void
LayerManagerOGL::SetWorldTransform(const gfxMatrix& aMatrix)
{
  NS_ASSERTION(aMatrix.PreservesAxisAlignedRectangles(),
               "SetWorldTransform only accepts matrices that satisfy PreservesAxisAlignedRectangles");
  NS_ASSERTION(!aMatrix.HasNonIntegerScale(),
               "SetWorldTransform only accepts matrices with integer scale");

  mWorldMatrix = aMatrix;
}
Example #2
0
bool
HwcComposer2D::TryRender(Layer* aRoot,
                         const gfxMatrix& aGLWorldTransform)
{
    if (!aGLWorldTransform.PreservesAxisAlignedRectangles()) {
        LOGD("Render aborted. World transform has non-square angle rotation");
        return false;
    }

    MOZ_ASSERT(Initialized());
    if (mList) {
        mList->numHwLayers = 0;
        mHwcLayerMap.Clear();
    }

    if (mPrepared) {
        Reset();
    }

    // XXX: The clear() below means all rect vectors will be have to be
    // reallocated. We may want to avoid this if possible
    mVisibleRegions.clear();

    MOZ_ASSERT(mHwcLayerMap.IsEmpty());
    if (!PrepareLayerList(aRoot,
                          mScreenRect,
                          gfxMatrix(),
                          aGLWorldTransform))
    {
        LOGD("Render aborted. Nothing was drawn to the screen");
        return false;
    }

    if (!TryHwComposition()) {
        LOGD("H/W Composition failed");
        return false;
    }

    LOGD("Frame rendered");
    return true;
}