Example #1
0
void NameGenerator::GenerateName(csString &namebuffer,int length_low,int length_high)
{
    unsigned int length;
    PhonicEntry *lastphonic=NULL;
    namebuffer.Clear();

    length=randomgen->Get((length_high-length_low))+length_low;

    // Pick a beginning
    lastphonic=GetRandomBeginner();
    namebuffer.Append(lastphonic->phonic);

    // Add phonics to the middle while within length
    while (namebuffer.Length() < length)
    {
        if (lastphonic->flags & PHONIC_POSTJOINER)
            lastphonic=GetRandomNonPreJoiner();
        else
            lastphonic=GetRandomPreJoiner();
        namebuffer.Append(lastphonic->phonic);
    }

    // Pick an ending
    lastphonic=GetRandomEnder(!(lastphonic->flags & PHONIC_POSTJOINER));
    namebuffer.Append(lastphonic->phonic);

    namebuffer.Downcase();
}
void psWorld::GetAllRegionNames(csString &str)
{
    str.Clear();
    for(unsigned i=0; i < regions->GetSize(); i++)
    {
        str.Append(regions->Get(i));
        str.Append("|");
    }
}
Example #3
0
void Client::GetTargetTypeName(int32_t targetType, csString& targetDesc) const
{
    targetDesc.Clear();
    TestTarget(targetDesc, targetType, TARGET_NONE, "the surrounding area");
    TestTarget(targetDesc, targetType, TARGET_ITEM, "items");
    TestTarget(targetDesc, targetType, TARGET_SELF, "yourself");
    TestTarget(targetDesc, targetType, TARGET_FRIEND, "living friends");
    TestTarget(targetDesc, targetType, TARGET_FOE, "living enemies");
    TestTarget(targetDesc, targetType, TARGET_DEAD, "the dead");
}
Example #4
0
bool mcMapParser::ReadNextToken (csString& str)
{
  char c, next_c;

  str.Clear();
  m_empty_token = false;

  /* Skip commented and empty lines */
  for(;;)
  {
    if( !SkipWhitespace() ) 
    {
      return false;
    }

    if( !GetChar(c) )
    {
      return false;
    }

    if(c == '\n')
    {
      /* An empty line */
      ++m_current_line;
      continue;
    }

    if( PeekChar(next_c) )
    {
      if( c == '/' && next_c == '/')
      {
        if( !SkipToNextLine() )
        {
          return false;
        }
      }
      else
      {
        break;
      }
    }
    else
    {
      break;
    }
  }

  /* Quoted strings are returned directly */
  if (c == '\"')
  {
    for(;;)
    {
      if ( !GetChar(c) )
      {
        /* If we fail now, the token is not complete! */
        return false; 
      }

      if (c == '\"')
      {
        /* The end of the string has been reached */
	m_empty_token = str.IsEmpty();
        return true;
      }

      str << c;
    }
  }

  /* Check for special single character tokens */
  if ( c == '{'  || c == '}' ||
       c == '('  || c == ')' ||
       c == '\'' || c ==':'  )
  {
    str << c;
    return true;
  }

  /* Parse a regular word */
  for(;;)
  {
    str << c;

    if (!PeekChar(next_c))
    {
      break;
    }

    if ( next_c == '{'  || next_c == '}'  ||
         next_c == '('  || next_c == ')'  ||
         next_c == '\'' || next_c ==':'   ||
         next_c == ' '  || next_c == '\t' || 
         next_c == '\r' || next_c == '\n' )
    {
      break;
    }

    if(!GetChar(c))
    {
      break;
    }
  }

  return true;
}