void draw::show_boss_intro_sprites(short boss_id, bool show_fall) { UNUSED(show_fall); unsigned int intro_frames_n = 0; //int intro_frames_rollback = 0; st_position boss_pos(20, -37); st_position sprite_size; graphicsLib_gSurface bgCopy, boss_graphics; std::string graph_filename = FILEPATH + "data/images/sprites/enemies/" + std::string(game_data.game_npcs[boss_id].graphic_filename); sprite_size.x = game_data.game_npcs[boss_id].frame_size.width; sprite_size.y = game_data.game_npcs[boss_id].frame_size.height; graphLib.surfaceFromFile(graph_filename.c_str(), &boss_graphics); graphLib.initSurface(st_size(RES_W, RES_H), &bgCopy); graph_filename = FILEPATH + "data/images/backgrounds/stage_boss_intro.png"; graphLib.surfaceFromFile(graph_filename.c_str(), &bgCopy); st_position bg_pos(0, (RES_H/2)-(bgCopy.height/2)); graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen); update_screen(); int sprite_pos_y = RES_H/2 - sprite_size.y/2; for (int i=0; i<ANIM_FRAMES_COUNT; i++) { if (game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].used == true) { intro_frames_n++; } } // fall into position while (boss_pos.y < sprite_pos_y) { boss_pos.y += 4; graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen); graphLib.copyArea(st_rectangle(0, 0, sprite_size.x, sprite_size.y), st_position(boss_pos.x, boss_pos.y), &boss_graphics, &graphLib.gameScreen); graphLib.wait_and_update_screen(5); } graphLib.wait_and_update_screen(500); // show intro sprites if (intro_frames_n > 1) { for (int i=0; i<ANIM_FRAMES_COUNT; i++) { if (game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].used == true) { //std::cout << "i: " << i << ", used: " << game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].used << ", duration: " << game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].duration << std::endl; graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen); graphLib.copyArea(st_rectangle(sprite_size.x * game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].sprite_graphic_pos_x, 0, sprite_size.x, sprite_size.y), st_position(boss_pos.x, boss_pos.y), &boss_graphics, &graphLib.gameScreen); graphLib.wait_and_update_screen(game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].duration); } } } else { // just frow first sprite graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen); graphLib.copyArea(st_rectangle(0, 0, sprite_size.x, sprite_size.y), st_position(boss_pos.x, boss_pos.y), &boss_graphics, &graphLib.gameScreen); graphLib.wait_and_update_screen(200); } }
void sceneShow::run_viewpoint_scene(CURRENT_FILE_FORMAT::file_scene_show_viewpoint viewpoint) { std::cout << "** sceneShow::run_image_scene::START" << std::endl; float x = viewpoint.ini_x; float y = viewpoint.ini_y; graphicsLib_gSurface image; graphLib.surfaceFromFile(FILEPATH + "images/scenes/" + viewpoint.filename, &image); //std::cout << "** sceneShow::run_image_scene::total_dist: " << total_dist << std::endl; while (total_dist > 0) { input.read_input(); //std::cout << "total_dist: " << total_dist << std::endl; timer.delay(viewpoint.move_delay); std::cout << "rect - x[" << x << "], .y[" << y << "], w[" << viewpoint.w << "], h[" << viewpoint.h << "]" << std::endl; //void graphicsLib::showSurfacePortion(graphicsLib_gSurface *surfaceOrigin, const st_rectangle origin_rect, st_rectangle destiny_rect) graphLib.showSurfacePortion(&image, st_rectangle(x, y, viewpoint.w, viewpoint.h), st_rectangle(viewpoint.pos_x, viewpoint.pos_y, viewpoint.w, viewpoint.h)); graphLib.updateScreen(); x += speed_x; y += speed_y; total_dist--; } graphLib.showSurfacePortion(&image, st_rectangle(x, y, viewpoint.w, viewpoint.h), st_rectangle(viewpoint.pos_x, viewpoint.pos_y, viewpoint.w, image.height)); timer.delay(viewpoint.move_delay); graphLib.updateScreen(); }
// @TODO - this should only set some variables in a global and the drawinbg should be handled my show_scene() // That way we can move the run_XXX methods into threads to run in paralel void sceneShow::run_image_scene(CURRENT_FILE_FORMAT::file_scene_show_image scene_image) { std::cout << "** sceneShow::run_image_scene::START" << std::endl; float x = scene_image.ini_x; float y = scene_image.ini_y; graphicsLib_gSurface image; graphicsLib_gSurface bg_image; graphLib.initSurface(st_size(RES_W, RES_H), &bg_image); graphLib.copy_gamescreen_area(st_rectangle(0, 0, RES_W, RES_H), st_position(0, 0), &bg_image); graphLib.surfaceFromFile(FILEPATH + "images/scenes/" + scene_image.filename, &image); std::cout << "** sceneShow::run_image_scene::total_dist: " << total_dist << std::endl; while (total_dist > 0) { input.read_input(); //std::cout << "total_dist: " << total_dist << std::endl; timer.delay(scene_image.move_delay); // @TODO - copy background, but should be done in a smarter way as there can be several moving elements graphLib.showSurfaceAt(&bg_image, st_position(0, 0), false); graphLib.showSurfaceAt(&image, st_position(x, y), false); graphLib.updateScreen(); x += speed_x; y += speed_y; total_dist--; } graphLib.showSurfaceAt(&image, st_position(x, y), false); graphLib.updateScreen(); }
void sceneShow::show_animation(int n, int repeat_n, int repeat_mode) { int frame_n = 0; CURRENT_FILE_FORMAT::file_scene_show_animation scene = animation_list.at(n); long frame_timer = timer.getTimer() + scene.frame_delay; long started_timer = timer.getTimer(); int repeat_times = 0; graphicsLib_gSurface image; graphLib.surfaceFromFile(FILEPATH + "images/scenes/animations/" + scene.filename, &image); int max_frames = image.width / scene.frame_w; graphicsLib_gSurface bg_image; graphLib.initSurface(st_size(scene.frame_w, scene.frame_h), &bg_image); graphLib.copy_gamescreen_area(st_rectangle(scene.x, scene.y, scene.frame_w, scene.frame_h), st_position(0, 0), &bg_image); while (true) { std::cout << "sceneShow::show_animation::LOOP" << std::endl; //graphLib.showSurfaceAt(&bg_image, st_position(scene.x, scene.y), false); int x = frame_n*scene.frame_w; std::cout << "origin.x: " << x << ", dest.x: " << scene.x << ", frame.w: " << scene.frame_w << ", frame.h: " << scene.frame_h << std::endl; graphLib.showSurfaceRegionAt(&image, st_rectangle(x, 0, scene.frame_w, scene.frame_h), st_position(scene.x, scene.y)); graphLib.updateScreen(); if (frame_timer < timer.getTimer()) { frame_n++; if (frame_n > max_frames) { frame_n = 0; repeat_times++; } frame_timer = timer.getTimer() + scene.frame_delay; } // stop condition if (repeat_times > 0 && repeat_n <= 1) { std::cout << "sceneShow::show_animation::LEAVE#1" << std::endl; return; } else { if (repeat_mode == 0) { // time-mode if ((timer.getTimer() - started_timer) > repeat_n) { std::cout << "sceneShow::show_animation::LEAVE#2" << std::endl; return; } } else { // repeat number mode if (repeat_times > repeat_n) { std::cout << "sceneShow::show_animation::LEAVE#3" << std::endl; return; } } } timer.delay(10); } }
void draw::show_bubble(int x, int y) { if (_bubble_gfx.gSurface == NULL) { std::string filename = FILEPATH + "/data/images/tilesets/bubble.png"; graphLib.surfaceFromFile(filename, &_bubble_gfx); } graphLib.showSurfaceAt(&_bubble_gfx, st_position(x, y), false); }
void draw::preload() { std::string filename = FILEPATH + "data/images/tilesets/ready.png"; graphLib.surfaceFromFile(filename, &ready_message); filename = FILEPATH + "data/images/sprites/teleport_small.png"; graphLib.surfaceFromFile(filename, &_teleport_small_gfx); // DROPABLE OBJECT GRAPHICS for (int i=0; i<GAME_MAX_OBJS; i++) { for (int j=0; j<DROP_ITEM_COUNT; j++) { short obj_type_n = gameControl.get_drop_item_id(j); if (obj_type_n != -1) { get_object_graphic(obj_type_n); } } } }
graphicsLib_gSurface *draw::get_object_graphic(int obj_id) { std::map<unsigned int, graphicsLib_gSurface>::iterator it; graphicsLib_gSurface temp_sprite; it = objects_sprite_list.find(obj_id); if (it == objects_sprite_list.end()) { // there is no graphic with this key yet, add it std::string graphic_filename(game_data.objects[obj_id].graphic_filename); std::string complete_filename(FILEPATH + "data/images/sprites/objects/" + graphic_filename); graphLib.surfaceFromFile(complete_filename, &temp_sprite); objects_sprite_list.insert(std::pair<unsigned int, graphicsLib_gSurface>(obj_id, temp_sprite)); } else { return &(*it).second; } }
void draw::show_rain() { if (rain_obj.gSurface == NULL) { // load rain std::string filename = FILEPATH + "/data/images/tilesets/rain.png"; graphLib.surfaceFromFile(filename, &rain_obj); } for (int i=0; i<MAP_W; i++) { for (int j=0; j<MAP_H; j++) { graphLib.showSurfaceRegionAt(&rain_obj, st_rectangle(_rain_pos*TILESIZE, 0, TILESIZE, TILESIZE), st_position(i*TILESIZE, j*TILESIZE)); } } if (timer.getTimer() > _rain_timer) { _rain_pos++; if (_rain_pos > 2) { _rain_pos = 0; } _rain_timer = timer.getTimer() + RAIN_DELAY; } }
// ********************************************************************************************** // // // // ********************************************************************************************** // void classMap::loadMap(std::map<std::string, object> &game_object_list) { if (stage_number == -1) { cout << "ERROR::map::loadMap - stage number was not set, can't load it before setting the number.\n"; return; } if (number == -1) { cout << "ERROR::map::loadMap - map number was not set, can't load it before setting the number.\n"; return; } game_data.stages[stage_number].maps[number].backgrounds[0].speed = 0.0; // background #1 is ALWAYS static /* //#ifdef DINGUX game_data.stages[stage_number].maps[number].backgrounds[0].speed = 0.0; game_data.stages[stage_number].maps[number].backgrounds[1].speed = 0.0; //#endif */ clean_map(); //std::cout << "loading map[" << number << "] from stage[" << stage_number << "]" << std::endl; for (int i=0; i<MAP_W; i++) { for (int j=0; j<MAP_H; j++) { map_tiles.tiles[i][j].locked = game_data.stages[stage_number].maps[number].tiles[i][j].locked; map_tiles.tiles[i][j].tile1.x = game_data.stages[stage_number].maps[number].tiles[i][j].tile1.x; map_tiles.tiles[i][j].tile1.y = game_data.stages[stage_number].maps[number].tiles[i][j].tile1.y; map_tiles.tiles[i][j].tile2.x = game_data.stages[stage_number].maps[number].tiles[i][j].tile2.x; map_tiles.tiles[i][j].tile2.y = game_data.stages[stage_number].maps[number].tiles[i][j].tile2.y; map_tiles.tiles[i][j].tile3.x = game_data.stages[stage_number].maps[number].tiles[i][j].tile3.x; map_tiles.tiles[i][j].tile3.y = game_data.stages[stage_number].maps[number].tiles[i][j].tile3.y; } } bool column_locked = true; for (int i=0; i<MAP_W; i++) { column_locked = true; for (int j=0; j<MAP_H; j++) { if (map_tiles.tiles[i][j].locked != 1 && map_tiles.tiles[i][j].locked != TERRAIN_DOOR && map_tiles.tiles[i][j].locked != TERRAIN_SCROLL_LOCK) { column_locked = false; break; } } wall_scroll_lock[i] = column_locked; } load_map_npcs(); load_map_objects(game_object_list); if (strlen(game_data.stages[stage_number].maps[number].backgrounds[0].filename) > 0) { std::string bg1_filename(FILEPATH+"data/images/map_backgrounds/" + game_data.stages[stage_number].maps[number].backgrounds[0].filename); //std::cout << "stage_number: " << stage_number << ", map_number: " << number << ", bg1_filename: " << bg1_filename.c_str() << std::endl; graphLib.surfaceFromFile(bg1_filename, &bg1_surface); } if (strlen(game_data.stages[stage_number].maps[number].backgrounds[1].filename) > 0) { std::string bg2_filename(FILEPATH+"data/images/map_backgrounds/"+ game_data.stages[stage_number].maps[number].backgrounds[1].filename); std::cout << "classmap::loadMap - loading bg2: '" << bg2_filename << std::endl; std::cout << "bg2_filename: " << bg2_filename.c_str() << std::endl; graphLib.surfaceFromFile(bg2_filename, &bg2_surface); } drawMap(); }
void sceneShow::show_animation(int n, int repeat_n, int repeat_mode) { int frame_n = 0; CURRENT_FILE_FORMAT::file_scene_show_animation scene = animation_list.at(n); long frame_timer = timer.getTimer() + scene.frame_delay; long started_timer = timer.getTimer(); int repeat_times = 0; graphicsLib_gSurface image; graphLib.surfaceFromFile(FILEPATH + "images/scenes/animations/" + scene.filename, &image); int max_frames = image.width / scene.frame_w; graphicsLib_gSurface bg_image; graphLib.initSurface(st_size(scene.frame_w, scene.frame_h), &bg_image); graphLib.copy_gamescreen_area(st_rectangle(scene.x, scene.y, scene.frame_w, scene.frame_h), st_position(0, 0), &bg_image); std::cout << "max_frames[" << max_frames << "], image.w[" << image.width << "], scene.frame_w[" << scene.frame_w << "]" << std::endl; while (true) { input.read_input(); int x = frame_n*scene.frame_w; // stop condition if (repeat_times > 0 && repeat_n <= 1) { std::cout << "sceneShow::show_animation::LEAVE#1" << std::endl; break; } else { if (repeat_mode == 0) { // time-mode if ((timer.getTimer() - started_timer) > repeat_n) { std::cout << "sceneShow::show_animation::LEAVE#2" << std::endl; break; } } else { // repeat number mode if (repeat_times > repeat_n) { std::cout << "sceneShow::show_animation::LEAVE#3" << std::endl; break; } } } graphLib.showSurfaceAt(&bg_image, st_position(scene.x, scene.y), false); std::cout << "x[" << x << "], img.w[" << image.width << "], frame.w[" << scene.frame_w << "]" << std::endl; graphLib.showSurfaceRegionAt(&image, st_rectangle(x, 0, scene.frame_w, scene.frame_h), st_position(scene.x, scene.y)); graphLib.updateScreen(); timer.delay(scene.frame_delay); if (frame_timer < timer.getTimer()) { frame_n++; if (frame_n >= max_frames) { frame_n = 0; repeat_times++; } frame_timer = timer.getTimer() + scene.frame_delay; } } // avoid leaving animation image trail if it is a repeating one if (repeat_n > 1) { graphLib.showSurfaceAt(&bg_image, st_position(scene.x, scene.y), false); graphLib.updateScreen(); timer.delay(scene.frame_delay); } }