int convert_to_ifc(const gp_Ax2& a, IfcSchema::IfcAxis2Placement3D*& ax, bool advanced) { IfcSchema::IfcCartesianPoint* p; IfcSchema::IfcDirection *x, *z; if (!(convert_to_ifc(a.Location(), p, advanced) && convert_to_ifc(a.Direction(), z, advanced) && convert_to_ifc(a.XDirection(), x, advanced))) { ax = 0; return 0; } ax = new IfcSchema::IfcAxis2Placement3D(p, z, x); return 1; }
static TopoDS_Solid MakeCylinder(const gp_Ax2& pos, double radius, double height) { gp_Ax2 pos2 = pos; if(height<0) { pos2 = gp_Ax2(pos.Location(), -(pos.Direction())); height = fabs(height); } return BRepPrimAPI_MakeCylinder(pos2, radius, height); }
//================================================================ // Function : DrawCurve // Purpose : displays a given curve 2d //================================================================ Handle_AIS_InteractiveObject OCCDemo_Presentation::drawCurve (const Handle_Geom2d_Curve& theCurve, const Quantity_Color& theColor, const Standard_Boolean toDisplay, const gp_Ax2& aPosition) { // create 3D curve in plane Handle(Geom_Curve) aCurve3d; if (theCurve->IsKind(STANDARD_TYPE(Geom2d_OffsetCurve))) { Handle(Geom2d_OffsetCurve) aOffCurve = Handle(Geom2d_OffsetCurve)::DownCast(theCurve); Handle(Geom_Curve) aBasCurve3d = GeomAPI::To3d (aOffCurve->BasisCurve(), gp_Pln(aPosition)); Standard_Real aDist = aOffCurve->Offset(); aCurve3d = new Geom_OffsetCurve (aBasCurve3d, aDist, aPosition.Direction()); } else { aCurve3d = GeomAPI::To3d (theCurve, gp_Pln(aPosition)); } return drawCurve (aCurve3d, theColor, toDisplay); }
void orthoview::set_projection(gp_Ax2 cs) { gp_Ax2 actual_cs; gp_Dir actual_X; // coord system & directions for desired projection X_dir = cs.XDirection(); Y_dir = cs.YDirection(); Z_dir = cs.Direction(); // coord system of created view - same code as used in projection algos // actual_cs = gp_Ax2(gp_Pnt(0,0,0), gp_Dir(Z_dir.X(),Z_dir.Y(),Z_dir.Z())); // but as the file gets saved the projection direction gets rounded. // this can lead to choosing a different normal x-direction when the file // gets reloaded see issue #1909 // we anticipate the actual_cs after reloading by rounding the Z_dir now const double x = round( Z_dir.X() * 1e12 ) / 1e12; const double y = round( Z_dir.Y() * 1e12 ) / 1e12; const double z = round( Z_dir.Z() * 1e12 ) / 1e12; actual_cs = gp_Ax2(gp_Pnt(0,0,0), gp_Dir(x,y,z)); actual_X = actual_cs.XDirection(); // angle between desired projection and actual projection float rotation = X_dir.Angle(actual_X); if (rotation != 0 && abs(PI - rotation) > 0.05) if (!Z_dir.IsEqual(actual_X.Crossed(X_dir), 0.05)) rotation = -rotation; calcCentre(); //this_view->Direction.setValue(Z_dir.X(), Z_dir.Y(), Z_dir.Z()); this_view->Direction.setValue(x,y,z); this_view->Rotation.setValue(180 * rotation / PI); }
//!set up a hidden line remover and project a shape with it void GeometryObject::projectShape(const TopoDS_Shape& input, const gp_Ax2 viewAxis) { // Clear previous Geometry clear(); //******* gp_Dir x = viewAxis.XDirection(); gp_Dir y = viewAxis.YDirection(); gp_Dir z = viewAxis.Direction(); Base::Vector3d vx(x.X(),x.Y(),x.Z()); Base::Vector3d vy(y.X(),y.Y(),y.Z()); Base::Vector3d vz(z.X(),z.Y(),z.Z()); // Base::Console().Message("TRACE - GO::projectShape - %s viewAxis x: %s y: %s Z: %s\n",m_parentName.c_str(), // DrawUtil::formatVector(vx).c_str(), DrawUtil::formatVector(vy).c_str(), DrawUtil::formatVector(vz).c_str()); //******* auto start = chrono::high_resolution_clock::now(); Handle_HLRBRep_Algo brep_hlr = NULL; try { brep_hlr = new HLRBRep_Algo(); brep_hlr->Add(input, m_isoCount); HLRAlgo_Projector projector( viewAxis ); brep_hlr->Projector(projector); brep_hlr->Update(); brep_hlr->Hide(); } catch (...) { Standard_Failure::Raise("GeometryObject::projectShape - error occurred while projecting shape"); } auto end = chrono::high_resolution_clock::now(); auto diff = end - start; double diffOut = chrono::duration <double, milli> (diff).count(); Base::Console().Log("TIMING - %s GO spent: %.3f millisecs in HLRBRep_Algo & co\n",m_parentName.c_str(),diffOut); try { HLRBRep_HLRToShape hlrToShape(brep_hlr); visHard = hlrToShape.VCompound(); visSmooth = hlrToShape.Rg1LineVCompound(); visSeam = hlrToShape.RgNLineVCompound(); visOutline = hlrToShape.OutLineVCompound(); visIso = hlrToShape.IsoLineVCompound(); hidHard = hlrToShape.HCompound(); hidSmooth = hlrToShape.Rg1LineHCompound(); hidSeam = hlrToShape.RgNLineHCompound(); hidOutline = hlrToShape.OutLineHCompound(); hidIso = hlrToShape.IsoLineHCompound(); //need these 3d curves to prevent "zero edges" later BRepLib::BuildCurves3d(visHard); BRepLib::BuildCurves3d(visSmooth); BRepLib::BuildCurves3d(visSeam); BRepLib::BuildCurves3d(visOutline); BRepLib::BuildCurves3d(visIso); BRepLib::BuildCurves3d(hidHard); BRepLib::BuildCurves3d(hidSmooth); BRepLib::BuildCurves3d(hidSeam); BRepLib::BuildCurves3d(hidOutline); BRepLib::BuildCurves3d(hidIso); } catch (...) { Standard_Failure::Raise("GeometryObject::projectShape - error occurred while extracting edges"); } }
CCuboid::CCuboid(const gp_Ax2& pos, double x, double y, double z, const wxChar* title, const HeeksColor& col, float opacity) :CSolid(BRepPrimAPI_MakeBox(gp_Ax2(pos.Location().XYZ() + gp_XYZ((x < 0) ? x:0.0, (y < 0) ? y:0.0, (z < 0) ? z:0.0), pos.Direction(), pos.XDirection()), fabs(x), fabs(y), fabs(z)), title, col, opacity) , m_pos(pos), m_x(x), m_y(y), m_z(z) { }