void loadStatic(XMLNodePtr node) { XMLNodePtr pos = node->getChild("pos"); XMLNodePtr rot = node->getChild("pos"); std::string model_name = (*node->getChild("model")->getChildren().begin())->getCdata(); model_name = trim(model_name); // Find the corresponding model type in the model menu list std::cout << "Looking for model '" << model_name << "'" << std::endl; model mod; for (std::vector<model>::iterator itr = modelsInMenu.begin(); itr != modelsInMenu.end(); ++itr) { model old_model = *itr; if (old_model.name == model_name) { mod = old_model; std::cout << "\tSuccess" << std::endl; } } mod.worldX = pos->getAttribute("x").getValue<float>(); mod.worldZ = pos->getAttribute("y").getValue<float>(); mod.worldY = pos->getAttribute("z").getValue<float>(); mod.name = model_name; std::cout << "Adding model: " << mod.name << std::endl << "low: (" << mod.xlo << ", " << mod.ylo << ")" << std::endl << "high: (" << mod.xhi << ", " << mod.yhi << ")" << std::endl << "pos: (" << mod.worldX << ", " << mod.worldZ << ", " << mod.worldY << ")" << std::endl; modelsInWorld.push_back(mod); }
void processObjNode(XMLNode &node) { model* mModel = new model(); std::string name = node.getName(); std::cout << "This Node is a: " << name << std::endl; XMLNodePtr cNode = node.getChild(std::string("size")); std::cout << "node: " << cNode->getName() << std::endl; mModel->xhi = cNode->getAttribute("xhi").getValue<float>(); mModel->xlo = cNode->getAttribute("xlo").getValue<float>(); mModel->yhi = cNode->getAttribute("yhi").getValue<float>(); mModel->ylo = cNode->getAttribute("ylo").getValue<float>(); std::cout << "mModel.xlo: " << mModel->xlo << " mModel.ylo: " << mModel->b << std::endl; std::cout << "type: " << cNode->getType() << std::endl; cNode = node.getChild(std::string("color")); mModel->r = cNode->getAttribute(std::string("r")).getValue<float>(); mModel->g = cNode->getAttribute(std::string("g")).getValue<float>(); mModel->b = cNode->getAttribute(std::string("b")).getValue<float>(); cNode = node.getChild(std::string("type")); mModel->name = cNode->getAttribute(std::string("name")).getValue<std::string>(); modelsInMenu.push_back(*mModel); }