/** * \brief If the distance is smaller then update */ void apply(icontext_type& context, vertex_type& vertex, const gather_type& total) { changed = false; if(context.iteration() == 0) { changed = true; vertex.data().dist = 0; context.setUpdateFlag(changed); return; //lastchange = vertex.data().dist; } if(vertex.data().dist > total.dist) { changed = true; vertex.data().dist = total.dist; //lastchange = vertex.data().dist; } context.setUpdateFlag(changed); //std::cout << "vid=" << vertex.id() << ", val=" << vertex.data().dist << "\n"; }