Example #1
0
void WindowManager::cleanDeadPool(void)
{
    WindowVector::reverse_iterator curr = d_deathrow.rbegin();
    for (; curr != d_deathrow.rend(); ++curr)
    {
// in debug mode, log what gets cleaned from the dead pool (insane level)
#if defined(DEBUG) || defined (_DEBUG)
        CEGUI_LOGINSANE("Window '" + (*curr)->getName() + "' about to be finally destroyed from dead pool.");
#endif

        WindowFactory* factory = WindowFactoryManager::getSingleton().getFactory((*curr)->getType());
        factory->destroyWindow(*curr);
    }

    // all done here, so clear all pointers from dead pool
    d_deathrow.clear();
}