void isometric_engine::render_torchblock( image_operations_ptr o, int bt, pos_t px, pos_t py, color top, color side ) { o->add_pixel(px, py, top); o->add_pixel(px - 1, py, top); top.lighten(0x20); top.a -= 0xb0; o->add_pixel(px, py + 1, top); o->add_pixel(px - 1, py + 1, top); o->add_pixel(px - 1, py + 1, side); o->add_pixel(px - 1, py + 2, side); side.lighten(0x20); o->add_pixel(px, py + 1, side); o->add_pixel(px, py + 2, side); o->add_pixel(px - 2, py, top); o->add_pixel(px + 1, py, top); o->add_pixel(px, py - 1, top); o->add_pixel(px - 1, py - 1, top); }
void obliqueangle_engine::render_block( image_operations_ptr o, int bt, pos_t px, pos_t py, color top, color side ) { o->add_pixel(px, py, top); o->add_pixel(px + 1, py, top); o->add_pixel(px, py + 1, side); side.lighten(0x20); o->add_pixel(px + 1, py + 1, side); }