Example #1
0
boolean RendererD3D11::assembleUnit()
{
    ProcessingUnitPtr windowUnit = ProcessingUnitPtr::null;
    window->getData( windowUnit );
    if( !windowUnit.isNull() )
    {
        WindowPtr wnd = staticCast<Window>( windowUnit );
        RenderDeviceD3D11* rd = static_cast<RenderDeviceD3D11*>( owner );
        IDXGIFactory* dxgiFactory = rd->getDXGIFactory();

        DXGI_SWAP_CHAIN_DESC desc;
        desc.BufferCount = 1;
        desc.BufferDesc.Width = wnd->getWidth();
        desc.BufferDesc.Height = wnd->getHeight();
        desc.BufferDesc.Format = MapperD3D11::mapPixelFormat( Render::PF_RGBA8UN );
        desc.BufferDesc.RefreshRate.Numerator = 60;
        desc.BufferDesc.RefreshRate.Denominator = 1;
        desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
        desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
        desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
        desc.OutputWindow = (HWND)wnd->getHandle();
        desc.SampleDesc.Count = 1;
        desc.SampleDesc.Quality = 0;
        desc.Windowed = !wnd->isFullscreen();
        desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
        desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;

        IDXGISwapChain* sc = 0;
        HRESULT hr = dxgiFactory->CreateSwapChain( rd->getD3DDevice(), &desc, &sc );
        if( SUCCEEDED( hr ) )
        {
            swapchains.add( sc );
            wnd->setSwapChain( sc );
            return true;
        }
    }

    return false;
}