Example #1
0
File: game.c Project: chaem/test
/*=======================================================*/
int main()
{
    set_conio_terminal_mode();
	acc_tick = last_tick = 0;

 	while(bLoop) {
		// time process
		clock_gettime(CLOCK_MONOTONIC,&work_timer);
		double cur_tick = work_timer.tv_sec + 
			(double)(work_timer.tv_nsec * 1e-9);
		double delta_tick = cur_tick - last_tick;
		last_tick = cur_tick;

		// input
		if (nFSM == 0) {
			gameStart_Title(delta_tick);

		}
		else if (nFSM == 1) { 
			gameStart_Play();

		}

        if(kbhit() != 0) {
			char ch = getch();
			if(ch == 'q') {
				bLoop = 0;
				puts("bye~ \r");
			}
            else if (ch =='p') {  //laser
				double bullet_pos_x = gTestBulletObject.m_fXpos;
				double bullet_pos_y = gTestBulletObject.m_fYpos;
			
				double target_pos_x = gPlaneObject.m_fXpos;
				double target_pos_y = gPlaneObject.m_fYpos;

				double vx = target_pos_x - bullet_pos_x;
				double vy = target_pos_y - bullet_pos_y;
				double dist  = sqrt(vx*vx+vy*vy);
				vx /= dist;
				vy /= dist;

				gLaserObject.pfFire(&gLaserObject,
				gPlaneObject.m_fXpos,gPlaneObject.m_fYpos,
				-1,0,gPlaneObject.m_fYpos,15);

			}

			gPlaneObject.pfApply(&gPlaneObject,delta_tick,ch);

        }
        gTestAlienObject.pfApply(&gTestAlienObject,delta_tick);
		gTestBulletObject.pfApply(&gTestBulletObject,delta_tick);
		gLaserObject.pfApply(&gLaserObject,delta_tick);

		if (gTestBulletObject.m_nFSM != 0) {
			double bullet_pos_x = gTestBulletObject.m_fXpos;
			double bullet_pos_y = gTestBulletObject.m_fYpos;

			double target_pos_x = gPlaneObject.m_fXpos;
			double target_pos_y = gPlaneObject.m_fYpos;

			double vx = target_pos_x + bullet_pos_x;
			double vy = target_pos_y + bullet_pos_y;
			double dist  = sqrt(vx*vx+vy*vy);

			if(dist < 2) {
				gTestBulletObject.m_nFSM = 0;
				gPlaneObject.m_nFSM = 0;
				
			}

		}
        acc_tick += delta_tick;
		if(acc_tick > 0.1) {
			gotoxy(0,0);
			map_drawTile(&gScreenBuf[0],0,0,&gScreenBuf[1]);

			setColor(33,40);
			gPlaneObject.pfDraw(&gPlaneObject,&gScreenBuf[1]);
			gTestAlienObject.pfDraw(&gTestAlienObject,&gScreenBuf[1]);
			gTestBulletObject.pfDraw(&gTestBulletObject,&gScreenBuf[1]);
			gLaserObject.pfDraw(&gLaserObject,&gScreenBuf[1]);

			map_dump(&gScreenBuf[1],Default_Tilepalete);
			acc_tick = 0;
		}

     }

    return 0;

}
Example #2
0
int main()
{

	for(int i=0;i<2;i++)
	{
		map_init(&gScreenBuf[i]);
		map_new(&gScreenBuf[i],35,16);
	}

	map_init(&gAlienModel);
	map_load(&gAlienModel,"alien.dat");

	map_init(&gPlasmaModel);
	map_load(&gPlasmaModel,"plasma.dat");

	alien_init(&gTestAlienObject,&gAlienModel);
	bullet_init(&gTestBulletObject,0,0,0,&gPlasmaModel);

	gTestAlienObject.m_pBullet = &gTestBulletObject;

	gTestAlienObject.m_fXpos = 5;
	gTestAlienObject.m_fYpos = 5;
	gTestAlienObject.m_nFSM = 1;

	set_conio_terminal_mode();
	acc_tick=last_tick=0;

	system("clear");

	while(bLoop) {
		//타이밍처리
		clock_gettime(CLOCK_MONOTONIC,&work_timer);
		double cur_tick = work_timer.tv_sec +
			(double)(work_timer.tv_nsec * 1e-9);
		double delta_tick = cur_tick - last_tick;
		last_tick = cur_tick;
		//실시간 입력
		if(kbhit() != 0) {
			char ch = getch();
			if(ch == 'q') {
				bLoop = 0;
				puts("Bye~ \r");
			}
		}
	
		gTestAlienObject.pfApply(&gTestAlienObject,delta_tick);
		gTestBulletObject.pfApply(&gTestBulletObject,delta_tick);

		//타이밍 계산
		acc_tick += delta_tick;
		if(acc_tick > 0.1) {
			gotoxy(0,0);
			map_drawTile(&gScreenBuf[0],0,0,&gScreenBuf[1]);

			gTestAlienObject.pfDraw(&gTestAlienObject,&gScreenBuf[1]);
			gTestBulletObject.pfDraw(&gTestBulletObject,&gScreenBuf[1]);

			map_dump(&gScreenBuf[1],Default_TilePalette);
			acc_tick = 0;
		}

	}

	return 0;

}