntries(); a++) entry = archive->addEntry(wad->getEntry(a), archive->entryIndex(map.head) + a, NULL, true); // Clean up delete wad; if (tempwad) { tempwad->save(); delete tempwad; } else { // Update map description mdesc_current.end = entry; } // Finish lockMapEntries(); editor.getMap().setOpenedTime(); return true; }
/* MapEditorWindow::openMap * Opens [map] in the editor *******************************************************************/ bool MapEditorWindow::openMap(Archive::mapdesc_t map) { // If a map is currently open and modified, prompt to save changes if (editor.getMap().isModified()) { wxMessageDialog md(this, S_FMT("Save changes to map %s?", currentMapDesc().name), "Unsaved Changes", wxYES_NO | wxCANCEL); int answer = md.ShowModal(); if (answer == wxID_YES) saveMap(); else if (answer == wxID_CANCEL) return true; } // Show blank map this->Show(true); map_canvas->Refresh(); Layout(); Update(); Refresh(); // Clear current map data for (unsigned a = 0; a < map_data.size(); a++) delete map_data[a]; map_data.clear(); // Get map parent archive Archive* archive = NULL; if (map.head) { archive = map.head->getParent(); // Load map data if (map.archive) { WadArchive temp; temp.open(map.head->getMCData()); for (unsigned a = 0; a < temp.numEntries(); a++) map_data.push_back(new ArchiveEntry(*(temp.getEntry(a)))); } else { ArchiveEntry* entry = map.head; while (entry) { bool end = (entry == map.end); map_data.push_back(new ArchiveEntry(*entry)); entry = entry->nextEntry(); if (end) break; } } } // Set texture manager archive tex_man.setArchive(archive); // Clear current map closeMap(); // Attempt to open map theSplashWindow->show("Loading Map", true, this); bool ok = editor.openMap(map); theSplashWindow->hide(); // Show window if opened ok if (ok) { mdesc_current = map; // Read DECORATE definitions if any theGameConfiguration->parseDecorateDefs(theArchiveManager->baseResourceArchive()); for (int i = 0; i < theArchiveManager->numArchives(); ++i) theGameConfiguration->parseDecorateDefs(theArchiveManager->getArchive(i)); // Load scripts if any loadMapScripts(map); // Lock map entries lockMapEntries(); // Reset map checks panel panel_checks->reset(); map_canvas->viewFitToMap(true); map_canvas->Refresh(); // Set window title if (archive) SetTitle(S_FMT("SLADE - %s of %s", map.name, archive->getFilename(false))); else SetTitle(S_FMT("SLADE - %s (UNSAVED)", map.name)); // Create backup if (map.head && !backup_manager->writeBackup(map_data, map.head->getTopParent()->getFilename(false), map.head->getName(true))) LOG_MESSAGE(1, "Warning: Failed to backup map data"); } return ok; }