void dng_host::ResampleImage (const dng_image &srcImage, dng_image &dstImage) { ::ResampleImage (*this, srcImage, dstImage, srcImage.Bounds (), dstImage.Bounds (), dng_resample_bicubic::Get ()); }
void LimitFloatBitDepth (dng_host &host, const dng_image &srcImage, dng_image &dstImage, uint32 bitDepth, real32 scale) { DNG_ASSERT (srcImage.PixelType () == ttFloat, "Floating point image expected"); DNG_ASSERT (dstImage.PixelType () == ttFloat, "Floating point image expected"); dng_limit_float_depth_task task (srcImage, dstImage, bitDepth, scale); host.PerformAreaTask (task, dstImage.Bounds ()); }
dng_tile_iterator::dng_tile_iterator (const dng_image &image, const dng_rect &area) : fArea () , fTileWidth (0) , fTileHeight (0) , fTileTop (0) , fTileLeft (0) , fRowLeft (0) , fLeftPage (0) , fRightPage (0) , fTopPage (0) , fBottomPage (0) , fHorizontalPage (0) , fVerticalPage (0) { Initialize (image.RepeatingTile (), area & image.Bounds ()); }