Example #1
0
int asCBuilder::CheckNameConflictMember(asCDataType &dt, const char *name, asCScriptNode *node, asCScriptCode *code)
{
	// It's not necessary to check against object types

	// Check against other members
	asCObjectType *t = dt.GetObjectType();

	// TODO: Improve linear search
	asCArray<asCProperty *> &props = t->properties;
	for( asUINT n = 0; n < props.GetLength(); n++ )
	{
		if( props[n]->name == name )
		{
			if( code )
			{
				int r, c;
				code->ConvertPosToRowCol(node->tokenPos, &r, &c);

				asCString str;
				str.Format(TXT_NAME_CONFLICT_s_OBJ_PROPERTY, name);
				WriteError(code->name.AddressOf(), str.AddressOf(), r, c);
			}

			return -1;
		}
	}

	// TODO: Property names must be checked against method names

	return 0;
}
bool asCDataType::IsSamePrimitiveBaseType(const asCDataType &dt) const
{
	if( !IsPrimitive() || !dt.IsPrimitive() ) return false;
	
	if( IsIntegerType()  && dt.IsIntegerType()  ) return true;
	if( IsUnsignedType() && dt.IsUnsignedType() ) return true;
	if( IsFloatType()    && dt.IsFloatType()    ) return true;
	if( IsDoubleType()   && dt.IsDoubleType()   ) return true;
	if( IsBooleanType()  && dt.IsBooleanType()  ) return true;
	if( IsFloatType()    && dt.IsDoubleType()   ) return true;
	if( IsDoubleType()   && dt.IsFloatType()    ) return true;

	return false;
}
// internal
bool asCModule::AreTypesEqual(const asCDataType &a, const asCDataType &b, asCArray<sObjectTypePair> &equals)
{
	if( !a.IsEqualExceptInterfaceType(b) )
		return false;

	asCObjectType *ai = a.GetObjectType();
	asCObjectType *bi = b.GetObjectType();

	if( ai && ai->IsInterface() )
	{
		// If the interface is in the equals list, then the pair must match the pair in the list
		bool found = false;
		unsigned int e;
		for( e = 0; e < equals.GetLength(); e++ )
		{
			if( equals[e].a == ai )
			{
				found = true;
				break;
			}
		}

		if( found )
		{
			// Do the pairs match?
			if( equals[e].b != bi )
				return false;
		}
		else
		{
			// Assume they are equal from now on
			sObjectTypePair pair = {ai, bi};
			equals.PushLast(pair);
		}
	}

	return true;
}