int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = 0; fn.stop = 0; fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; if(argc==2) { fn.path_to_textures = argv[1]; } // create world dInitODE2(0); int i; contactgroup.create (); world.setGravity (0,0,-0.5); dWorldSetCFM (world.id(),1e-5); dPlane plane (space,0,0,1,0); for (i=0; i<NUM; i++) { body[i].create (world); dReal k = i*SIDE; body[i].setPosition (k,k,k+0.4); dMass m; m.setBox (1,SIDE,SIDE,SIDE); m.adjust (MASS); body[i].setMass (&m); body[i].setData ((void*)(size_t)i); box[i].create (space,SIDE,SIDE,SIDE); box[i].setBody (body[i]); } for (i=0; i<(NUM-1); i++) { joint[i].create (world); joint[i].attach (body[i],body[i+1]); dReal k = (i+0.5)*SIDE; joint[i].setAnchor (k,k,k+0.4); } // run simulation dsSimulationLoop (argc,argv,352,288,&fn); dCloseODE(); return 0; }
// called when a key pressed static void command (int cmd) { switch (cmd) { case 'h' : case 'H' : case '?' : printKeyBoardShortCut(); break; // Force case 'q' : case 'Q' : body[D].addForce(40,0,0); break; case 'w' : case 'W' : body[D].addForce(-40,0,0); break; case 'a' : case 'A' : body[D].addForce(0,40,0); break; case 's' : case 'S' : body[D].addForce(0,-40,0); break; case 'z' : case 'Z' : body[D].addForce(0,0,40); break; case 'x' : case 'X' : body[D].addForce(0,0,-40); break; // Torque case 'e': case 'E': body[D].addTorque(0.1,0,0); break; case 'r': case 'R': body[D].addTorque(-0.1,0,0); break; case 'd': case 'D': body[D].addTorque(0, 0.1,0); break; case 'f': case 'F': body[D].addTorque(0,-0.1,0); break; case 'c': case 'C': body[D].addTorque(0,0,0.1); break; case 'v': case 'V': body[D].addTorque(0,0,0.1); break; // Velocity of joint case ',': case '<' : { dReal vel = joint->getParam (dParamVel3) - VEL_INC; joint->setParam (dParamVel3, vel); std::cout<<"Velocity = "<<vel<<" FMax = 2"<<'\n'; } break; case '.': case '>' : { dReal vel = joint->getParam (dParamVel3) + VEL_INC; joint->setParam (dParamVel3, vel); std::cout<<"Velocity = "<<vel<<" FMax = 2"<<'\n'; } break; case 'l': case 'L' : { dReal aLimit, lLimit, fmax; if ( joint->getParam (dParamFMax) ) { aLimit = dInfinity; lLimit = dInfinity; fmax = 0; } else { aLimit = 0.25*PI; lLimit = 0.5*axDim[LENGTH]; fmax = 0.02; } joint->setParam (dParamFMax1, fmax); joint->setParam (dParamFMax2, fmax); joint->setParam (dParamFMax3, fmax); switch (joint->getType() ) { case dJointTypePR : { dPRJoint *pr = reinterpret_cast<dPRJoint *> (joint); pr->setParam (dParamLoStop, -lLimit); pr->setParam (dParamHiStop, -lLimit); pr->setParam (dParamLoStop2, aLimit); pr->setParam (dParamHiStop2, -aLimit); } break; case dJointTypePU : { dPUJoint *pu = reinterpret_cast<dPUJoint *> (joint); pu->setParam (dParamLoStop1, -aLimit); pu->setParam (dParamHiStop1, aLimit); pu->setParam (dParamLoStop2, -aLimit); pu->setParam (dParamHiStop2, aLimit); pu->setParam (dParamLoStop3, -lLimit); pu->setParam (dParamHiStop3, lLimit); } break; default: {} // keep the compiler happy } } break; case 'g': case 'G' : { dVector3 g; world.getGravity(g); if ( g[2]< -0.1 ) world.setGravity(0, 0, 0); else world.setGravity(0, 0, -0.5); } case 'p' :case 'P' : { switch (joint->getType() ) { case dJointTypeSlider : { dSliderJoint *sj = reinterpret_cast<dSliderJoint *> (joint); std::cout<<"Position ="<<sj->getPosition() <<"\n"; } break; case dJointTypePU : { dPUJoint *pu = reinterpret_cast<dPUJoint *> (joint); std::cout<<"Position ="<<pu->getPosition() <<"\n"; std::cout<<"Position Rate="<<pu->getPositionRate() <<"\n"; std::cout<<"Angle1 ="<<pu->getAngle1() <<"\n"; std::cout<<"Angle1 Rate="<<pu->getAngle1Rate() <<"\n"; std::cout<<"Angle2 ="<<pu->getAngle2() <<"\n"; std::cout<<"Angle2 Rate="<<pu->getAngle2Rate() <<"\n"; } break; default: {} // keep the compiler happy } } break; } }
//=========================================================================================== //! \brief シミュレーションオブジェクトを作成 void create_world( void ) //=========================================================================================== { // acrobot の回転軸(以下,支柱)は ここでは 直方体(Box)にしています. const dReal param_h0 = 0.05; // 支柱(直方体)の高さ[m] const dReal param_wx0 = 0.05; // 同幅(x) const dReal param_wy0 = 0.80; // 同幅(y) const dReal param_z0 = 1.20; // 支柱の垂直位置[m] const dReal param_l1 = 0.50; // 第1リンク(支柱に近いリンク)の長さ[m] const dReal param_d1 = 0.15; // 同直径[m] const dReal param_l2 = 0.50; // 第2リンク(支柱に近いリンク)の長さ[m] const dReal param_d2 = 0.15; // 同直径[m] const dReal density = 1000.0; // 各リンクの密度[kg/m^3]. 参考(?)`人体の密度' は 900~1100 kg/m^3 (wikipedia) int i; contactgroup.create (0); world.setGravity (0,0,-9.8); // 重力 [m/s^2] dWorldSetCFM (world.id(),1e-5); plane.create (space,0,0,1,0); // 地面(平面). i=0; { body[i].create (world); body[i].setPosition (0.0, 0.0, param_z0); // 支柱の中心座標 dReal xx=param_wx0, yy=param_wy0, zz=param_h0; dMass m; m.setBox (density,xx,yy,zz); body[i].setMass (&m); LinkBase.create (space,xx,yy,zz); LinkBase.setBody (body[i]); } i=1; { body[i].create (world); body[i].setPosition (0.0, 0.0, param_z0-0.5*param_l1); // リンク1の中心座標 dReal rad=0.5*param_d1, len=param_l1-2.0*rad; dMass m; m.setCappedCylinder (density,3,rad,len); // direction(3): z-axis body[i].setMass (&m); Link1.create (space,rad,len); Link1.setBody (body[i]); } i=2; { body[i].create (world); body[i].setPosition (0.0, 0.0, param_z0-param_l1-0.5*param_l2); // リンク2の中心座標 dReal rad=0.5*param_d2, len=param_l2-2.0*rad; dMass m; m.setCappedCylinder (density,3,rad,len); // direction(3): z-axis body[i].setMass (&m); Link2.create (space,rad,len); Link2.setBody (body[i]); } i=0; { const dReal *pos = body[0].getPosition(); joint[i].create (world); joint[i].attach (body[0],body[1]); joint[i].setAnchor (pos[0],pos[1],pos[2]); // 回転中心=支柱の中心(=原点) joint[i].setAxis (0.0,1.0,0.0); // 回転軸=y軸 // joint[i].setParam (dParamHiStop, +0.5*M_PI); // 関節の可動範囲を制約するときに使う // joint[i].setParam (dParamLoStop, -0.5*M_PI); // acrobot の場合は省略 } i=1; { const dReal *pos = body[1].getPosition(); joint[i].create (world); joint[i].attach (body[1],body[2]); joint[i].setAnchor (pos[0],pos[1],pos[2]-0.5*param_l1); // 回転中心=リンク1とリンク2の間 joint[i].setAxis (0.0,1.0,0.0); // 回転軸=y軸 } base_joint.create(world); base_joint.attach(body[0].id(),0); // 支柱(body[0]) と 平面(0)の間の固定リンク.支柱が固定される. base_joint.set(); }