bool ResourceLabratory::applyComponentStats(TangibleObject* prototype, ManufactureSchematic* manufactureSchematic) { if(manufactureSchematic == NULL || manufactureSchematic->getDraftSchematic() == NULL) return false; float max, min, currentvalue, propertyvalue; int precision; bool modified = false; bool hidden; String experimentalTitle, property; CraftingValues* craftingValues = manufactureSchematic->getCraftingValues(); ManagedReference<DraftSchematic* > draftSchematic = manufactureSchematic->getDraftSchematic(); for (int i = 0; i < manufactureSchematic->getSlotCount(); ++i) { Reference<IngredientSlot* > ingredientSlot = manufactureSchematic->getSlot(i); Reference<DraftSlot* > draftSlot = draftSchematic->getDraftSlot(i); if(ingredientSlot == NULL || !ingredientSlot->isComponentSlot() || !ingredientSlot->isFull()) continue; ComponentSlot* compSlot = cast<ComponentSlot*>(ingredientSlot.get()); if(compSlot == NULL) continue; ManagedReference<TangibleObject*> tano = compSlot->getPrototype(); if (tano == NULL || !tano->isComponent()) continue; ManagedReference<Component*> component = cast<Component*>( tano.get()); if (prototype->isWearableObject() && !prototype->isArmorObject()) { if (component->getObjectTemplate()->getObjectName() == "@craft_clothing_ingredients_n:reinforced_fiber_panels" || component->getObjectTemplate()->getObjectName() == "@craft_clothing_ingredients_n:synthetic_cloth"){ for (int k = 0; k < component->getPropertyCount(); ++k) { const String property = component->getProperty(k); if (property == "" || property == "null") { continue; } String key = checkBioSkillMods(property); if (key == "") { continue; } else { currentvalue = component->getAttributeValue(property); precision = component->getAttributePrecision(property); int preciseValue = Math::getPrecision(currentvalue, precision); WearableObject* clothing = cast<WearableObject*>(prototype); VectorMap<String, int>* clothingMods = clothing->getWearableSkillMods(); int existingValue = 0; if(clothingMods->contains(key)) { existingValue = clothingMods->get(key); } preciseValue += existingValue; if (preciseValue > 25) preciseValue = 25; clothing->addSkillMod(SkillModManager::WEARABLE, key, preciseValue); } } } } else { for (int j = 0; j < component->getPropertyCount(); ++j) { property = component->getProperty(j); // charges modified = true; if (craftingValues->hasProperty(property)) { max = craftingValues->getMaxValue(property); min = craftingValues->getMinValue(property); hidden = craftingValues->isHidden(property); currentvalue = craftingValues->getCurrentValue(property); propertyvalue = component->getAttributeValue(property) * draftSlot->getContribution(); short combineType = craftingValues->getCombineType(property); switch(combineType) { case CraftingManager::LINEARCOMBINE: currentvalue += propertyvalue; min += propertyvalue; max += propertyvalue; craftingValues->setMinValue(property, min); craftingValues->setMaxValue(property, max); craftingValues->setCurrentValue(property, currentvalue); break; case CraftingManager::PERCENTAGECOMBINE: currentvalue += propertyvalue; min += propertyvalue; max += propertyvalue; craftingValues->setMinValue(property, min); craftingValues->setMaxValue(property, max); craftingValues->setCurrentPercentage(property, currentvalue); break; case CraftingManager::BITSETCOMBINE: currentvalue = (int)currentvalue | (int)propertyvalue; craftingValues->setCurrentValue(property , currentvalue); break; case CraftingManager::OVERRIDECOMBINE: // Do nothing because the values should override whatever is // on the component break; default: break; } } else { currentvalue = component->getAttributeValue(property); precision = component->getAttributePrecision(property); experimentalTitle = component->getAttributeTitle(property); craftingValues->addExperimentalProperty(experimentalTitle, property, currentvalue, currentvalue, precision, component->getAttributeHidden(property), CraftingManager::LINEARCOMBINE); craftingValues->setCurrentPercentage(property, 0); craftingValues->setMaxPercentage(property, 0); craftingValues->setCurrentValue(property, currentvalue); } } } } return modified; }