Example #1
0
void CButtonTranslator::MapAction(WORD wButtonCode, const char *szAction, buttonMap &map)
{
  WORD wAction = ACTION_NONE;
  if (!TranslateActionString(szAction, wAction) || !wButtonCode)
    return;   // no valid action, or an invalid buttoncode
  // have a valid action, and a valid button - map it.
  // check to see if we've already got this (button,action) pair defined
  buttonMap::iterator it = map.find(wButtonCode);
  if (it == map.end() || (*it).second.wID != wAction)
  {
    //char szTmp[128];
    //sprintf(szTmp,"  action:%i button:%i\n", wAction,wButtonCode);
    //OutputDebugString(szTmp);
    CButtonAction button;
    button.wID = wAction;
    button.strID = szAction;
    map.insert(pair<WORD, CButtonAction>(wButtonCode, button));
  }
}
Example #2
0
void CButtonTranslator::MapAction(uint32_t buttonCode, const char *szAction, buttonMap &map)
{
  int action = ACTION_NONE;
  if (!TranslateActionString(szAction, action) || !buttonCode)
    return;   // no valid action, or an invalid buttoncode
  // have a valid action, and a valid button - map it.
  // check to see if we've already got this (button,action) pair defined
  buttonMap::iterator it = map.find(buttonCode);
  if (it == map.end() || (*it).second.id != action || (*it).second.strID != szAction)
  {
    // NOTE: This multimap is only being used as a normal map at this point (no support
    //       for multiple actions per key)
    if (it != map.end())
      map.erase(it);
    CButtonAction button;
    button.id = action;
    button.strID = szAction;
    map.insert(pair<uint32_t, CButtonAction>(buttonCode, button));
  }
}