void draw::show_boss_intro_sprites(short boss_id, bool show_fall)
{
    UNUSED(show_fall);
    unsigned int intro_frames_n = 0;
    //int intro_frames_rollback = 0;
    st_position boss_pos(20, -37);
    st_position sprite_size;
    graphicsLib_gSurface bgCopy, boss_graphics;


    std::string graph_filename = FILEPATH + "data/images/sprites/enemies/" + std::string(game_data.game_npcs[boss_id].graphic_filename);
    sprite_size.x = game_data.game_npcs[boss_id].frame_size.width;
    sprite_size.y = game_data.game_npcs[boss_id].frame_size.height;
    graphLib.surfaceFromFile(graph_filename.c_str(), &boss_graphics);

    graphLib.initSurface(st_size(RES_W, RES_H), &bgCopy);
    graph_filename = FILEPATH + "data/images/backgrounds/stage_boss_intro.png";
    graphLib.surfaceFromFile(graph_filename.c_str(), &bgCopy);
    st_position bg_pos(0, (RES_H/2)-(bgCopy.height/2));
    graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen);

    update_screen();

    int sprite_pos_y = RES_H/2 - sprite_size.y/2;

    for (int i=0; i<ANIM_FRAMES_COUNT; i++) {
        if (game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].used == true) {
            intro_frames_n++;
        }
    }

    // fall into position
    while (boss_pos.y < sprite_pos_y) {
        boss_pos.y += 4;
        graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen);
        graphLib.copyArea(st_rectangle(0, 0, sprite_size.x, sprite_size.y), st_position(boss_pos.x, boss_pos.y), &boss_graphics, &graphLib.gameScreen);
        graphLib.wait_and_update_screen(5);
    }
    graphLib.wait_and_update_screen(500);


    // show intro sprites
    if (intro_frames_n > 1) {
        for (int i=0; i<ANIM_FRAMES_COUNT; i++) {
            if (game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].used == true) {
                //std::cout << "i: " << i << ", used: " << game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].used << ", duration: " << game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].duration << std::endl;
                graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen);
                graphLib.copyArea(st_rectangle(sprite_size.x * game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].sprite_graphic_pos_x, 0, sprite_size.x, sprite_size.y), st_position(boss_pos.x, boss_pos.y), &boss_graphics, &graphLib.gameScreen);
                graphLib.wait_and_update_screen(game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].duration);
            }
        }
    } else { // just frow first sprite
        graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen);
        graphLib.copyArea(st_rectangle(0, 0, sprite_size.x, sprite_size.y), st_position(boss_pos.x, boss_pos.y), &boss_graphics, &graphLib.gameScreen);
        graphLib.wait_and_update_screen(200);
    }
}
Example #2
0
void sceneShow::run_viewpoint_scene(CURRENT_FILE_FORMAT::file_scene_show_viewpoint viewpoint)
{
    std::cout << "** sceneShow::run_image_scene::START" << std::endl;
    float x = viewpoint.ini_x;
    float y = viewpoint.ini_y;


    graphicsLib_gSurface image;
    graphLib.surfaceFromFile(FILEPATH + "images/scenes/" + viewpoint.filename, &image);

    //std::cout << "** sceneShow::run_image_scene::total_dist: " << total_dist << std::endl;

    while (total_dist > 0) {
        input.read_input();
        //std::cout << "total_dist: " << total_dist << std::endl;
        timer.delay(viewpoint.move_delay);
        std::cout << "rect - x[" << x << "], .y[" << y << "], w[" << viewpoint.w << "], h[" << viewpoint.h << "]" << std::endl;

        //void graphicsLib::showSurfacePortion(graphicsLib_gSurface *surfaceOrigin, const st_rectangle origin_rect, st_rectangle destiny_rect)
        graphLib.showSurfacePortion(&image, st_rectangle(x, y, viewpoint.w, viewpoint.h), st_rectangle(viewpoint.pos_x, viewpoint.pos_y, viewpoint.w, viewpoint.h));

        graphLib.updateScreen();
        x += speed_x;
        y += speed_y;
        total_dist--;
    }
    graphLib.showSurfacePortion(&image, st_rectangle(x, y, viewpoint.w, viewpoint.h), st_rectangle(viewpoint.pos_x, viewpoint.pos_y, viewpoint.w, image.height));
    timer.delay(viewpoint.move_delay);

    graphLib.updateScreen();
}
Example #3
0
// @TODO - this should only set some variables in a global and the drawinbg should be handled my show_scene()
// That way we can move the run_XXX methods into threads to run in paralel
void sceneShow::run_image_scene(CURRENT_FILE_FORMAT::file_scene_show_image scene_image)
{
    std::cout << "** sceneShow::run_image_scene::START" << std::endl;
    float x = scene_image.ini_x;
    float y = scene_image.ini_y;
    graphicsLib_gSurface image;
    graphicsLib_gSurface bg_image;
    graphLib.initSurface(st_size(RES_W, RES_H), &bg_image);
    graphLib.copy_gamescreen_area(st_rectangle(0, 0, RES_W, RES_H), st_position(0, 0), &bg_image);
    graphLib.surfaceFromFile(FILEPATH + "images/scenes/" + scene_image.filename, &image);

    std::cout << "** sceneShow::run_image_scene::total_dist: " << total_dist << std::endl;

    while (total_dist > 0) {
        input.read_input();
        //std::cout << "total_dist: " << total_dist << std::endl;
        timer.delay(scene_image.move_delay);
        // @TODO - copy background, but should be done in a smarter way as there can be several moving elements
        graphLib.showSurfaceAt(&bg_image, st_position(0, 0), false);
        graphLib.showSurfaceAt(&image, st_position(x, y), false);
        graphLib.updateScreen();
        x += speed_x;
        y += speed_y;
        total_dist--;
    }
    graphLib.showSurfaceAt(&image, st_position(x, y), false);
    graphLib.updateScreen();
}
Example #4
0
void sceneShow::show_animation(int n, int repeat_n, int repeat_mode)
{
    int frame_n = 0;
    CURRENT_FILE_FORMAT::file_scene_show_animation scene = animation_list.at(n);
    long frame_timer = timer.getTimer() + scene.frame_delay;
    long started_timer = timer.getTimer();
    int repeat_times = 0;

    graphicsLib_gSurface image;
    graphLib.surfaceFromFile(FILEPATH + "images/scenes/animations/" + scene.filename, &image);
    int max_frames = image.width / scene.frame_w;

    graphicsLib_gSurface bg_image;
    graphLib.initSurface(st_size(scene.frame_w, scene.frame_h), &bg_image);
    graphLib.copy_gamescreen_area(st_rectangle(scene.x, scene.y, scene.frame_w, scene.frame_h), st_position(0, 0), &bg_image);

    while (true) {

        std::cout << "sceneShow::show_animation::LOOP" << std::endl;

        //graphLib.showSurfaceAt(&bg_image, st_position(scene.x, scene.y), false);

        int x = frame_n*scene.frame_w;
        std::cout << "origin.x: " << x << ", dest.x: " << scene.x << ", frame.w: " << scene.frame_w << ", frame.h: " << scene.frame_h << std::endl;

        graphLib.showSurfaceRegionAt(&image, st_rectangle(x, 0, scene.frame_w, scene.frame_h), st_position(scene.x, scene.y));


        graphLib.updateScreen();

        if (frame_timer < timer.getTimer()) {
            frame_n++;
            if (frame_n > max_frames) {
                frame_n = 0;
                repeat_times++;
            }
            frame_timer = timer.getTimer() + scene.frame_delay;
        }

        // stop condition
        if (repeat_times > 0 && repeat_n <= 1) {
            std::cout << "sceneShow::show_animation::LEAVE#1" << std::endl;
            return;
        } else {
            if (repeat_mode == 0) { // time-mode
                if ((timer.getTimer() - started_timer) > repeat_n) {
                    std::cout << "sceneShow::show_animation::LEAVE#2" << std::endl;
                    return;
                }
            } else { // repeat number mode
                if (repeat_times > repeat_n) {
                    std::cout << "sceneShow::show_animation::LEAVE#3" << std::endl;
                    return;
                }
            }
        }
        timer.delay(10);
    }
}
void draw::show_bubble(int x, int y)
{
    if (_bubble_gfx.gSurface == NULL) {
        std::string filename = FILEPATH + "/data/images/tilesets/bubble.png";
        graphLib.surfaceFromFile(filename, &_bubble_gfx);
    }
    graphLib.showSurfaceAt(&_bubble_gfx, st_position(x, y), false);
}
void draw::preload()
{
    std::string filename = FILEPATH + "data/images/tilesets/ready.png";
    graphLib.surfaceFromFile(filename, &ready_message);

    filename = FILEPATH + "data/images/sprites/teleport_small.png";
    graphLib.surfaceFromFile(filename, &_teleport_small_gfx);

    // DROPABLE OBJECT GRAPHICS
    for (int i=0; i<GAME_MAX_OBJS; i++) {
        for (int j=0; j<DROP_ITEM_COUNT; j++) {
            short obj_type_n = gameControl.get_drop_item_id(j);
            if (obj_type_n != -1) {
                get_object_graphic(obj_type_n);
            }
        }
    }
}
graphicsLib_gSurface *draw::get_object_graphic(int obj_id)
{
    std::map<unsigned int, graphicsLib_gSurface>::iterator it;
    graphicsLib_gSurface temp_sprite;

    it = objects_sprite_list.find(obj_id);
    if (it == objects_sprite_list.end()) { // there is no graphic with this key yet, add it
        std::string graphic_filename(game_data.objects[obj_id].graphic_filename);
        std::string complete_filename(FILEPATH + "data/images/sprites/objects/" + graphic_filename);
        graphLib.surfaceFromFile(complete_filename, &temp_sprite);
        objects_sprite_list.insert(std::pair<unsigned int, graphicsLib_gSurface>(obj_id, temp_sprite));
    } else {
        return &(*it).second;
    }
}
void draw::show_rain()
{
    if (rain_obj.gSurface == NULL) {
        // load rain
        std::string filename = FILEPATH + "/data/images/tilesets/rain.png";
        graphLib.surfaceFromFile(filename, &rain_obj);
    }
    for (int i=0; i<MAP_W; i++) {
        for (int j=0; j<MAP_H; j++) {
            graphLib.showSurfaceRegionAt(&rain_obj, st_rectangle(_rain_pos*TILESIZE, 0, TILESIZE, TILESIZE), st_position(i*TILESIZE, j*TILESIZE));
        }
    }
    if (timer.getTimer() > _rain_timer) {
        _rain_pos++;
        if (_rain_pos > 2) {
            _rain_pos = 0;
        }
        _rain_timer = timer.getTimer() + RAIN_DELAY;
    }
}
// ********************************************************************************************** //
//                                                                                                //
// ********************************************************************************************** //
void classMap::loadMap(std::map<std::string, object> &game_object_list)
{
	if (stage_number == -1) {
		cout << "ERROR::map::loadMap - stage number was not set, can't load it before setting the number.\n";
		return;
	}
	if (number == -1) {
		cout << "ERROR::map::loadMap - map number was not set, can't load it before setting the number.\n";
		return;
	}
	game_data.stages[stage_number].maps[number].backgrounds[0].speed = 0.0; // background #1 is ALWAYS static
/*
	//#ifdef DINGUX
		game_data.stages[stage_number].maps[number].backgrounds[0].speed = 0.0;
		game_data.stages[stage_number].maps[number].backgrounds[1].speed = 0.0;
	//#endif
*/

	clean_map();

	//std::cout << "loading map[" << number << "] from stage[" << stage_number << "]" << std::endl;
	for (int i=0; i<MAP_W; i++) {
		for (int j=0; j<MAP_H; j++) {
			map_tiles.tiles[i][j].locked = game_data.stages[stage_number].maps[number].tiles[i][j].locked;
			map_tiles.tiles[i][j].tile1.x = game_data.stages[stage_number].maps[number].tiles[i][j].tile1.x;
			map_tiles.tiles[i][j].tile1.y = game_data.stages[stage_number].maps[number].tiles[i][j].tile1.y;
			map_tiles.tiles[i][j].tile2.x = game_data.stages[stage_number].maps[number].tiles[i][j].tile2.x;
			map_tiles.tiles[i][j].tile2.y = game_data.stages[stage_number].maps[number].tiles[i][j].tile2.y;
			map_tiles.tiles[i][j].tile3.x = game_data.stages[stage_number].maps[number].tiles[i][j].tile3.x;
			map_tiles.tiles[i][j].tile3.y = game_data.stages[stage_number].maps[number].tiles[i][j].tile3.y;
		}
	}
	bool column_locked = true;
	for (int i=0; i<MAP_W; i++) {
		column_locked = true;
		for (int j=0; j<MAP_H; j++) {
			if (map_tiles.tiles[i][j].locked != 1 && map_tiles.tiles[i][j].locked != TERRAIN_DOOR && map_tiles.tiles[i][j].locked != TERRAIN_SCROLL_LOCK) {
				column_locked = false;
				break;
			}
		}
		wall_scroll_lock[i] = column_locked;
	}

	load_map_npcs();

	load_map_objects(game_object_list);

	if (strlen(game_data.stages[stage_number].maps[number].backgrounds[0].filename) > 0) {
		std::string bg1_filename(FILEPATH+"data/images/map_backgrounds/" + game_data.stages[stage_number].maps[number].backgrounds[0].filename);
		//std::cout << "stage_number: " << stage_number << ", map_number: " << number << ", bg1_filename: " << bg1_filename.c_str() << std::endl;
		graphLib.surfaceFromFile(bg1_filename, &bg1_surface);
	}
	if (strlen(game_data.stages[stage_number].maps[number].backgrounds[1].filename) > 0) {
		std::string bg2_filename(FILEPATH+"data/images/map_backgrounds/"+ game_data.stages[stage_number].maps[number].backgrounds[1].filename);
		std::cout << "classmap::loadMap - loading bg2: '" << bg2_filename << std::endl;
		std::cout << "bg2_filename: " << bg2_filename.c_str() << std::endl;
		graphLib.surfaceFromFile(bg2_filename, &bg2_surface);
	}


	drawMap();
}
Example #10
0
void sceneShow::show_animation(int n, int repeat_n, int repeat_mode)
{
    int frame_n = 0;
    CURRENT_FILE_FORMAT::file_scene_show_animation scene = animation_list.at(n);
    long frame_timer = timer.getTimer() + scene.frame_delay;
    long started_timer = timer.getTimer();
    int repeat_times = 0;

    graphicsLib_gSurface image;
    graphLib.surfaceFromFile(FILEPATH + "images/scenes/animations/" + scene.filename, &image);
    int max_frames = image.width / scene.frame_w;

    graphicsLib_gSurface bg_image;
    graphLib.initSurface(st_size(scene.frame_w, scene.frame_h), &bg_image);
    graphLib.copy_gamescreen_area(st_rectangle(scene.x, scene.y, scene.frame_w, scene.frame_h), st_position(0, 0), &bg_image);


    std::cout << "max_frames[" << max_frames << "], image.w[" << image.width << "], scene.frame_w[" << scene.frame_w << "]" << std::endl;

    while (true) {
        input.read_input();
        int x = frame_n*scene.frame_w;


        // stop condition
        if (repeat_times > 0 && repeat_n <= 1) {
            std::cout << "sceneShow::show_animation::LEAVE#1" << std::endl;
            break;
        } else {
            if (repeat_mode == 0) { // time-mode
                if ((timer.getTimer() - started_timer) > repeat_n) {
                    std::cout << "sceneShow::show_animation::LEAVE#2" << std::endl;
                    break;
                }
            } else { // repeat number mode
                if (repeat_times > repeat_n) {
                    std::cout << "sceneShow::show_animation::LEAVE#3" << std::endl;
                    break;
                }
            }
        }
        graphLib.showSurfaceAt(&bg_image, st_position(scene.x, scene.y), false);
        std::cout << "x[" << x << "], img.w[" << image.width << "], frame.w[" << scene.frame_w << "]" << std::endl;
        graphLib.showSurfaceRegionAt(&image, st_rectangle(x, 0, scene.frame_w, scene.frame_h), st_position(scene.x, scene.y));
        graphLib.updateScreen();
        timer.delay(scene.frame_delay);


        if (frame_timer < timer.getTimer()) {
            frame_n++;
            if (frame_n >= max_frames) {
                frame_n = 0;
                repeat_times++;
            }
            frame_timer = timer.getTimer() + scene.frame_delay;
        }

    }
    // avoid leaving animation image trail if it is a repeating one
    if (repeat_n > 1) {
        graphLib.showSurfaceAt(&bg_image, st_position(scene.x, scene.y), false);
        graphLib.updateScreen();
        timer.delay(scene.frame_delay);
    }
}