void vCharacterStateOnGround::change(hkpCharacterContext& context, const hkpCharacterInput& input, hkpCharacterOutput& output) { if (((vCharacterInput*)input.m_userData)->m_fly) { context.setState(HK_CHARACTER_FLYING, input, output); return; } hkpCharacterStateOnGround::change(context, input, output); }
void vCharacterStateFlying::change(hkpCharacterContext& context, const hkpCharacterInput& input, hkpCharacterOutput& output) { if (!((vCharacterInput*)input.m_userData)->m_fly) { context.setState(HK_CHARACTER_IN_AIR, input, output); return; } hkpCharacterStateFlying::change(context, input, output); }