Example #1
0
//==============================================================================
TEST(VskParser, SingleStepSimulations)
{
  WorldPtr world = World::create();
  EXPECT_NE(world, nullptr);

  SkeletonPtr nick = VskParser::readSkeleton("dart://sample/vsk/Nick01.vsk");
  EXPECT_NE(nick, nullptr);
  EXPECT_EQ(nick->getNumMarkers(), 53u);

  SkeletonPtr sehoon
      = VskParser::readSkeleton("dart://sample/vsk/SehoonVSK3.vsk");
  EXPECT_NE(sehoon, nullptr);
  EXPECT_EQ(nick->getNumMarkers(), 53u);

  SkeletonPtr yuting = VskParser::readSkeleton("dart://sample/vsk/Yuting.vsk");
  EXPECT_NE(yuting, nullptr);
  EXPECT_EQ(nick->getNumMarkers(), 53u);

  world->removeAllSkeletons();
  world->addSkeleton(nick);
  EXPECT_EQ(world->getNumSkeletons(), 1u);
  world->step();

  world->removeAllSkeletons();
  world->addSkeleton(sehoon);
  EXPECT_EQ(world->getNumSkeletons(), 1u);
  world->step();

  world->removeAllSkeletons();
  world->addSkeleton(yuting);
  EXPECT_EQ(world->getNumSkeletons(), 1u);
  world->step();
}
Example #2
0
//==============================================================================
TEST(VskParser, EmptySkeleton)
{
  WorldPtr world = World::create();
  EXPECT_TRUE(world != nullptr);

  SkeletonPtr skeleton
      = VskParser::readSkeleton("dart://sample/vsk/test/empty.vsk");
  EXPECT_TRUE(skeleton == nullptr);

  world->addSkeleton(skeleton);
  EXPECT_EQ(world->getNumSkeletons(), 0u);

  world->step();
}
Example #3
0
//==============================================================================
TEST(SkelParser, EmptyWorld)
{
  WorldPtr world = SkelParser::readWorld(DART_DATA_PATH"skel/test/empty.skel");

  EXPECT_TRUE(world != nullptr);
  EXPECT_EQ(world->getTimeStep(), 0.001);
  EXPECT_EQ(world->getGravity()(0), 0);
  EXPECT_EQ(world->getGravity()(1), 0);
  EXPECT_EQ(world->getGravity()(2), -9.81);
  EXPECT_EQ((int)world->getNumSkeletons(), 0);

  EXPECT_EQ(world->getTime(), 0);
  world->step();
  EXPECT_EQ(world->getTime(), world->getTimeStep());
}
Example #4
0
//==============================================================================
TEST(SkelParser, SerialChain)
{
  WorldPtr world = SkelParser::readWorld(
      DART_DATA_PATH"skel/test/serial_chain_ball_joint.skel");

  EXPECT_TRUE(world != nullptr);
  EXPECT_EQ(world->getTimeStep(), 0.001);
  EXPECT_EQ(world->getGravity()(0), 0);
  EXPECT_EQ(world->getGravity()(1), -9.81);
  EXPECT_EQ(world->getGravity()(2), 0);
  EXPECT_EQ(static_cast<int>(world->getNumSkeletons()), 1);

  SkeletonPtr skel1 = world->getSkeleton("skeleton 1");

  EXPECT_EQ(static_cast<int>(skel1->getNumBodyNodes()), 10);

  world->step();
}
Example #5
0
//==============================================================================
TEST(SkelParser, SinglePendulum)
{
  WorldPtr world = SkelParser::readWorld(
        DART_DATA_PATH"skel/test/single_pendulum.skel");

  EXPECT_TRUE(world != nullptr);
  EXPECT_EQ(world->getTimeStep(), 0.001);
  EXPECT_EQ(world->getGravity()(0), 0);
  EXPECT_EQ(world->getGravity()(1), -9.81);
  EXPECT_EQ(world->getGravity()(2), 0);
  EXPECT_EQ(static_cast<int>(world->getNumSkeletons()), 1);

  SkeletonPtr skel1 = world->getSkeleton("single_pendulum");

  EXPECT_EQ(static_cast<int>(skel1->getNumBodyNodes()), 1);

  world->step();
}
Example #6
0
std::vector<SkeletonPtr> getSkeletons()
{
  std::vector<std::string> fileList = getFileList();

  std::vector<WorldPtr> worlds;
  for(size_t i=0; i<fileList.size(); ++i)
    worlds.push_back(utils::SkelParser::readWorld(fileList[i]));

  std::vector<SkeletonPtr> skeletons;
  for(size_t i=0; i<worlds.size(); ++i)
  {
    WorldPtr world = worlds[i];
    for(size_t j=0; j<world->getNumSkeletons(); ++j)
      skeletons.push_back(world->getSkeleton(j));
  }

  return skeletons;
}
Example #7
0
//==============================================================================
void ConstraintTest::SingleContactTest(const std::string& /*_fileName*/)
{
  using namespace std;
  using namespace Eigen;
  using namespace dart::math;
  using namespace dart::collision;
  using namespace dart::constraint;
  using namespace dart::dynamics;
  using namespace dart::simulation;
  using namespace dart::io;

  //----------------------------------------------------------------------------
  // Settings
  //----------------------------------------------------------------------------
  // Number of random state tests for each skeletons
#ifndef NDEBUG  // Debug mode
  // std::size_t testCount = 1;
#else
  // std::size_t testCount = 1;
#endif

  WorldPtr world = World::create();
  EXPECT_TRUE(world != nullptr);
  world->setGravity(Vector3d(0.0, -10.00, 0.0));
  world->setTimeStep(0.001);
  world->getConstraintSolver()->setCollisionDetector(
        DARTCollisionDetector::create());

  SkeletonPtr sphereSkel = createSphere(0.05, Vector3d(0.0, 1.0, 0.0));
  BodyNode* sphere = sphereSkel->getBodyNode(0);
  Joint* sphereJoint = sphere->getParentJoint();
  sphereJoint->setVelocity(3, Random::uniform(-2.0, 2.0));  // x-axis
  sphereJoint->setVelocity(5, Random::uniform(-2.0, 2.0));  // z-axis
  world->addSkeleton(sphereSkel);
  EXPECT_EQ(sphereSkel->getGravity(), world->getGravity());
  assert(sphere);

  SkeletonPtr boxSkel = createBox(Vector3d(1.0, 1.0, 1.0),
                                  Vector3d(0.0, 1.0, 0.0));
  BodyNode* box = boxSkel->getBodyNode(0);
  Joint* boxJoint = box->getParentJoint();
  boxJoint->setVelocity(3, Random::uniform(-2.0, 2.0));  // x-axis
  boxJoint->setVelocity(5, Random::uniform(-2.0, 2.0));  // z-axis
//  world->addSkeleton(boxSkel);
//  EXPECT_EQ(boxSkel->getGravity(), world->getGravity());
//  assert(box);

  SkeletonPtr groundSkel = createGround(Vector3d(10000.0, 0.1, 10000.0),
                                      Vector3d(0.0, -0.05, 0.0));
  groundSkel->setMobile(false);
  // BodyNode* ground = groundSkel->getBodyNode(0);
  world->addSkeleton(groundSkel);
  EXPECT_EQ(groundSkel->getGravity(), world->getGravity());
  // assert(ground);

  EXPECT_EQ((int)world->getNumSkeletons(), 2);

  // Lower and upper bound of configuration for system
  // double lb = -1.5 * constantsd::pi();
  // double ub =  1.5 * constantsd::pi();

  int maxSteps = 500;
  for (int i = 0; i < maxSteps; ++i)
  {
//    Vector3d pos1 = sphere->getWorldTransform().translation();
//    Vector3d vel1 = sphere->getWorldLinearVelocity(pos1);

//    std::cout << "pos1:" << pos1.transpose() << std::endl;
//    std::cout << "vel1:" << vel1.transpose() << std::endl;

    if (!world->checkCollision())
    {
      world->step();
      continue;
    }

    // for (std::size_t j = 0; j < cd->getNumContacts(); ++j)
    // {
      // Contact contact = cd->getContact(j);
      // Vector3d pos1 = sphere->getTransform().inverse() * contact.point;
      // Vector3d vel1 = sphere->getWorldLinearVelocity(pos1);

      // std::cout << "pos1:" << pos1.transpose() << std::endl;
      // std::cout << "vel1:" << vel1.transpose() << std::endl;
    // }

    world->step();

    const auto& result = world->getConstraintSolver()->getLastCollisionResult();

    for (const auto& contact : result.getContacts())
    {
      Vector3d pos1 = sphere->getTransform().inverse() * contact.point;
      Vector3d vel1 = sphere->getLinearVelocity(pos1);

//      std::cout << "pos1:" << pos1.transpose() << std::endl;

//      std::cout << "pos1[1]: " << pos1[1] << std::endl;

//      std::cout << "pos1:" << pos1.transpose() << std::endl;
      std::cout << "vel1:" << vel1.transpose() << ", pos1[1]: " << pos1[1] << std::endl;

//      EXPECT_NEAR(pos1[0], 0.0, 1e-9);
//      EXPECT_NEAR(pos1[1], -0.05, 1e-2);
//      EXPECT_NEAR(pos1[2], 0.0, 1e-9);

//      EXPECT_NEAR(vel1[0], 0.0, 1e-9);
//      EXPECT_NEAR(vel1[1], 0.0, 1e-9);
//      EXPECT_NEAR(vel1[2], 0.0, 1e-9);

//      if (!equals(vel1, Vector3d(0.0, 0.0, 0.0)))
//        std::cout << "vel1:" << vel1.transpose() << std::endl;

//      EXPECT_EQ(vel1, Vector3d::Zero());
    }

//    std::cout << std::endl;

    break;
  }
}