void gui(g3d_gui &g, bool firstpass) { g.start(time, 0.03f, &tab); switch(which) { default: case 1: g.tab("inventory", 0xFFFFF); playerobj->invgui(g); break; case 2: g.tab("stats", 0xFFFFF); playerobj->st_show(g); break; case 3: g.tab("active quests", 0xFFFFF); listquests(false, g); g.tab("completed quests", 0xFFFFF); listquests(true, g); break; } g.end(); }
void gui(g3d_gui &g, bool firstpass) { g.start(menustart, 0.03f, NULL, false); renderscoreboard(g, firstpass); g.end(); }