//======================================================================= //function : GetApproxNormalToFaceOnEdge //purpose : //======================================================================= void GetApproxNormalToFaceOnEdge (const TopoDS_Edge& aEx, const TopoDS_Face& aFx, Standard_Real aT, gp_Pnt& aPF, gp_Dir& aDNF, IntTools_Context& aCtx) { Standard_Boolean bReverse; Standard_Real aT1, aT2, dT, aU, aV; gp_Dir aDTT, aDNFT, aDBT; gp_Pnt aPFT, aPFx; Handle(Geom_Curve) aC3D; Handle(Geom_Surface) aS; GeomAdaptor_Surface aGAS; GeomAbs_SurfaceType aTS; TopoDS_Face aF; TopoDS_Edge aE; // bReverse=Standard_False; aF=aFx; aE=aEx; if (aF.Orientation()==TopAbs_REVERSED){ bReverse=!bReverse; aE.Reverse(); // aF.Orientation(TopAbs_FORWARD); } // // Point at aT aC3D =BRep_Tool::Curve(aE, aT1, aT2); aC3D->D0(aT, aPFT); // // Normal at aT BOPTools_Tools3D::GetNormalToFaceOnEdge (aE, aF, aT, aDNFT); // Tangent at aT BOPTools_Tools3D::GetTangentToEdge(aE, aT, aDTT); // // Binormal at aT aDBT=aDNFT^aDTT; // dT=BOPTools_Tools3D::MinStepIn2d();//~1.e-5; dT=10.*dT; //---------------------------------------------- { aS=BRep_Tool::Surface(aF); aGAS.Load(aS); aTS=aGAS.GetType(); if (aTS==GeomAbs_BSplineSurface || aTS==GeomAbs_BezierSurface || aTS==GeomAbs_Plane) { Standard_Real aTolEx, aTolFx, aTol, dUR, dVR, dR; // aTolEx=BRep_Tool::Tolerance(aEx); aTolFx=BRep_Tool::Tolerance(aFx); aTol=2.*aTolEx+aTolFx; dUR=aGAS.UResolution(aTol); dVR=aGAS.VResolution(aTol); dR=(dUR>dVR)? dUR : dVR; if (dR>dT) { dT=dR; } } //modified by NIZNHY-PKV Thu Dec 02 10:39:09 2010f else if (GeomAbs_Torus || aTS==GeomAbs_Cylinder){ Standard_Real aTolEx, aTolFx, aTol; // aTolEx=BRep_Tool::Tolerance(aEx); aTolFx=BRep_Tool::Tolerance(aFx); aTol=2.*aTolEx+aTolFx; if (aTol>dT) { dT=aTol; } } //modified by NIZNHY-PKV Thu Dec 02 10:39:13 2010t } //---------------------------------------------- // aPFx.SetXYZ(aPFT.XYZ()+dT*aDBT.XYZ()); // aPF=aPFx; aDNF=aDNFT; if (bReverse) { aDNF.Reverse(); } // GeomAPI_ProjectPointOnSurf& aProjector=aCtx.ProjPS(aF); // aProjector.Perform(aPFx); if(aProjector.IsDone()) { aProjector.LowerDistanceParameters (aU, aV); aS->D0(aU, aV, aPF); BOPTools_Tools3D::GetNormalToSurface (aS, aU, aV, aDNF); if (bReverse){ aDNF.Reverse(); } } }