void Dragon::PrintResult(int nTime)
{
	Warrior::PrintResult(nTime);
	cout << "It has a " << weapon.getWeaponName() << ",";
	cout << "and it's morale is ";
	cout << fixed << setprecision(2) << this->morale << endl;
}
void Iceman::PrintResult(int nTime)
{
	Warrior::PrintResult(nTime);
	cout << "It has a " << weapon.getWeaponName() << endl;
}
void Ninjia::PrintResult(int nTime)
{
	Warrior::PrintResult(nTime);
	cout << "It has a " << weapon1.getWeaponName() << ",";
	cout << "and a " << weapon2.getWeaponName() << endl;
}