void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData) { using namespace PhysicsPostStep; float timeStep = eventData[P_TIMESTEP].GetFloat(); WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE]; if (function && function->BeginCall(this)) { function->PushFloat(timeStep); function->EndCall(); } }