void Group::clear() { color.clear(); flags = 0; parentGroup = 0; props = ""; }
void VisGroup::clear() { color.clear(); flags = 0; name = ""; }
void Vertex::clear() { position.set(0,0,0); normal.set(0,0,0); color.clear(); texCoords.set(0,0,0); lmapCoords.set(0,0,0); }
void Mesh::clear() { flags = 0; groupId = 0; visgroupId = 0; props = ""; color.clear(); position.set(0,0,0); for(u32 s = 0; s < surfaces.size(); s++) { delete surfaces[s]; } surfaces.clear(); }