class CItem { public: CItem(int id, std::string name) : m_id(id), m_name(name) {} int GetID() { return m_id; } std::string GetName() { return m_name; } private: int m_id; std::string m_name; }; int main() { CItem sword(1, "Sword"); CItem shield(2, "Shield"); // ... std::cout << "Player equipped " << sword.GetName() << " and " << shield.GetName() << std::endl; return 0; }In this example, we create two CItem objects (sword and shield) with different IDs and names. We can then use the GetID() and GetName() functions to retrieve information about each object, such as their name. This example is using the standard C++ library. The package library for CItem would depend on the specific game or software being developed. Some common packages for game development in C++ include SDL (Simple DirectMedia Layer), SFML (Simple and Fast Multimedia Library), and OpenGL (Open Graphics Library).